int OgreDetourTileCache::rasterizeTileLayers(InputGeom* geom, const int tx, const int ty, const rcConfig& cfg, TileCacheData* tiles, const int maxTiles) { if (!geom || geom->isEmpty()) { m_recast->m_pLog->logMessage("ERROR: buildTile: Input mesh is not specified."); return 0; } if (!geom->getChunkyMesh()) { m_recast->m_pLog->logMessage("ERROR: buildTile: Input mesh has no chunkyTriMesh built."); return 0; } //TODO make these member variables? FastLZCompressor comp; RasterizationContext rc; const float* verts = geom->getVerts(); const int nverts = geom->getVertCount(); // The chunky tri mesh in the inputgeom is a simple spatial subdivision structure that allows to // process the vertices in the geometry relevant to this part of the tile. // The chunky tri mesh is a grid of axis aligned boxes that store indices to the vertices in verts // that are positioned in that box. const rcChunkyTriMesh* chunkyMesh = geom->getChunkyMesh(); // Tile bounds. const float tcs = m_tileSize * m_cellSize; rcConfig tcfg; memcpy(&tcfg, &m_cfg, sizeof(tcfg)); tcfg.bmin[0] = m_cfg.bmin[0] + tx*tcs; tcfg.bmin[1] = m_cfg.bmin[1]; tcfg.bmin[2] = m_cfg.bmin[2] + ty*tcs; tcfg.bmax[0] = m_cfg.bmin[0] + (tx+1)*tcs; tcfg.bmax[1] = m_cfg.bmax[1]; tcfg.bmax[2] = m_cfg.bmin[2] + (ty+1)*tcs; tcfg.bmin[0] -= tcfg.borderSize*tcfg.cs; tcfg.bmin[2] -= tcfg.borderSize*tcfg.cs; tcfg.bmax[0] += tcfg.borderSize*tcfg.cs; tcfg.bmax[2] += tcfg.borderSize*tcfg.cs; // This is part of the regular recast navmesh generation pipeline as in OgreRecast::NavMeshBuild() // but only up till step 4 and slightly modified. // Allocate voxel heightfield where we rasterize our input data to. rc.solid = rcAllocHeightfield(); if (!rc.solid) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(m_ctx, *rc.solid, tcfg.width, tcfg.height, tcfg.bmin, tcfg.bmax, tcfg.cs, tcfg.ch)) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // an array which can hold the max number of triangles you need to process. rc.triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!rc.triareas) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Out of memory 'm_triareas' ("+Ogre::StringConverter::toString(chunkyMesh->maxTrisPerChunk)+")."); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = tcfg.bmin[0]; tbmin[1] = tcfg.bmin[2]; tbmax[0] = tcfg.bmax[0]; tbmax[1] = tcfg.bmax[2]; int cid[512];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512); if (!ncid) { return 0; // empty } for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]]; const int* tris = &chunkyMesh->tris[node.i*3]; const int ntris = node.n; memset(rc.triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_ctx, tcfg.walkableSlopeAngle, verts, nverts, tris, ntris, rc.triareas); rcRasterizeTriangles(m_ctx, verts, nverts, tris, rc.triareas, ntris, *rc.solid, tcfg.walkableClimb); } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(m_ctx, tcfg.walkableClimb, *rc.solid); rcFilterLedgeSpans(m_ctx, tcfg.walkableHeight, tcfg.walkableClimb, *rc.solid); rcFilterWalkableLowHeightSpans(m_ctx, tcfg.walkableHeight, *rc.solid); rc.chf = rcAllocCompactHeightfield(); if (!rc.chf) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(m_ctx, tcfg.walkableHeight, tcfg.walkableClimb, *rc.solid, *rc.chf)) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Could not build compact data."); return 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_ctx, tcfg.walkableRadius, *rc.chf)) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Could not erode."); return 0; } // Mark areas of dynamically added convex polygons const ConvexVolume* const* vols = geom->getConvexVolumes(); for (int i = 0; i < geom->getConvexVolumeCount(); ++i) { rcMarkConvexPolyArea(m_ctx, vols[i]->verts, vols[i]->nverts, vols[i]->hmin, vols[i]->hmax, (unsigned char)vols[i]->area, *rc.chf); } // Up till this part was more or less the same as OgreRecast::NavMeshBuild() // The following part is specific for creating a 2D intermediary navmesh tile. rc.lset = rcAllocHeightfieldLayerSet(); if (!rc.lset) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Out of memory 'lset'."); return 0; } if (!rcBuildHeightfieldLayers(m_ctx, *rc.chf, tcfg.borderSize, tcfg.walkableHeight, *rc.lset)) { m_recast->m_pLog->logMessage("ERROR: buildNavigation: Could not build heightfield layers."); return 0; } rc.ntiles = 0; for (int i = 0; i < rcMin(rc.lset->nlayers, MAX_LAYERS); ++i) { TileCacheData* tile = &rc.tiles[rc.ntiles++]; const rcHeightfieldLayer* layer = &rc.lset->layers[i]; // Store header dtTileCacheLayerHeader header; header.magic = DT_TILECACHE_MAGIC; header.version = DT_TILECACHE_VERSION; // Tile layer location in the navmesh. header.tx = tx; header.ty = ty; header.tlayer = i; dtVcopy(header.bmin, layer->bmin); dtVcopy(header.bmax, layer->bmax); // Tile info. header.width = (unsigned char)layer->width; header.height = (unsigned char)layer->height; header.minx = (unsigned char)layer->minx; header.maxx = (unsigned char)layer->maxx; header.miny = (unsigned char)layer->miny; header.maxy = (unsigned char)layer->maxy; header.hmin = (unsigned short)layer->hmin; header.hmax = (unsigned short)layer->hmax; dtStatus status = dtBuildTileCacheLayer(&comp, &header, layer->heights, layer->areas, layer->cons, &tile->data, &tile->dataSize); if (dtStatusFailed(status)) { return 0; } } // Transfer ownsership of tile data from build context to the caller. int n = 0; for (int i = 0; i < rcMin(rc.ntiles, maxTiles); ++i) { tiles[n++] = rc.tiles[i]; rc.tiles[i].data = 0; rc.tiles[i].dataSize = 0; } return n; }
static int rasterizeTileLayers(BuildContext* ctx, CMapMesh* geom, const int tx, const int ty, const rcConfig& cfg, TileCacheData* tiles, const int maxTiles) { if (!geom || !geom->GetChunkyMesh()) { ctx->log(RC_LOG_ERROR, "buildTile: Input mesh is not specified."); return 0; } FastLZCompressor comp; RasterizationContext rc; const float* verts = geom->GetVerts(); const int nverts = geom->GetNumVerts(); const rcChunkyTriMesh* chunkyMesh = geom->GetChunkyMesh(); // Tile bounds. const float tcs = cfg.tileSize * cfg.cs; rcConfig tcfg; memcpy(&tcfg, &cfg, sizeof(tcfg)); tcfg.bmin[0] = cfg.bmin[0] + tx*tcs; tcfg.bmin[1] = cfg.bmin[1]; tcfg.bmin[2] = cfg.bmin[2] + ty*tcs; tcfg.bmax[0] = cfg.bmin[0] + (tx+1)*tcs; tcfg.bmax[1] = cfg.bmax[1]; tcfg.bmax[2] = cfg.bmin[2] + (ty+1)*tcs; tcfg.bmin[0] -= tcfg.borderSize*tcfg.cs; tcfg.bmin[2] -= tcfg.borderSize*tcfg.cs; tcfg.bmax[0] += tcfg.borderSize*tcfg.cs; tcfg.bmax[2] += tcfg.borderSize*tcfg.cs; // Allocate voxel heightfield where we rasterize our input data to. rc.solid = rcAllocHeightfield(); if (!rc.solid) { ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(ctx, *rc.solid, tcfg.width, tcfg.height, tcfg.bmin, tcfg.bmax, tcfg.cs, tcfg.ch)) { ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. rc.triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!rc.triareas) { ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = tcfg.bmin[0]; tbmin[1] = tcfg.bmin[2]; tbmax[0] = tcfg.bmax[0]; tbmax[1] = tcfg.bmax[2]; int cid[512];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512); if (!ncid) { return 0; // empty } for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]]; const int* tris = &chunkyMesh->tris[node.i*3]; const int ntris = node.n; memset(rc.triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(ctx, tcfg.walkableSlopeAngle, verts, nverts, tris, ntris, rc.triareas); rcRasterizeTriangles(ctx, verts, nverts, tris, rc.triareas, ntris, *rc.solid, tcfg.walkableClimb); } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(ctx, tcfg.walkableClimb, *rc.solid); rcFilterLedgeSpans(ctx, tcfg.walkableHeight, tcfg.walkableClimb, *rc.solid); rcFilterWalkableLowHeightSpans(ctx, tcfg.walkableHeight, *rc.solid); rc.chf = rcAllocCompactHeightfield(); if (!rc.chf) { ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(ctx, tcfg.walkableHeight, tcfg.walkableClimb, *rc.solid, *rc.chf)) { ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(ctx, tcfg.walkableRadius, *rc.chf)) { ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return 0; } #if 0 // (Optional) Mark areas. const ConvexVolume* vols = geom->getConvexVolumes(); for (int i = 0; i < geom->getConvexVolumeCount(); ++i) { rcMarkConvexPolyArea(ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *rc.chf); } #endif // 0 rc.lset = rcAllocHeightfieldLayerSet(); if (!rc.lset) { ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'lset'."); return 0; } if (!rcBuildHeightfieldLayers(ctx, *rc.chf, tcfg.borderSize, tcfg.walkableHeight, *rc.lset)) { ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build heighfield layers."); return 0; } rc.ntiles = 0; for (int i = 0; i < rcMin(rc.lset->nlayers, MAX_LAYERS); ++i) { TileCacheData* tile = &rc.tiles[rc.ntiles++]; const rcHeightfieldLayer* layer = &rc.lset->layers[i]; // Store header dtTileCacheLayerHeader header; header.magic = DT_TILECACHE_MAGIC; header.version = DT_TILECACHE_VERSION; // Tile layer location in the navmesh. header.tx = tx; header.ty = ty; header.tlayer = i; dtVcopy(header.bmin, layer->bmin); dtVcopy(header.bmax, layer->bmax); // Tile info. header.width = (unsigned char)layer->width; header.height = (unsigned char)layer->height; header.minx = (unsigned char)layer->minx; header.maxx = (unsigned char)layer->maxx; header.miny = (unsigned char)layer->miny; header.maxy = (unsigned char)layer->maxy; header.hmin = (unsigned short)layer->hmin; header.hmax = (unsigned short)layer->hmax; dtStatus status = dtBuildTileCacheLayer(&comp, &header, layer->heights, layer->areas, layer->cons, &tile->data, &tile->dataSize); if (dtStatusFailed(status)) { return 0; } } // Transfer ownsership of tile data from build context to the caller. int n = 0; for (int i = 0; i < rcMin(rc.ntiles, maxTiles); ++i) { tiles[n++] = rc.tiles[i]; rc.tiles[i].data = 0; rc.tiles[i].dataSize = 0; } return n; }
unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize) { if (!m_geom || !m_geom->getMesh() || !m_geom->getChunkyMesh()) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return 0; } m_tileMemUsage = 0; m_tileBuildTime = 0; cleanup(); const float* verts = m_geom->getMesh()->getVerts(); const int nverts = m_geom->getMesh()->getVertCount(); const int ntris = m_geom->getMesh()->getTriCount(); const rcChunkyTriMesh* chunkyMesh = m_geom->getChunkyMesh(); // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.tileSize = (int)m_tileSize; m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding. m_cfg.width = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.height = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; // Expand the heighfield bounding box by border size to find the extents of geometry we need to build this tile. // // This is done in order to make sure that the navmesh tiles connect correctly at the borders, // and the obstacles close to the border work correctly with the dilation process. // No polygons (or contours) will be created on the border area. // // IMPORTANT! // // :''''''''': // : +-----+ : // : | | : // : | |<--- tile to build // : | | : // : +-----+ :<-- geometry needed // :.........: // // You should use this bounding box to query your input geometry. // // For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size // you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours, // or use the bounding box below to only pass in a sliver of each of the 8 neighbours. rcVcopy(m_cfg.bmin, bmin); rcVcopy(m_cfg.bmax, bmax); m_cfg.bmin[0] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmin[2] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[0] += m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[2] += m_cfg.borderSize*m_cfg.cs; // Reset build times gathering. m_ctx->resetTimers(); // Start the build process. m_ctx->startTimer(RC_TIMER_TOTAL); m_ctx->log(RC_LOG_PROGRESS, "Building navigation:"); m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // Allocate voxel heightfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!m_triareas) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = m_cfg.bmin[0]; tbmin[1] = m_cfg.bmin[2]; tbmax[0] = m_cfg.bmax[0]; tbmax[1] = m_cfg.bmax[2]; int cid[512];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512); if (!ncid) return 0; m_tileTriCount = 0; for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]]; const int* ctris = &chunkyMesh->tris[node.i*3]; const int nctris = node.n; m_tileTriCount += nctris; memset(m_triareas, 0, nctris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, ctris, nctris, m_triareas); if (!rcRasterizeTriangles(m_ctx, verts, nverts, ctris, m_triareas, nctris, *m_solid, m_cfg.walkableClimb)) return 0; } if (!m_keepInterResults) { delete [] m_triareas; m_triareas = 0; } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. if (m_filterLowHangingObstacles) rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid); if (m_filterLedgeSpans) rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); if (m_filterWalkableLowHeightSpans) rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid); // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } if (!m_keepInterResults) { rcFreeHeightField(m_solid); m_solid = 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return 0; } // (Optional) Mark areas. const ConvexVolume* vols = m_geom->getConvexVolumes(); for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); // Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas. // There are 3 martitioning methods, each with some pros and cons: // 1) Watershed partitioning // - the classic Recast partitioning // - creates the nicest tessellation // - usually slowest // - partitions the heightfield into nice regions without holes or overlaps // - the are some corner cases where this method creates produces holes and overlaps // - holes may appear when a small obstacles is close to large open area (triangulation can handle this) // - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail // * generally the best choice if you precompute the nacmesh, use this if you have large