CXTPChartRectF CXTPChartStackedBarSeriesPointView::GetScreenRect() const
{
	CXTPChartStackedBarSeriesView* pSeriesView = (CXTPChartStackedBarSeriesView*)GetSeriesView();
	CXTPChartStackedBarSeriesStyle* pSeriesStyle = STATIC_DOWNCAST(CXTPChartStackedBarSeriesStyle, GetSeriesView()->GetStyle());

	CXTPChartAxisView* pAxisXView = pSeriesView->GetAxisViewX();

	if (pSeriesView->m_nBarIndex != -1)
	{
		int nCount = pSeriesView->m_nBarCount;
		int nIndex = pSeriesView->m_nBarIndex;

		double dOffset = 3 / pAxisXView->GetScale();

		double dBarWidth = (pSeriesStyle->GetBarWidth() - dOffset * (nCount - 1)) / nCount;

		CXTPChartPointF ptTopLeft(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() -
			pSeriesStyle->GetBarWidth() / 2 + dBarWidth * nIndex + dOffset * nIndex, m_dValueTo));

		CXTPChartPointF ptBottomRight(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() -
			pSeriesStyle->GetBarWidth() / 2 + dBarWidth * nIndex + dOffset * nIndex + dBarWidth, m_dValueFrom));

		CXTPChartRectF rc(ptTopLeft, ptBottomRight);
		rc.Width++;
		rc.Height++;

		return rc;
	}

	return CXTPChartRectF(0, 0, 0, 0);
}
CXTPChartRectF CXTPChartRangeBarSeriesPointView::GetScreenRect() const
{
	CXTPChartRangeBarSeriesView* pSeriesView = (CXTPChartRangeBarSeriesView*)GetSeriesView();
	CXTPChartRangeBarSeriesStyle* pSeriesStyle = (CXTPChartRangeBarSeriesStyle*)GetSeriesView()->GetStyle();

	CXTPChartAxisView* pAxisXView = pSeriesView->GetAxisViewX();

	if (pSeriesView->m_nBarIndex != -1)
	{
		int nCount = pSeriesView->m_nBarCount;
		int nIndex = pSeriesView->m_nBarIndex;

		double dOffset = (1 + pSeriesStyle->GetBarDistanceFixed()) / pAxisXView->GetScale();

		double dRangeBarWidth = (pSeriesStyle->GetBarWidth() - dOffset * (nCount - 1)) / nCount;

		CXTPChartPointF ptTopLeft(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() -
			pSeriesStyle->GetBarWidth() / 2 + dRangeBarWidth * nIndex + dOffset * nIndex, m_pPoint->GetValue(0)));

		CXTPChartPointF ptBottomRight(pSeriesView->GetScreenPoint(m_pPoint->GetInternalArgumentValue() -
			pSeriesStyle->GetBarWidth() / 2 + dRangeBarWidth * nIndex + dOffset * nIndex + dRangeBarWidth, m_pPoint->GetValue(1)));

		CXTPChartRectF rc(ptTopLeft, ptBottomRight);
		rc.Width++;
		rc.Height++;

		return rc;
	}

	return CXTPChartRectF(0, 0, 0, 0);
}
Esempio n. 3
0
void CCJToolBar::Draw3dRect(CDC *pDC, CRect rc) const
{
	static bool bDraw2nd = true;

	if (bDraw2nd == true) {
		rc.right  -= 1;
		rc.bottom -= 1;
	}

	// Get a pen for hilite and shadow.
	CPen penHilite(PS_SOLID, 1, ::GetSysColor(COLOR_BTNHILIGHT));
	CPen penShadow(PS_SOLID, 1, ::GetSysColor(COLOR_BTNSHADOW));

	// Set up points for line draw.
	CPoint ptTopLeft	(rc.left,  rc.top);
	CPoint ptTopRight	(rc.right, rc.top);
	CPoint ptBottomLeft	(rc.left,  rc.bottom);
	CPoint ptBottomRight(rc.right, rc.bottom);

