void GameObject::awake() { if (!isAwake) { onAwake(); } isAwake = true; }
void SWGameScene::awake() { m_fixedFrameRate = 1.0f/30.0f; m_accumFrameRate = 0; m_physicsFrameRate = 0; SWInput.addInputDelegate( GetDelegator(handleEvent) ); onAwake(); }
void GameObject::enable() { if (!isEnable) { onAwake(); onEnable(); } isEnable = true; isAwake = true; }