open areas // 2) Monotone partioning // - fastest // - partitions the heightfield into regions without holes and overlaps (guaranteed) // - creates long thin polygons, which sometimes causes paths with detours // * use this if you want fast navmesh generation // 3) Layer partitoining // - quite fast // - partitions the heighfield into non-overlapping regions // - relies on the triangulation code to cope with holes (thus slower than monotone partitioning) // - produces better triangles than monotone partitioning // - does not have the corner cases of watershed partitioning // - can be slow and create a bit ugly tessellation (still better than monotone) // if you have large open areas with small obstacles (not a problem if you use tiles) // * good choice to use for tiled navmesh with medium and small sized tiles if (m_partitionType == SAMPLE_PARTITION_WATERSHED) { // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(m_ctx, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return 0; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions."); return 0; } } else if (m_partitionType == SAMPLE_PARTITION_MONOTONE) { // Partition the walkable surface into simple regions without holes. // Monotone partitioning does not need distancefield. if (!rcBuildRegionsMonotone(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions."); return 0; } } else // SAMPLE_PARTITION_LAYERS { // Partition the walkable surface into simple regions without holes. if (!rcBuildLayerRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions."); return 0; } } // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return 0; } if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return 0; } if (m_cset->nconts == 0) { return 0; } // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return 0; } if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return 0; } // Build detail mesh. m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'."); return 0; } if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail."); return 0; } if (!m_keepInterResults) { rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; } unsigned char* navData = 0; int navDataSize = 0; if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { if (m_pmesh->nverts >= 0xffff) { // The vertex indices are ushorts, and cannot point to more than 0xffff vertices. m_ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff); return 0; } // Update poly flags from areas. for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = m_pmesh->verts; params.vertCount = m_pmesh->nverts; params.polys = m_pmesh->polys; params.polyAreas = m_pmesh->areas; params.polyFlags = m_pmesh->flags; params.polyCount = m_pmesh->npolys; params.nvp = m_pmesh->nvp; params.detailMeshes = m_dmesh->meshes; params.detailVerts = m_dmesh->verts; params.detailVertsCount = m_dmesh->nverts; params.detailTris = m_dmesh->tris; params.detailTriCount = m_dmesh->ntris; params.offMeshConVerts = m_geom->getOffMeshConnectionVerts(); params.offMeshConRad = m_geom->getOffMeshConnectionRads(); params.offMeshConDir = m_geom->getOffMeshConnectionDirs(); params.offMeshConAreas = m_geom->getOffMeshConnectionAreas(); params.offMeshConFlags = m_geom->getOffMeshConnectionFlags(); params.offMeshConUserID = m_geom->getOffMeshConnectionId(); params.offMeshConCount = m_geom->getOffMeshConnectionCount(); params.walkableHeight = m_agentHeight; params.walkableRadius = m_agentRadius; params.walkableClimb = m_agentMaxClimb; params.tileX = tx; params.tileY = ty; params.tileLayer = 0; rcVcopy(params.bmin, m_pmesh->bmin); rcVcopy(params.bmax, m_pmesh->bmax); params.cs = m_cfg.cs; params.ch = m_cfg.ch; params.buildBvTree = true; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return 0; } } m_tileMemUsage = navDataSize/1024.0f; m_ctx->stopTimer(RC_TIMER_TOTAL); // Show performance stats. duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)); m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys); m_tileBuildTime = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f; dataSize = navDataSize; return navData; }
unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize) { if (!m_geom || !m_geom->getMesh() || !m_geom->getChunkyMesh()) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return 0; } m_tileMemUsage = 0; m_tileBuildTime = 0; cleanup(); const float* verts = m_geom->getMesh()->getVerts(); const int nverts = m_geom->getMesh()->getVertCount(); const int ntris = m_geom->getMesh()->getTriCount(); const rcChunkyTriMesh* chunkyMesh = m_geom->getChunkyMesh(); // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.tileSize = (int)m_tileSize; m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding. m_cfg.width = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.height = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; rcVcopy(m_cfg.bmin, bmin); rcVcopy(m_cfg.bmax, bmax); m_cfg.bmin[0] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmin[2] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[0] += m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[2] += m_cfg.borderSize*m_cfg.cs; // Reset build times gathering. m_ctx->resetTimers(); // Start the build process. m_ctx->startTimer(RC_TIMER_TOTAL); m_ctx->log(RC_LOG_PROGRESS, "Building navigation:"); m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // Allocate voxel heightfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!m_triareas) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = m_cfg.bmin[0]; tbmin[1] = m_cfg.bmin[2]; tbmax[0] = m_cfg.bmax[0]; tbmax[1] = m_cfg.bmax[2]; int cid[512];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512); if (!ncid) return 0; m_tileTriCount = 0; for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]]; const int* tris = &chunkyMesh->tris[node.i*3]; const int ntris = node.n; m_tileTriCount += ntris; memset(m_triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas); rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb); } if (!m_keepInterResults) { delete [] m_triareas; m_triareas = 0; } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid); rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid); // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } if (!m_keepInterResults) { rcFreeHeightField(m_solid); m_solid = 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return false; } // (Optional) Mark areas. const ConvexVolume* vols = m_geom->getConvexVolumes(); for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(m_ctx, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return 0; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(m_ctx, *m_chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return 0; } // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return 0; } if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return 0; } if (m_cset->nconts == 0) { return 0; } // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return 0; } if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return 0; } // Build detail mesh. m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'."); return 0; } if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail."); return 0; } if (!m_keepInterResults) { rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; } unsigned char* navData = 0; int navDataSize = 0; if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { // Remove padding from the polymesh data. TODO: Remove this odditity. for (int i = 0; i < m_pmesh->nverts; ++i) { unsigned short* v = &m_pmesh->verts[i*3]; v[0] -= (unsigned short)m_cfg.borderSize; v[2] -= (unsigned short)m_cfg.borderSize; } if (m_pmesh->nverts >= 0xffff) { // The vertex indices are ushorts, and cannot point to more than 0xffff vertices. m_ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff); return false; } // Update poly flags from areas. for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = m_pmesh->verts; params.vertCount = m_pmesh->nverts; params.polys = m_pmesh->polys; params.polyAreas = m_pmesh->areas; params.polyFlags = m_pmesh->flags; params.polyCount = m_pmesh->npolys; params.nvp = m_pmesh->nvp; params.detailMeshes = m_dmesh->meshes; params.detailVerts = m_dmesh->verts; params.detailVertsCount = m_dmesh->nverts; params.detailTris = m_dmesh->tris; params.detailTriCount = m_dmesh->ntris; params.offMeshConVerts = m_geom->getOffMeshConnectionVerts(); params.offMeshConRad = m_geom->getOffMeshConnectionRads(); params.offMeshConDir = m_geom->getOffMeshConnectionDirs(); params.offMeshConAreas = m_geom->getOffMeshConnectionAreas(); params.offMeshConFlags = m_geom->getOffMeshConnectionFlags(); params.offMeshConUserID = m_geom->getOffMeshConnectionId(); params.offMeshConCount = m_geom->getOffMeshConnectionCount(); params.walkableHeight = m_agentHeight; params.walkableRadius = m_agentRadius; params.walkableClimb = m_agentMaxClimb; params.tileX = tx; params.tileY = ty; rcVcopy(params.bmin, bmin); rcVcopy(params.bmax, bmax); params.cs = m_cfg.cs; params.ch = m_cfg.ch; params.tileSize = m_cfg.tileSize; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return 0; } // Restore padding so that the debug visualization is correct. for (int i = 0; i < m_pmesh->nverts; ++i) { unsigned short* v = &m_pmesh->verts[i*3]; v[0] += (unsigned short)m_cfg.borderSize; v[2] += (unsigned short)m_cfg.borderSize; } } m_tileMemUsage = navDataSize/1024.0f; m_ctx->stopTimer(RC_TIMER_TOTAL); // Show performance stats. duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)); m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys); m_tileBuildTime = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f; dataSize = navDataSize; return navData; }