	// Select the shadow pen, and draw the bottom right.
	pDC->SelectObject(&penShadow);

	pDC->MoveTo(ptTopRight);
	pDC->LineTo(ptBottomRight);
	pDC->LineTo(ptBottomLeft);

	// Select the hilite pen, and draw the top left.
	pDC->SelectObject(&penHilite);

	pDC->MoveTo(ptBottomLeft);
	pDC->LineTo(ptTopLeft);
	pDC->LineTo(ptTopRight);

	// Draw the second gripper line.
	if (bDraw2nd == true)
	{
		bDraw2nd = false;
		if (m_dwStyle & CBRS_ORIENT_HORZ)
			rc.OffsetRect(3,0);
		else 
			rc.OffsetRect(0,3);
		Draw3dRect(pDC, rc);
		bDraw2nd = true;
	}
}
Esempio n. 4
0
// this routine calculates the size and position of the window relative
// to it's anchor point, and moves the window accordingly.  The region is also
// created and set here.
void CBalloonHelp::PositionWindow()
{
	CSize sizeWnd = CalcWindowSize();
	
	CPoint ptTail[3];
	CPoint ptTopLeft(0,0);
	CPoint ptBottomRight(sizeWnd.cx, sizeWnd.cy);
	
	// force recalculation of desktop
	m_screenRect.SetRectEmpty();
	
	switch (GetBalloonQuadrant())
	{
	case BQ_TOPLEFT:
		ptTopLeft.y = nTIP_TAIL;
		ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4 + nTIP_TAIL;
		ptTail[0].y = nTIP_TAIL+1;
		ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4;
		ptTail[2].y = ptTail[0].y;
		ptTail[1].x = ptTail[2].x;
		ptTail[1].y = 1;
		break;
	case BQ_TOPRIGHT:
		ptTopLeft.y = nTIP_TAIL;
		ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4*3;
		ptTail[0].y = nTIP_TAIL+1;
		ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4*3 + nTIP_TAIL;
		ptTail[2].y = ptTail[0].y;
		ptTail[1].x = ptTail[2].x;
		ptTail[1].y = 1;
		break;
	case BQ_BOTTOMLEFT:
		ptBottomRight.y = sizeWnd.cy-nTIP_TAIL;
		ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4 + nTIP_TAIL;
		ptTail[0].y = sizeWnd.cy-nTIP_TAIL-2;
		ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4;
		ptTail[2].y = ptTail[0].y;
		ptTail[1].x = ptTail[2].x;
		ptTail[1].y = sizeWnd.cy-2;
		break;
	case BQ_BOTTOMRIGHT:
		ptBottomRight.y = sizeWnd.cy-nTIP_TAIL;
		ptTail[0].x = (sizeWnd.cx-nTIP_TAIL)/4*3;
		ptTail[0].y = sizeWnd.cy-nTIP_TAIL-2;
		ptTail[2].x = (sizeWnd.cx-nTIP_TAIL)/4*3 + nTIP_TAIL;
		ptTail[2].y = ptTail[0].y;
		ptTail[1].x = ptTail[2].x;
		ptTail[1].y = sizeWnd.cy-2;
		break;
				default:
					ASSERT(FALSE);
	}
	
	// adjust for very narrow balloons
	if ( ptTail[0].x < nTIP_MARGIN )
		ptTail[0].x = nTIP_MARGIN;
	if ( ptTail[0].x > sizeWnd.cx - nTIP_MARGIN )
		ptTail[0].x = sizeWnd.cx - nTIP_MARGIN;
	if ( ptTail[1].x < nTIP_MARGIN )
		ptTail[1].x = nTIP_MARGIN;
	if ( ptTail[1].x > sizeWnd.cx - nTIP_MARGIN )
		ptTail[1].x = sizeWnd.cx - nTIP_MARGIN;
	if ( ptTail[2].x < nTIP_MARGIN )
		ptTail[2].x = nTIP_MARGIN;
	if ( ptTail[2].x > sizeWnd.cx - nTIP_MARGIN )
		ptTail[2].x = sizeWnd.cx - nTIP_MARGIN;
	
