Exemple #1
0
FOculusInput::FOculusInput( const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler )
	: MessageHandler( InMessageHandler )
	, ControllerPairs()
	, TriggerThreshold(0.8f)
{
	// Initializes LibOVR. 
	ovrInitParams initParams;
	FMemory::Memset(initParams, 0);
	initParams.Flags = ovrInit_RequestVersion;
	initParams.RequestedMinorVersion = OVR_MINOR_VERSION;
#if !UE_BUILD_SHIPPING
//	initParams.LogCallback = OvrLogCallback;
#endif

	ovrResult initStatus = ovr_Initialize(&initParams);
	if (!OVR_SUCCESS(initStatus) && initStatus == ovrError_LibLoad)
	{
		// fatal errors: can't load library
 		UE_LOG(LogOcInput, Log, TEXT("Can't find Oculus library %s: is proper Runtime installed? Version: %s"),
 			TEXT(OVR_FILE_DESCRIPTION_STRING), TEXT(OVR_VERSION_STRING));
		return;
	}

	FOculusTouchControllerPair& ControllerPair = *new(ControllerPairs) FOculusTouchControllerPair();

	// @todo: Unreal controller index should be assigned to us by the engine to ensure we don't contest with other devices
	ControllerPair.UnrealControllerIndex = 0; //???? NextUnrealControllerIndex++;

	// Load the config, even if we failed to initialize a controller
	LoadConfig();

	IModularFeatures::Get().RegisterModularFeature( GetModularFeatureName(), this );
	GEngine->MotionControllerDevices.AddUnique(this);

	// Register the FKeys
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_Thumbstick, LOCTEXT("OculusTouch_Left_Thumbstick", "Oculus Touch (L) Thumbstick CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_FaceButton1, LOCTEXT("OculusTouch_Left_FaceButton1", "Oculus Touch (L) X Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_Trigger, LOCTEXT("OculusTouch_Left_Trigger", "Oculus Touch (L) Trigger CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_FaceButton2, LOCTEXT("OculusTouch_Left_FaceButton2", "Oculus Touch (L) Y Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_IndexPointing, LOCTEXT("OculusTouch_Left_IndexPointing", "Oculus Touch (L) Pointing CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Left_ThumbUp, LOCTEXT("OculusTouch_Left_ThumbUp", "Oculus Touch (L) Thumb Up CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));

	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_Thumbstick, LOCTEXT("OculusTouch_Right_Thumbstick", "Oculus Touch (R) Thumbstick CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_FaceButton1, LOCTEXT("OculusTouch_Right_FaceButton1", "Oculus Touch (R) A Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_Trigger, LOCTEXT("OculusTouch_Right_Trigger", "Oculus Touch (R) Trigger CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_FaceButton2, LOCTEXT("OculusTouch_Right_FaceButton2", "Oculus Touch (R) B Button CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_IndexPointing, LOCTEXT("OculusTouch_Right_IndexPointing", "Oculus Touch (R) Pointing CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));
	EKeys::AddKey(FKeyDetails(FOculusTouchCapacitiveKey::OculusTouch_Right_ThumbUp, LOCTEXT("OculusTouch_Right_ThumbUp", "Oculus Touch (R) Thumb Up CapTouch"), FKeyDetails::GamepadKey | FKeyDetails::FloatAxis));

	UE_LOG(LogOcInput, Log, TEXT("OculusInput is initialized. Init status %d. Runtime version: %s"), int(initStatus), *FString(ANSI_TO_TCHAR(ovr_GetVersionString())));
}
Exemple #2
0
int32_t VR_OVR_Enable()
{
	int32_t failure = 0;
	unsigned int hmdCaps = 0;
	qboolean isDebug = false;
	unsigned int device = 0;
	if (!vr_ovr_enable->value)
		return 0;

	if (!libovrInitialized)
	{
		libovrInitialized = ovr_Initialize();
		if (!libovrInitialized)
		{
			Com_Printf("VR_OVR: Fatal error: could not initialize LibOVR!\n");
			return 0;
		} else {
			Com_Printf("VR_OVR: %s initialized...\n",ovr_GetVersionString());
		}
	}

	{
		int numDevices = ovrHmd_Detect();
		int i;
		qboolean found = false;

		memset(hmdnames,0,sizeof(ovrname_t) * 255);

		Com_Printf("VR_OVR: Enumerating devices...\n");
		Com_Printf("VR_OVR: Found %i devices\n", numDevices);
		for (i = 0 ; i < numDevices ; i++)
		{
			ovrHmd tempHmd = ovrHmd_Create(i);
			if (tempHmd)
			{
				Com_Printf("VR_OVR: Found device #%i '%s' s/n:%s\n",i,tempHmd->ProductName, tempHmd->SerialNumber);
				sprintf(hmdnames[i].label,"%i: %s",i + 1, tempHmd->ProductName);
				sprintf(hmdnames[i].serialnumber,"%s",tempHmd->SerialNumber);
				if (!strncmp(vr_ovr_device->string,tempHmd->SerialNumber,strlen(tempHmd->SerialNumber)))
				{
					device = i;
					found = true;
				}
				ovrHmd_Destroy(tempHmd);
			}
		}
	}