bool Sample_SoloMesh::handleBuild() { if (!m_geom || !m_geom->getMesh()) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return false; } cleanup(); const float* bmin = m_geom->getMeshBoundsMin(); const float* bmax = m_geom->getMeshBoundsMax(); const float* verts = m_geom->getMesh()->getVerts(); const int nverts = m_geom->getMesh()->getVertCount(); const int* tris = m_geom->getMesh()->getTris(); const int ntris = m_geom->getMesh()->getTriCount(); // // Step 1. Initialize build config. // // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; // Set the area where the navigation will be build. // Here the bounds of the input mesh are used, but the // area could be specified by an user defined box, etc. rcVcopy(m_cfg.bmin, bmin); rcVcopy(m_cfg.bmax, bmax); rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height); // Reset build times gathering. m_ctx->resetTimers(); // Start the build process. m_ctx->startTimer(RC_TIMER_TOTAL); m_ctx->log(RC_LOG_PROGRESS, "Building navigation:"); m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // // Step 2. Rasterize input polygon soup. // // Allocate voxel heightfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return false; } if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return false; } // Allocate array that can hold triangle area types. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[ntris]; if (!m_triareas) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", ntris); return false; } // Find triangles which are walkable based on their slope and rasterize them. // If your input data is multiple meshes, you can transform them here, calculate // the are type for each of the meshes and rasterize them. memset(m_triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas); rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb); if (!m_keepInterResults) { delete [] m_triareas; m_triareas = 0; } // // Step 3. Filter walkables surfaces. // // Once all geoemtry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid); rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid); // // Step 4. Partition walkable surface to simple regions. // // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return false; } if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return false; } if (!m_keepInterResults) { rcFreeHeightField(m_solid); m_solid = 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return false; } // (Optional) Mark areas. const ConvexVolume* vols = m_geom->getConvexVolumes(); for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); // Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas. // There are 3 martitioning methods, each with some pros and cons: // 1) Watershed partitioning // - the classic Recast partitioning // - creates the nicest tessellation // - usually slowest // - partitions the heightfield into nice regions without holes or overlaps // - the are some corner cases where this method creates produces holes and overlaps // - holes may appear when a small obstacles is close to large open area (triangulation can handle this) // - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail // * generally the best choice if you precompute the nacmesh, use this if you have large open areas // 2) Monotone partioning // - fastest // - partitions the heightfield into regions without holes and overlaps (guaranteed) // - creates long thin polygons, which sometimes causes paths with detours // * use this if you want fast navmesh generation // 3) Layer partitoining // - quite fast // - partitions the heighfield into non-overlapping regions // - relies on the triangulation code to cope with holes (thus slower than monotone partitioning) // - produces better triangles than monotone partitioning // - does not have the corner cases of watershed partitioning // - can be slow and create a bit ugly tessellation (still better than monotone) // if you have large open areas with small obstacles (not a problem if you use tiles) // * good choice to use for tiled navmesh with medium and small sized tiles if (m_partitionType == SAMPLE_PARTITION_WATERSHED) { // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(m_ctx, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return false; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions."); return false; } } else if (m_partitionType == SAMPLE_PARTITION_MONOTONE) { // Partition the