	// get window position
	CPoint ptAnchor = GetAnchorPoint();
	CPoint ptOffs(ptAnchor.x - ptTail[1].x, ptAnchor.y - ptTail[1].y);
	
	// adjust position so all is visible
	CRect rectScreen;
	GetAnchorScreenBounds(rectScreen);
	int nAdjustX = 0;
	int nAdjustY = 0;
	if ( ptOffs.x < rectScreen.left )
		nAdjustX = rectScreen.left-ptOffs.x;
	else if ( ptOffs.x + sizeWnd.cx >= rectScreen.right )
		nAdjustX = rectScreen.right - (ptOffs.x + sizeWnd.cx);
	if ( ptOffs.y + nTIP_TAIL < rectScreen.top )
		nAdjustY = rectScreen.top - (ptOffs.y + nTIP_TAIL);
	else if ( ptOffs.y + sizeWnd.cy - nTIP_TAIL >= rectScreen.bottom )
		nAdjustY = rectScreen.bottom - (ptOffs.y + sizeWnd.cy - nTIP_TAIL);
	
	// reposition tail
	// uncomment two commented lines below to move entire tail 
	// instead of just anchor point
	
	//ptTail[0].x -= nAdjustX;
	ptTail[1].x -= nAdjustX;
	//ptTail[2].x -= nAdjustX;
	ptOffs.x    += nAdjustX;
	ptOffs.y    += nAdjustY;
	
	// place window
	MoveWindow(ptOffs.x, ptOffs.y, sizeWnd.cx, sizeWnd.cy, TRUE);
	
	// apply region
	CRgn region;
	CRgn regionRound;
	CRgn regionComplete;
	region.CreatePolygonRgn(&ptTail[0], 3, ALTERNATE);
	regionRound.CreateRoundRectRgn(ptTopLeft.x,ptTopLeft.y,ptBottomRight.x,ptBottomRight.y,nTIP_MARGIN*3,nTIP_MARGIN*3);
	regionComplete.CreateRectRgn(0,0,1,1);
	regionComplete.CombineRgn(&region, &regionRound, RGN_OR);
	
	if ( NULL == m_rgnComplete.m_hObject )
		m_rgnComplete.CreateRectRgn(0,0,1,1);
	
	if ( !m_rgnComplete.EqualRgn(&regionComplete) )
	{
		m_rgnComplete.CopyRgn(&regionComplete);
		SetWindowRgn((HRGN)regionComplete.Detach(), TRUE);
		
		// There is a bug with layered windows and NC changes in Win2k
		// As a workaround, redraw the entire window if the NC area changed.
		// Changing the anchor point is the ONLY thing that will change the
		// position of the client area relative to the window during normal
		// operation.
		RedrawWindow(NULL, NULL, RDW_UPDATENOW| RDW_ERASE | RDW_INVALIDATE | RDW_FRAME | RDW_ALLCHILDREN);
	}
}
Esempio n. 5
0
static void test_CRect()
{
    CRect empty;
    ok(empty.left == 0, "Expected left to be 0, was %ld\n", empty.left);
    ok(empty.top == 0, "Expected top to be 0, was %ld\n", empty.top);
    ok(empty.Width() == 0, "Expected Width to be 0, was %i\n", empty.Width());
    ok(empty.Height() == 0, "Expected Height to be 0, was %i\n", empty.Height());

    CRect rect(0, 0, 100, 50);
    ok(rect.Width() == 100, "Expected Width to be 100, was %i\n", rect.Width());
    ok(rect.Height() == 50, "Expected Height to be 50, was %i\n", rect.Height());

    RECT sdkRect;
    sdkRect.left = 0;
    sdkRect.top = 0;
    sdkRect.right = 100;
    sdkRect.bottom = 50;

