FOculusInput::FOculusInput( const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler ) : MessageHandler( InMessageHandler ) , ControllerPairs() , TriggerThreshold(0.8f) { // Initializes LibOVR. ovrInitParams initParams; FMemory::Memset(initParams, 0); initParams.Flags = ovrInit_RequestVersion; initParams.RequestedMinorVersion = OVR_MINOR_VERSION; #if !UE_BUILD_SHIPPING // initParams.LogCallback = OvrLogCallback; #endif ovrResult initStatus = ovr_Initialize(&initParams); if (!OVR_SUCCESS(initStatus) && initStatus == ovrError_LibLoad) { // fatal errors: can't load library UE_LOG(LogOcInput, Log, TEXT("Can't find Oculus library %s: is proper Runtime installed? Version: %s"), TEXT(OVR_FILE_DESCRIPTION_STRING), TEXT(OVR_VERSION_STRING)); return; } FOculusTouchControllerPair& ControllerPair = *new(ControllerPairs) FOculusTouchControllerPair(); // @todo: Unreal controller index should be assigned to us by the engine to ensure we don't contest with other devices ControllerPair.UnrealControllerIndex = 0; //???? NextUnrealControllerIndex++; // Load the config, even if we failed to initialize a controller LoadConfig(); IModularFeatures::Get().RegisterModularFeature( GetModularFeatureName(), this ); GEngine->MotionControllerDevices.AddUnique(this); // Register the FKeys EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_Thumbstick, LOCTEXT("OculusTouch_Left_Thumbstick", "Oculus Touch (L) Thumbstick CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_FaceButton1, LOCTEXT("OculusTouch_Left_FaceButton1", "Oculus Touch (L) X Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_Trigger, LOCTEXT("OculusTouch_Left_Trigger", "Oculus Touch (L) Trigger CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_FaceButton2, LOCTEXT("OculusTouch_Left_FaceButton2", "Oculus Touch (L) Y Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_IndexPointing, LOCTEXT("OculusTouch_Left_IndexPointing", "Oculus Touch (L) Pointing CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_ThumbUp, LOCTEXT("OculusTouch_Left_ThumbUp", "Oculus Touch (L) Thumb Up CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_Thumbstick, LOCTEXT("OculusTouch_Right_Thumbstick", "Oculus Touch (R) Thumbstick CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_FaceButton1, LOCTEXT("OculusTouch_Right_FaceButton1", "Oculus Touch (R) A Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_Trigger, LOCTEXT("OculusTouch_Right_Trigger", "Oculus Touch (R) Trigger CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_FaceButton2, LOCTEXT("OculusTouch_Right_FaceButton2", "Oculus Touch (R) B Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_IndexPointing, LOCTEXT("OculusTouch_Right_IndexPointing", "Oculus Touch (R) Pointing CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_ThumbUp, LOCTEXT("OculusTouch_Right_ThumbUp", "Oculus Touch (R) Thumb Up CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis)); UE_LOG(LogOcInput, Log, TEXT("OculusInput is initialized. Init status %d. Runtime version: %s"), int(initStatus), *FString(ANSI_TO_TCHAR(ovr_GetVersionString()))); }
int32_t VR_OVR_Enable() { int32_t failure = 0; unsigned int hmdCaps = 0; qboolean isDebug = false; unsigned int device = 0; if (!vr_ovr_enable->value) return 0; if (!libovrInitialized) { libovrInitialized = ovr_Initialize(); if (!libovrInitialized) { Com_Printf("VR_OVR: Fatal error: could not initialize LibOVR!\n"); return 0; } else { Com_Printf("VR_OVR: %s initialized...\n",ovr_GetVersionString()); } } { int numDevices = ovrHmd_Detect(); int i; qboolean found = false; memset(hmdnames,0,sizeof(ovrname_t) * 255); Com_Printf("VR_OVR: Enumerating devices...