	Com_Printf("VR_OVR: Initializing HMD: ");
	
	withinFrame = false;
	hmd = ovrHmd_Create(device);
	
	if (!hmd)
	{
		Com_Printf("no HMD detected!\n");
		failure = 1;
	}
	else {
		Com_Printf("ok!\n");
	}


	if (failure && vr_ovr_debug->value)
	{
		ovrHmdType temp = ovrHmd_None;
		switch((int) vr_ovr_debug->value)
		{
			default:
				temp = ovrHmd_DK1;
				break;
			case 2:
				temp = ovrHmd_DKHD;
				break;
			case 3:
				temp = ovrHmd_DK2;
				break;

		}
		hmd = ovrHmd_CreateDebug(temp);
		isDebug = true;
		Com_Printf("VR_OVR: Creating debug HMD...\n");
	}

	if (!hmd)
		return 0;

	if (hmd->HmdCaps & ovrHmdCap_ExtendDesktop)
	{
		Com_Printf("...running in extended desktop mode\n");
	} else if (!isDebug) {
		Com_Printf("...running in Direct HMD mode\n");
		Com_Printf("...Direct HMD mode is unsupported at this time\n");
		VR_OVR_Disable();
		VR_OVR_Shutdown();
		return 0;
	}

	Com_Printf("...device positioned at (%i,%i)\n",hmd->WindowsPos.x,hmd->WindowsPos.y);

	if (hmd->HmdCaps & ovrHmdCap_Available)
		Com_Printf("...sensor is available\n");
	if (hmd->HmdCaps & ovrHmdCap_LowPersistence)
		Com_Printf("...supports low persistance\n");
	if (hmd->HmdCaps & ovrHmdCap_DynamicPrediction)
		Com_Printf("...supports dynamic motion prediction\n");
	if (hmd->TrackingCaps & ovrTrackingCap_Position)
		Com_Printf("...supports position tracking\n");

	Com_Printf("...has type %s\n", hmd->ProductName);
	Com_Printf("...has %ux%u native resolution\n", hmd->Resolution.w, hmd->Resolution.h);

	if (!VR_OVR_InitSensor())
	{
		Com_Printf("VR_OVR: Sensor initialization failed!\n");
	}

	ovrHmd_ResetFrameTiming(hmd,0);
	return 1;
}
FOculusInput::FOculusInput( const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler )
	: MessageHandler( InMessageHandler )
	, ControllerPairs()
{
	PreInit(); // @TODO: call it sooner to avoid 'Warning InputKey Event specifies invalid' when loading a map using the custom keys

	// take care of backward compatibility of Remote with Gamepad 
	if (bRemoteKeysMappedToGamepad)
	{
		Remote.ReinitButtonsForGamepadCompat();
	}

	// Only initialize plug-in when not running a dedicated server, and Oculus service is running
	if(!IsRunningDedicatedServer() && ovr_Detect(0).IsOculusServiceRunning)
	{
		// Initializes LibOVR. 
		ovrInitParams initParams;
		FMemory::Memset(initParams, 0);
		initParams.Flags = ovrInit_RequestVersion;
		initParams.RequestedMinorVersion = OVR_MINOR_VERSION;
#if !UE_BUILD_SHIPPING
//		initParams.LogCallback = OvrLogCallback;
#endif

		ovrResult initStatus = ovr_Initialize(&initParams);
		if (!OVR_SUCCESS(initStatus) && initStatus == ovrError_LibLoad)
		{
			// fatal errors: can't load library
 			UE_LOG(LogOcInput, Log, TEXT("Can't find Oculus library %s: is proper Runtime installed? Version: %s"),
 				TEXT(OVR_FILE_DESCRIPTION_STRING), TEXT(OVR_VERSION_STRING));
			return;
		}

		FOculusTouchControllerPair& ControllerPair = *new(ControllerPairs) FOculusTouchControllerPair();

		// @todo: Unreal controller index should be assigned to us by the engine to ensure we don't contest with other devices
		ControllerPair.UnrealControllerIndex = 0; //???? NextUnrealControllerIndex++;

		IModularFeatures::Get().RegisterModularFeature( GetModularFeatureName(), this );
		GEngine->MotionControllerDevices.AddUnique(this);

		UE_LOG(LogOcInput, Log, TEXT("OculusInput is initialized. Init status %d. Runtime version: %s"), int(initStatus), *FString(ANSI_TO_TCHAR(ovr_GetVersionString())));
	}
}