    CRect rect2(sdkRect);
    CRect rect3(&sdkRect);
    ok_rect(rect2, rect);
    ok_rect(rect3, rect);

    CPoint pt(0, 0);
    CSize sz(100, 50);
    CRect rect4(pt, sz);
    ok_rect(rect4, rect2);

    CPoint ptBottomRight(100, 50);
    CRect rect5(pt, ptBottomRight);
    ok_rect(rect5, rect4);

    rect = CRect(210, 150, 350, 900);
    CPoint ptDown;

    ptDown = rect.BottomRight();

    pt = CPoint(350, 900);
    ok_point(ptDown, pt);

    rect2 = CRect(10, 10, 350, 350);
    CPoint ptLow(180, 180);

    rect2.BottomRight() = ptLow;

    rect = CRect(10, 10, 180, 180);
    ok_rect(rect2, rect);

    pt = CPoint(95, 95);
    CPoint pt2 = rect2.CenterPoint();
    ok_point(pt2, pt);

    pt2 = rect2.BottomRight();
    pt = CPoint(180, 180);
    ok_point(pt2, pt);

    pt2 = rect2.TopLeft();
    pt = CPoint(10, 10);
    ok_point(pt2, pt);

    rect2.TopLeft().Offset(3, 3);
    rect3 = CRect(13, 13, 180, 180);
    ok_rect(rect3, rect2);

    CRect rectSource(35, 10, 125, 10);
    CRect rectDest;

    rectDest.CopyRect(&rectSource);

    RECT rectSource2;
    rectSource2.left = 0;
    rectSource2.top = 0;
    rectSource2.bottom = 480;
    rectSource2.right = 640;

    rectDest.CopyRect(&rectSource2);

    rect = CRect(10, 10, 50, 50);

    rect.DeflateRect(1, 2);

    rect2 = CRect(11, 12, 49, 48);
    ok_rect(rect2, rect);

    rect2 = CRect(10, 10, 50, 50);
    CRect rectDeflate(1, 2, 3, 4);

    rect2.DeflateRect(&rectDeflate);
    rect = CRect(11, 12, 47, 46);
    ok_rect(rect2, rect);

    rect2.DeflateRect(sz);
    rect = CRect(111, 62, -53, -4);
    ok_rect(rect2, rect);

    rect2.OffsetRect(sz);
    rect = CRect(211, 112, 47, 46);
    ok_rect(rect2, rect);

    CRect rect1(35, 150, 10, 25);
    rect2 = CRect(35, 150, 10, 25);
    rect3 = CRect(98, 999, 6, 3);

    ok(rect1.EqualRect(rect2), "Expected EqualRect to return TRUE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&rect2));
    ok(!rect1.EqualRect(rect3), "Expected EqualRect to return FALSE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&rect3));

    RECT test;
    test.left = 35;
    test.top = 150;
    test.right = 10;
    test.bottom = 25;

    ok(rect1.EqualRect(&test), "Expected EqualRect to return TRUE for %s, %s\n", wine_dbgstr_rect(&rect1), wine_dbgstr_rect(&test));

    rect = test;
    rect2 = CRect(35, 150, 10, 25);
    ok_rect(rect, rect2);

    rect = CRect(0, 0, 300, 300);
    rect.InflateRect(50, 200);

    rect2 = CRect(-50, -200, 350, 500);
    ok_rect(rect, rect2);

    rect.InflateRect(sz);
    rect2 = CRect(-150, -250, 450, 550);
    ok_rect(rect, rect2);

    rect = CRect(20, 30, 80, 70);

    int nHt = rect.Height();

    ok(nHt == 40, "Expected nHt to be 40, was %i\n", nHt);

    CRect rectOne(125, 0, 150, 200);
    CRect rectTwo(0, 75, 350, 95);
    CRect rectInter;

    rectInter.IntersectRect(rectOne, rectTwo);

    rect = CRect(125, 75, 150, 95);
    ok_rect(rectInter, rect);

