CXTPChartRectF CXTPChartStackedBarSeriesPointView::GetScreenRect() const { CXTPChartStackedBarSeriesView* pSeriesView = (CXTPChartStackedBarSeriesView*)GetSeriesView(); CXTPChartStackedBarSeriesStyle* pSeriesStyle = STATIC_DOWNCAST(CXTPChartStackedBarSeriesStyle, GetSeriesView()->GetStyle()); CXTPChartAxisView* pAxisXView = pSeriesView->GetAxisViewX(); if (pSeriesView->m_nBarIndex != -1) { int nCount = pSeriesView->m_nBarCount; int nIndex = pSeriesView->m_nBarIndex; double dOffset = 3 / pAxisXView->GetScale(); double dBarWidth = (pSeriesStyle->GetBarWidth() - dOffset * (nCount - 1)) / nCount; CXTPChartPointF ptTopLeft(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() - pSeriesStyle->GetBarWidth() / 2 + dBarWidth * nIndex + dOffset * nIndex, m_dValueTo)); CXTPChartPointF ptBottomRight(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() - pSeriesStyle->GetBarWidth() / 2 + dBarWidth * nIndex + dOffset * nIndex + dBarWidth, m_dValueFrom)); CXTPChartRectF rc(ptTopLeft, ptBottomRight); rc.Width++; rc.Height++; return rc; } return CXTPChartRectF(0, 0, 0, 0); }
CXTPChartRectF CXTPChartRangeBarSeriesPointView::GetScreenRect() const { CXTPChartRangeBarSeriesView* pSeriesView = (CXTPChartRangeBarSeriesView*)GetSeriesView(); CXTPChartRangeBarSeriesStyle* pSeriesStyle = (CXTPChartRangeBarSeriesStyle*)GetSeriesView()->GetStyle(); CXTPChartAxisView* pAxisXView = pSeriesView->GetAxisViewX(); if (pSeriesView->m_nBarIndex != -1) { int nCount = pSeriesView->m_nBarCount; int nIndex = pSeriesView->m_nBarIndex; double dOffset = (1 + pSeriesStyle->GetBarDistanceFixed()) / pAxisXView->GetScale(); double dRangeBarWidth = (pSeriesStyle->GetBarWidth() - dOffset * (nCount - 1)) / nCount; CXTPChartPointF ptTopLeft(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() - pSeriesStyle->GetBarWidth() / 2 + dRangeBarWidth * nIndex + dOffset * nIndex, m_pPoint->GetValue(0))); CXTPChartPointF ptBottomRight(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() - pSeriesStyle->GetBarWidth() / 2 + dRangeBarWidth * nIndex + dOffset * nIndex + dRangeBarWidth, m_pPoint->GetValue(1))); CXTPChartRectF rc(ptTopLeft, ptBottomRight); rc.Width++; rc.Height++; return rc; } return CXTPChartRectF(0, 0, 0, 0); }
void CCJToolBar::Draw3dRect(CDC *pDC, CRect rc) const { static bool bDraw2nd = true; if (bDraw2nd == true) { rc.right -= 1; rc.bottom -= 1; } // Get a pen for hilite and shadow. CPen penHilite(PS_SOLID, 1, ::GetSysColor(COLOR_BTNHILIGHT)); CPen penShadow(PS_SOLID, 1, ::GetSysColor(COLOR_BTNSHADOW)); // Set up points for line draw. CPoint ptTopLeft (rc.left, rc.top); CPoint ptTopRight (rc.right, rc.top); CPoint ptBottomLeft (rc.left, rc.bottom); CPoint ptBottomRight(rc.right, rc.bottom); // Select the shadow pen, and draw the bottom right. pDC->SelectObject(&penShadow); pDC->MoveTo(ptTopRight); pDC->LineTo(ptBottomRight); pDC->LineTo(ptBottomLeft); // Select the hilite pen, and draw the top left. pDC->SelectObject(&penHilite); pDC->MoveTo(ptBottomLeft); pDC->LineTo(ptTopLeft); pDC->LineTo(ptTopRight); // Draw the second gripper line. if (bDraw2nd == true) { bDraw2nd = false; if (m_dwStyle & CBRS_ORIENT_HORZ) rc.OffsetRect(3,0); else rc.OffsetRect(0,3); Draw3dRect(pDC, rc); bDraw2nd = true; } }
