Example #1
0
void GameObject::awake()
{
	if (!isAwake)
	{
		onAwake();
	}
	isAwake = true;
}
Example #2
0
void SWGameScene::awake()
{
	m_fixedFrameRate = 1.0f/30.0f;
	m_accumFrameRate = 0;
	m_physicsFrameRate = 0;
	SWInput.addInputDelegate( GetDelegator(handleEvent) );
	onAwake();
}
Example #3
0
void GameObject::enable()
{
	if (!isEnable)
	{
		onAwake();
		onEnable();
	}
	isEnable = true;
	isAwake = true;
}