    CRect rectInter2 = rectOne;
    rectInter2 &= rectTwo;
    rect = CRect(125, 75, 150, 95);
    ok_rect(rectInter2, rect);

    CRect rectNone(0, 0, 0, 0);
    CRect rectSome(35, 50, 135, 150);

    ok(rectNone.IsRectEmpty(), "Expected IsRectEmpty to return TRUE for %s\n", wine_dbgstr_rect(&rectNone));
    ok(!rectSome.IsRectEmpty(), "Expected IsRectEmpty to return FALSE for %s\n", wine_dbgstr_rect(&rectSome));

    CRect rectEmpty(35, 35, 35, 35);
    ok(rectEmpty.IsRectEmpty(), "Expected IsRectEmpty to return TRUE for %s\n", wine_dbgstr_rect(&rectEmpty));

    ok(rectNone.IsRectNull(), "Expected IsRectNull to return TRUE for %s\n", wine_dbgstr_rect(&rectNone));
    ok(!rectSome.IsRectNull(), "Expected IsRectNull to return FALSE for %s\n", wine_dbgstr_rect(&rectSome));

    CRect rectNotNull(0, 0, 35, 50);
    ok(!rectNotNull.IsRectNull(), "Expected IsRectNull to return FALSE for %s\n", wine_dbgstr_rect(&rectNotNull));

    rect1 = CRect(35, 150, 10, 25);
    rect2 = CRect(35, 150, 10, 25);
    rect3 = CRect(98, 999, 6, 3);

    ok_rect(rect1, rect2);

    test.left = 35;
    test.top = 150;
    test.right = 10;
    test.bottom = 25;

    ok_rect(rect1, test);

    nok_rect(rect1, rect3);
    nok_rect(rect3, test);

    rect1 = CRect(100, 235, 200, 335);
    pt = CPoint(35, 65);
    rect2 = CRect(135, 300, 235, 400);

    rect1 += pt;

    ok_rect(rect1, rect2);

    rect1 = CRect(100, 235, 200, 335);
    rect2 = rect1 + pt;
    CRect rectResult(135, 300, 235, 400);
    ok_rect(rectResult, rect2);

    rect2 = rect1 + &test;
    rectResult = CRect(65, 85, 210, 360);
    ok_rect(rectResult, rect2);

    rect2 = rect1 - (LPCRECT)&test;
    rectResult = CRect(135, 385, 190, 310);
    ok_rect(rectResult, rect2);

    rect2 = rect1 - pt;
    rectResult = CRect(65, 170, 165, 270);

    ok_rect(rect2, rectResult);

    rect1 -= pt;
    ok_rect(rect1, rectResult);

    rect1 = CRect(100, 0, 200, 300);
    rect2 = CRect(0, 100, 300, 200);

    rect3 = rect1 & rect2;

    rectResult = CRect(100, 100, 200, 200);
    ok_rect(rectResult, rect3);

    rect3 = rect1 | rect2;
    rectResult = CRect(0, 0, 300, 300);
    ok_rect(rectResult, rect3);

    rect1 |= rect2;
    ok_rect(rectResult, rect1);

    rect1 += sz;
    rectResult = CRect(100, 50, 400, 350);
    ok_rect(rectResult, rect1);

    rect1 += &test;
    rectResult = CRect(65, -100, 410, 375);
    ok_rect(rectResult, rect1);

    rect1 -= sz;
    rectResult = CRect(-35, -150, 310, 325);
    ok_rect(rectResult, rect1);

    rect1 -= &test;
    rectResult = CRect(0, 0, 300, 300);
    ok_rect(rectResult, rect1);

    rect2 = rect1 + sz;
    rectResult = CRect(100, 50, 400, 350);
    ok_rect(rectResult, rect2);

    rect2 = rect1 - sz;
    rectResult = CRect(-100, -50, 200, 250);
    ok_rect(rectResult, rect2);
}