// this routine calculates the size and position of the window relative // to it's anchor point, and moves the window accordingly. The region is also // created and set here. void CBalloonHelp::PositionWindow() { CSize sizeWnd = CalcWindowSize(); CPoint ptTail[3]; CPoint ptTopLeft(0,0); CPoint ptBottomRight(sizeWnd.cx, sizeWnd.cy); // force recalculation of desktop m_screenRect.SetRectEmpty(); switch (GetBalloonQuadrant()) { case BQ_TOPLEFT: ptTopLeft.y = nTIP_TAIL; ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4 + nTIP_TAIL; ptTail[0].y = nTIP_TAIL+1; ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4; ptTail[2].y = ptTail[0].y; ptTail[1].x = ptTail[2].x; ptTail[1].y = 1; break; case BQ_TOPRIGHT: ptTopLeft.y = nTIP_TAIL; ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4*3; ptTail[0].y = nTIP_TAIL+1; ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4*3 + nTIP_TAIL; ptTail[2].y = ptTail[0].y; ptTail[1].x = ptTail[2].x; ptTail[1].y = 1; break; case BQ_BOTTOMLEFT: ptBottomRight.y = sizeWnd.cy-nTIP_TAIL; ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4 + nTIP_TAIL; ptTail[0].y = sizeWnd.cy-nTIP_TAIL-2; ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4; ptTail[2].y = ptTail[0].y; ptTail[1].x = ptTail[2].x; ptTail[1].y = sizeWnd.cy-2; break; case BQ_BOTTOMRIGHT: ptBottomRight.y = sizeWnd.cy-nTIP_TAIL; ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4*3; ptTail[0].y = sizeWnd.cy-nTIP_TAIL-2; ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4*3 + nTIP_TAIL; ptTail[2].y = ptTail[0].y; ptTail[1].x = ptTail[2].x; ptTail[1].y = sizeWnd.cy-2; break; default: ASSERT(FALSE); } // adjust for very narrow balloons if ( ptTail[0].x < nTIP_MARGIN ) ptTail[0].x = nTIP_MARGIN; if ( ptTail[0].x > sizeWnd.cx - nTIP_MARGIN ) ptTail[0].x = sizeWnd.cx - nTIP_MARGIN; if ( ptTail[1].x < nTIP_MARGIN ) ptTail[1].x = nTIP_MARGIN; if ( ptTail[1].x > sizeWnd.cx - nTIP_MARGIN ) ptTail[1].x = sizeWnd.cx - nTIP_MARGIN; if ( ptTail[2].x < nTIP_MARGIN ) ptTail[2].x = nTIP_MARGIN; if ( ptTail[2].x > sizeWnd.cx - nTIP_MARGIN ) ptTail[2].x = sizeWnd.cx - nTIP_MARGIN; // get window position CPoint ptAnchor = GetAnchorPoint(); CPoint ptOffs(ptAnchor.x - ptTail[1].x, ptAnchor.y - ptTail[1].y); // adjust position so all is visible CRect rectScreen; GetAnchorScreenBounds(rectScreen); int nAdjustX = 0; int nAdjustY = 0; if ( ptOffs.x < rectScreen.left ) nAdjustX = rectScreen.left-ptOffs.x; else if ( ptOffs.x + sizeWnd.cx >= rectScreen.right ) nAdjustX = rectScreen.right - (ptOffs.x + sizeWnd.cx); if ( ptOffs.y + nTIP_TAIL < rectScreen.top ) nAdjustY = rectScreen.top - (ptOffs.y + nTIP_TAIL); else if ( ptOffs.y + sizeWnd.cy - nTIP_TAIL >= rectScreen.bottom ) nAdjustY = rectScreen.bottom - (ptOffs.y + sizeWnd.cy - nTIP_TAIL); // reposition tail // uncomment two commented lines below to move entire tail // instead of just anchor point //ptTail[0].x -= nAdjustX; ptTail[1].x -= nAdjustX; //ptTail[2].x -= nAdjustX; ptOffs.x += nAdjustX; ptOffs.y += nAdjustY; // place window MoveWindow(ptOffs.x, ptOffs.y, sizeWnd.cx, sizeWnd.cy, TRUE); // apply region CRgn region; CRgn regionRound; CRgn regionComplete; region.CreatePolygonRgn(&ptTail[0], 