walkable surface into simple regions without holes. // Monotone partitioning does not need distancefield. if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions."); return false; } } else // SAMPLE_PARTITION_LAYERS { // Partition the walkable surface into simple regions without holes. if (!rcBuildLayerRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions."); return false; } } // // Step 5. Trace and simplify region contours. // // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return false; } if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return false; } // // Step 6. Build polygons mesh from contours. // // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return false; } if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return false; } // // Step 7. Create detail mesh which allows to access approximate height on each polygon. // m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'."); return false; } if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh."); return false; } if (!m_keepInterResults) { rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; } // At this point the navigation mesh data is ready, you can access it from m_pmesh. // See duDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data. // // (Optional) Step 8. Create Detour data from Recast poly mesh. // // The GUI may allow more max points per polygon than Detour can handle. // Only build the detour navmesh if we do not exceed the limit. if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { unsigned char* navData = 0; int navDataSize = 0; // Update poly flags from areas. for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = m_pmesh->verts; params.vertCount = m_pmesh->nverts; params.polys = m_pmesh->polys; params.polyAreas = m_pmesh->areas; params.polyFlags = m_pmesh->flags; params.polyCount = m_pmesh->npolys; params.nvp = m_pmesh->nvp; params.detailMeshes = m_dmesh->meshes; params.detailVerts = m_dmesh->verts; params.detailVertsCount = m_dmesh->nverts; params.detailTris = m_dmesh->tris; params.detailTriCount = m_dmesh->ntris; params.offMeshConVerts = m_geom->getOffMeshConnectionVerts(); params.offMeshConRad = m_geom->getOffMeshConnectionRads(); params.offMeshConDir = m_geom->getOffMeshConnectionDirs(); params.offMeshConAreas = m_geom->getOffMeshConnectionAreas(); params.offMeshConFlags = m_geom->getOffMeshConnectionFlags(); params.offMeshConUserID = m_geom->getOffMeshConnectionId(); params.offMeshConCount = m_geom->getOffMeshConnectionCount(); params.walkableHeight = m_agentHeight; params.walkableRadius = m_agentRadius; params.walkableClimb = m_agentMaxClimb; rcVcopy(params.bmin, m_pmesh->bmin); rcVcopy(params.bmax, m_pmesh->bmax); params.cs = m_cfg.cs; params.ch = m_cfg.ch; params.buildBvTree = true; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return false; } m_navMesh = dtAllocNavMesh(); if (!m_navMesh) { dtFree(navData); m_ctx->log(RC_LOG_ERROR, "Could not create Detour navmesh"); return false; } dtStatus status; status = m_navMesh->init(navData, navDataSize, DT_TILE_FREE_DATA); if (dtStatusFailed(status)) { dtFree(navData); m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh"); return false; } status = m_navQuery->init(m_navMesh, 2048); if (dtStatusFailed(status)) { m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh query"); return false; } } m_ctx->stopTimer(RC_TIMER_TOTAL); // Show performance stats. duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)); m_ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys); m_totalBuildTimeMs = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f; if (m_tool) m_tool->init(this); initToolStates(this); return true; }
bool NavMesher::Build() { // ******* Only for OBJ Loading **** cleanup(); const char * filepath = "../../media/models/"; if (!m_geom || !m_geom->loadMesh(filepath)) { delete m_geom; m_geom = 0; m_ctx->log(RC_LOG_ERROR, "Geom load log %s:"); } assert(m_geom); if (!m_geom || !m_geom->getMesh()) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return false; } if(m_geom->getMesh()->getTriCount() <= 0 || m_geom->getMesh()->getVertCount()<=0) Ogre::Exception(0,Ogre::String("Bad verts or Triangle count. Verts: "+ StringConverter::toString( m_geom->getMesh()->getVertCount()) + "/n" + "Triangles :" +StringConverter::toString(m_geom->getMesh()->getTriCount())),"NavMesher::Build"); //reset timer Ogre::Timer tm; tm.reset(); unsigned long stime = tm.getMicroseconds(); //clear existing Clear(); // ******* Only for OBJ Loading **** const float* bmin = m_geom->getMeshBoundsMin(); const float* bmax = m_geom->getMeshBoundsMax(); const float* verts = m_geom->getMesh()->getVerts(); const int