\n"); Com_Printf("VR_OVR: Found %i devices\n", numDevices); for (i = 0 ; i < numDevices ; i++) { ovrHmd tempHmd = ovrHmd_Create(i); if (tempHmd) { Com_Printf("VR_OVR: Found device #%i '%s' s/n:%s\n",i,tempHmd->ProductName, tempHmd->SerialNumber); sprintf(hmdnames[i].label,"%i: %s",i + 1, tempHmd->ProductName); sprintf(hmdnames[i].serialnumber,"%s",tempHmd->SerialNumber); if (!strncmp(vr_ovr_device->string,tempHmd->SerialNumber,strlen(tempHmd->SerialNumber))) { device = i; found = true; } ovrHmd_Destroy(tempHmd); } } } Com_Printf("VR_OVR: Initializing HMD: "); withinFrame = false; hmd = ovrHmd_Create(device); if (!hmd) { Com_Printf("no HMD detected!\n"); failure = 1; } else { Com_Printf("ok!\n"); } if (failure && vr_ovr_debug->value) { ovrHmdType temp = ovrHmd_None; switch((int) vr_ovr_debug->value) { default: temp = ovrHmd_DK1; break; case 2: temp = ovrHmd_DKHD; break; case 3: temp = ovrHmd_DK2; break; } hmd = ovrHmd_CreateDebug(temp); isDebug = true; Com_Printf("VR_OVR: Creating debug HMD...\n"); } if (!hmd) return 0; if (hmd->HmdCaps & ovrHmdCap_ExtendDesktop) { Com_Printf("...running in extended desktop mode\n"); } else if (!isDebug) { Com_Printf("...running in Direct HMD mode\n"); Com_Printf("...Direct HMD mode is unsupported at this time\n"); VR_OVR_Disable(); VR_OVR_Shutdown(); return 0; } Com_Printf("...device positioned at (%i,%i)\n",hmd->WindowsPos.x,hmd->WindowsPos.y); if (hmd->HmdCaps & ovrHmdCap_Available) Com_Printf("...sensor is available\n"); if (hmd->HmdCaps & ovrHmdCap_LowPersistence) Com_Printf("...supports low persistance\n"); if (hmd->HmdCaps & ovrHmdCap_DynamicPrediction) Com_Printf("...supports dynamic motion prediction\n"); if (hmd->TrackingCaps & ovrTrackingCap_Position) Com_Printf("...supports position tracking\n"); Com_Printf("...has type %s\n", hmd->ProductName); Com_Printf("...has %ux%u native resolution\n", hmd->Resolution.w, hmd->Resolution.h); if (!VR_OVR_InitSensor()) { Com_Printf("VR_OVR: Sensor initialization failed!\n"); } ovrHmd_ResetFrameTiming(hmd,0); return 1; }
FOculusInput::FOculusInput( const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler ) : MessageHandler( InMessageHandler ) , ControllerPairs() { PreInit(); // @TODO: call it sooner to avoid 'Warning InputKey Event specifies invalid' when loading a map using the custom keys // take care of backward compatibility of Remote with Gamepad if (bRemoteKeysMappedToGamepad) { Remote.ReinitButtonsForGamepadCompat(); } // Only initialize plug-in when not running a dedicated server, and Oculus service is running if(!IsRunningDedicatedServer() && ovr_Detect(0).IsOculusServiceRunning) { // Initializes LibOVR. ovrInitParams initParams; FMemory::Memset(initParams, 0); initParams.Flags = ovrInit_RequestVersion; initParams.RequestedMinorVersion = OVR_MINOR_VERSION; #if !UE_BUILD_SHIPPING // initParams.LogCallback = OvrLogCallback; #endif ovrResult initStatus = ovr_Initialize(&initParams); if (!OVR_SUCCESS(initStatus) && initStatus == ovrError_LibLoad) { // fatal errors: can't load library UE_LOG(LogOcInput, Log, TEXT("Can't find Oculus library %s: is proper Runtime installed? Version: %s"), TEXT(OVR_FILE_DESCRIPTION_STRING), TEXT(OVR_VERSION_STRING)); return; } FOculusTouchControllerPair& ControllerPair = *new(ControllerPairs) FOculusTouchControllerPair(); // @todo: Unreal controller index should be assigned to us by the engine to ensure we don't contest with other devices ControllerPair.UnrealControllerIndex = 0; //???? NextUnrealControllerIndex++; IModularFeatures::Get().RegisterModularFeature( GetModularFeatureName(), this ); GEngine->MotionControllerDevices.AddUnique(this); UE_LOG(LogOcInput, Log, TEXT("OculusInput is initialized. Init status %d. Runtime version: %s"), int(initStatus), *FString(ANSI_TO_TCHAR(ovr_GetVersionString()))); } }