3, ALTERNATE); regionRound.CreateRoundRectRgn(ptTopLeft.x,ptTopLeft.y,ptBottomRight.x,ptBottomRight.y,nTIP_MARGIN*3,nTIP_MARGIN*3); regionComplete.CreateRectRgn(0,0,1,1); regionComplete.CombineRgn(®ion, ®ionRound, RGN_OR); if ( NULL == m_rgnComplete.m_hObject ) m_rgnComplete.CreateRectRgn(0,0,1,1); if ( !m_rgnComplete.EqualRgn(®ionComplete) ) { m_rgnComplete.CopyRgn(®ionComplete); SetWindowRgn((HRGN)regionComplete.Detach(), TRUE); // There is a bug with layered windows and NC changes in Win2k // As a workaround, redraw the entire window if the NC area changed. // Changing the anchor point is the ONLY thing that will change the // position of the client area relative to the window during normal // operation. RedrawWindow(NULL, NULL, RDW_UPDATENOW| RDW_ERASE | RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN); } }
static void test_CRect() { CRect empty; ok(empty.left == 0, "Expected left to be 0, was %ld\n", empty.left); ok(empty.top == 0, "Expected top to be 0, was %ld\n", empty.top); ok(empty.Width() == 0, "Expected Width to be 0, was %i\n", empty.Width()); ok(empty.Height() == 0, "Expected Height to be 0, was %i\n", empty.Height()); CRect rect(0, 0, 100, 50); ok(rect.Width() == 100, "Expected Width to be 100, was %i\n", rect.Width()); ok(rect.Height() == 50, "Expected Height to be 50, was %i\n", rect.Height()); RECT sdkRect; sdkRect.left = 0; sdkRect.top = 0; sdkRect.right = 100; sdkRect.bottom = 50; CRect rect2(sdkRect); CRect rect3(&sdkRect); ok_rect(rect2, rect); ok_rect(rect3, rect); CPoint pt(0, 0); CSize sz(100, 50); CRect rect4(pt, sz); ok_rect(rect4, rect2); CPoint ptBottomRight(100, 50); CRect rect5(pt, ptBottomRight); ok_rect(rect5, rect4); rect = CRect(210, 150, 350, 900); CPoint ptDown; ptDown = rect.BottomRight(); pt = CPoint(350, 900); ok_point(ptDown, pt); rect2 = CRect(10, 10, 350, 350); CPoint ptLow(180, 180); rect2.BottomRight() = ptLow; rect = CRect(10, 10, 180, 180); ok_rect(rect2, rect); pt = CPoint(95, 95); CPoint pt2 = rect2.CenterPoint(); ok_point(pt2, pt); pt2 = rect2.BottomRight(); pt = CPoint(180, 180); ok_point(pt2, pt); pt2 = rect2.TopLeft(); pt = CPoint(10, 10); ok_point(pt2, pt); rect2.TopLeft().Offset(3, 3); rect3 = CRect(13, 13, 180, 180); ok_rect(rect3, rect2); CRect rectSource(35, 10, 125, 10); CRect rectDest; rectDest.CopyRect(&rectSource); RECT rectSource2; rectSource2.left = 0; rectSource2.top = 0; rectSource2.bottom = 480; rectSource2.right = 640; rectDest.CopyRect(&rectSource2); rect = CRect(10, 10, 50, 50); rect.DeflateRect(1, 2); rect2 = CRect(11, 12, 49, 48); ok_rect(rect2, rect); rect2 = CRect(10, 10, 50, 50); CRect rectDeflate(1, 2, 3, 4); rect2.DeflateRect(&rectDeflate); rect = CRect(11, 12, 47, 46); ok_rect(rect2, rect); rect2.DeflateRect(sz); rect = CRect(111, 62, -53, -4); ok_rect(rect2, rect); rect2.OffsetRect(sz); rect = CRect(211, 112, 47, 46); ok_rect(rect2, rect); CRect rect1(35, 150, 10, 25); rect2 = CRect(35, 150, 10, 25); rect3 = CRect(98, 999, 6, 3); ok(rect1.EqualRect(rect2), "Expected EqualRect to return TRUE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&rect2)); ok(!rect1.EqualRect(rect3), "Expected EqualRect to return FALSE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&rect3)); RECT test; test.left = 