void RenderMultiColumnSet::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    // FIXME: RenderRegions are replaced elements right now and so they only paint in the foreground phase.
    // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
    // RenderBlocks do. We can't correct this, however, until RenderRegions are changed to actually be
    // RenderBlocks. Note this is a pretty minor issue, since the old column implementation clipped columns
    // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
    // would overlap another block.
    setRegionObjectsRegionStyle();
    paintColumnRules(paintInfo, paintOffset);
    paintColumnContents(paintInfo, paintOffset);
    restoreRegionObjectsOriginalStyle();
}
Esempio n. 2
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void RenderMultiColumnSet::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    if (style()->visibility() != VISIBLE)
        return;

    RenderBlockFlow::paintObject(paintInfo, paintOffset);

    // FIXME: Right now we're only painting in the foreground phase.
    // Columns should technically respect phases and allow for background/float/foreground overlap etc., just like
    // RenderBlocks do. Note this is a pretty minor issue, since the old column implementation clipped columns
    // anyway, thus making it impossible for them to overlap one another. It's also really unlikely that the columns
    // would overlap another block.
    if (!m_flowThread || !isValid() || (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection))
        return;

    paintColumnRules(paintInfo, paintOffset);
}
Esempio n. 3
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void MultiColumnSetPainter::paintObject(const PaintInfo& paintInfo,
                                        const LayoutPoint& paintOffset) {
  if (m_layoutMultiColumnSet.style()->visibility() != EVisibility::Visible)
    return;

  BlockPainter(m_layoutMultiColumnSet).paintObject(paintInfo, paintOffset);

  // FIXME: Right now we're only painting in the foreground phase.
  // Columns should technically respect phases and allow for
  // background/float/foreground overlap etc., just like LayoutBlocks do. Note
  // this is a pretty minor issue, since the old column implementation clipped
  // columns anyway, thus making it impossible for them to overlap one another.
  // It's also really unlikely that the columns would overlap another block.
  if (!m_layoutMultiColumnSet.flowThread() ||
      (paintInfo.phase != PaintPhaseForeground &&
       paintInfo.phase != PaintPhaseSelection))
    return;

  paintColumnRules(paintInfo, paintOffset);
}