void RenderMultiColumnSet::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { // FIXME: RenderRegions are replaced elements right now and so they only paint in the foreground phase. // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like // RenderBlocks do. We can't correct this, however, until RenderRegions are changed to actually be // RenderBlocks. Note this is a pretty minor issue, since the old column implementation clipped columns // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns // would overlap another block. setRegionObjectsRegionStyle(); paintColumnRules(paintInfo, paintOffset); paintColumnContents(paintInfo, paintOffset); restoreRegionObjectsOriginalStyle(); }
void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (style()->visibility() != VISIBLE) return; RenderBlockFlow::paintObject(paintInfo, paintOffset); // FIXME: Right now we're only painting in the foreground phase. // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns // would overlap another block. if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) return; paintColumnRules(paintInfo, paintOffset); }
void MultiColumnSetPainter::paintObject(const PaintInfo& paintInfo, const LayoutPoint& paintOffset) { if (m_layoutMultiColumnSet.style()->visibility() != EVisibility::Visible) return; BlockPainter(m_layoutMultiColumnSet).paintObject(paintInfo, paintOffset); // FIXME: Right now we're only painting in the foreground phase. // Columns should technically respect phases and allow for // background/float/foreground overlap etc., just like LayoutBlocks do. Note // this is a pretty minor issue, since the old column implementation clipped // columns anyway, thus making it impossible for them to overlap one another. // It's also really unlikely that the columns would overlap another block. if (!m_layoutMultiColumnSet.flowThread() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection)) return; paintColumnRules(paintInfo, paintOffset); }