35; test.top = 150; test.right = 10; test.bottom = 25; ok(rect1.EqualRect(&test), "Expected EqualRect to return TRUE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&test)); rect = test; rect2 = CRect(35, 150, 10, 25); ok_rect(rect, rect2); rect = CRect(0, 0, 300, 300); rect.InflateRect(50, 200); rect2 = CRect(-50, -200, 350, 500); ok_rect(rect, rect2); rect.InflateRect(sz); rect2 = CRect(-150, -250, 450, 550); ok_rect(rect, rect2); rect = CRect(20, 30, 80, 70); int nHt = rect.Height(); ok(nHt == 40, "Expected nHt to be 40, was %i\n", nHt); CRect rectOne(125, 0, 150, 200); CRect rectTwo(0, 75, 350, 95); CRect rectInter; rectInter.IntersectRect(rectOne, rectTwo); rect = CRect(125, 75, 150, 95); ok_rect(rectInter, rect); CRect rectInter2 = rectOne; rectInter2 &= rectTwo; rect = CRect(125, 75, 150, 95); ok_rect(rectInter2, rect); CRect rectNone(0, 0, 0, 0); CRect rectSome(35, 50, 135, 150); ok(rectNone.IsRectEmpty(), "Expected IsRectEmpty to return TRUE for %s\n", wine_dbgstr_rect(&rectNone)); ok(!rectSome.IsRectEmpty(), "Expected IsRectEmpty to return FALSE for %s\n", wine_dbgstr_rect(&rectSome)); CRect rectEmpty(35, 35, 35, 35); ok(rectEmpty.IsRectEmpty(), "Expected IsRectEmpty to return TRUE for %s\n", wine_dbgstr_rect(&rectEmpty)); ok(rectNone.IsRectNull(), "Expected IsRectNull to return TRUE for %s\n", wine_dbgstr_rect(&rectNone)); ok(!rectSome.IsRectNull(), "Expected IsRectNull to return FALSE for %s\n", wine_dbgstr_rect(&rectSome)); CRect rectNotNull(0, 0, 35, 50); ok(!rectNotNull.IsRectNull(), "Expected IsRectNull to return FALSE for %s\n", wine_dbgstr_rect(&rectNotNull)); rect1 = CRect(35, 150, 10, 25); rect2 = CRect(35, 150, 10, 25); rect3 = CRect(98, 999, 6, 3); ok_rect(rect1, rect2); test.left = 35; test.top = 150; test.right = 10; test.bottom = 25; ok_rect(rect1, test); nok_rect(rect1, rect3); nok_rect(rect3, test); rect1 = CRect(100, 235, 200, 335); pt = CPoint(35, 65); rect2 = CRect(135, 300, 235, 400); rect1 += pt; ok_rect(rect1, rect2); rect1 = CRect(100, 235, 200, 335); rect2 = rect1 + pt; CRect rectResult(135, 300, 235, 400); ok_rect(rectResult, rect2); rect2 = rect1 + &test; rectResult = CRect(65, 85, 210, 360); ok_rect(rectResult, rect2); rect2 = rect1 - (LPCRECT)&test; rectResult = CRect(135, 385, 190, 310); ok_rect(rectResult, rect2); rect2 = rect1 - pt; rectResult = CRect(65, 170, 165, 270); ok_rect(rect2, rectResult); rect1 -= pt; ok_rect(rect1, rectResult); rect1 = CRect(100, 0, 200, 300); rect2 = CRect(0, 100, 300, 200); rect3 = rect1 & rect2; rectResult = CRect(100, 100, 200, 200); ok_rect(rectResult, rect3); rect3 = rect1 | rect2; rectResult = CRect(0, 0, 300, 300); ok_rect(rectResult, rect3); rect1 |= rect2; ok_rect(rectResult, rect1); rect1 += sz; rectResult = CRect(100, 50, 400, 350); ok_rect(rectResult, rect1); rect1 += &test; rectResult = CRect(65, -100, 410, 375); ok_rect(rectResult, rect1); rect1 -= sz; rectResult = CRect(-35, -150, 310, 325); ok_rect(rectResult, rect1); rect1 -= &test; rectResult = CRect(0, 0, 300, 300); ok_rect(rectResult, rect1); rect2 = rect1 + sz; rectResult = CRect(100, 50, 400, 350); ok_rect(rectResult, rect2); rect2 = rect1 - sz; rectResult = CRect(-100, -50, 200, 250); ok_rect(rectResult, rect2); }