nverts = m_geom->getMesh()->getVertCount(); const int *tris = m_geom->getMesh()->getTris(); const int ntris = m_geom->getMesh()->getTriCount(); if(sizeof(tris) <= 0 || ntris <= 0) { return false; } // // Step 1. Initialize build config. // // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)floorf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size m_cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; // Set the area where the navigation will be build. // Here the bounds of the input mesh are used, but the // area could be specified by an user defined box, etc. rcVcopy(m_cfg.bmin, bmin); rcVcopy(m_cfg.bmax, bmax); rcCalcGridSize(m_cfg.bmin, m_cfg.bmax, m_cfg.cs, &m_cfg.width, &m_cfg.height); // Reset build times gathering. m_ctx->resetTimers(); // Start the build process. m_ctx->startTimer(RC_TIMER_TOTAL); m_ctx->log(RC_LOG_PROGRESS, "Building navigation:"); m_ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); m_ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // // Step 2. Rasterize input polygon soup. // // Allocate voxel heightfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return false; } if (!rcCreateHeightfield(m_ctx, *m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return false; } // Allocate array that can hold triangle area types. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[ntris]; if (!m_triareas) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", ntris); return false; } // Find triangles which are walkable based on their slope and rasterize them. // If your input data is multiple meshes, you can transform them here, calculate // the are type for each of the meshes and rasterize them. memset(m_triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_ctx, m_cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas); rcRasterizeTriangles(m_ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, m_cfg.walkableClimb); if (!m_keepInterResults) { delete [] m_triareas; m_triareas = 0; } // // Step 3. Filter walkables surfaces. // // Once all geoemtry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLowHangingWalkableObstacles(m_ctx, m_cfg.walkableClimb, *m_solid); rcFilterLedgeSpans(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(m_ctx, m_cfg.walkableHeight, *m_solid); // // Step 4. Partition walkable surface to simple regions. // // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return false; } if (!rcBuildCompactHeightfield(m_ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return false; } if (!m_keepInterResults) { rcFreeHeightField(m_solid); m_solid = 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(m_ctx, m_cfg.walkableRadius, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return false; } // (Optional) Mark areas. const ConvexVolume* vols = m_geom->getConvexVolumes(); for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); if (m_monotonePartitioning) { // Partition the walkable surface into simple regions without holes. // Monotone partitioning does not need distancefield. if (!rcBuildRegionsMonotone(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return false; } } else { // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(m_ctx, *m_chf)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return false; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(m_ctx, *m_chf, 0, m_cfg.minRegionArea, m_cfg.mergeRegionArea)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return false; } } // // Step 5. Trace and simplify region contours. // // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return false; } if (!rcBuildContours(m_ctx, *m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return false; } // // Step 6. Build polygons mesh from contours. // // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return false; } if (!rcBuildPolyMesh(m_ctx, *m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return false; } // // Step 7. Create detail mesh which allows to access approximate height on each polygon. // m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'."); return false; } if (!rcBuildPolyMeshDetail(m_ctx, *m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { m_ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh."); return false; } if (!m_keepInterResults) { rcFreeCompactHeightfield(m_chf); m_chf = 0; rcFreeContourSet(m_cset); m_cset = 0; } // At this point the navigation mesh data is ready, you can access it from m_pmesh. // See rcDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data. // // (Optional) Step 8. Create Detour data from Recast poly mesh. // // The GUI may allow more max points per polygon than Detour can handle. // Only build the detour navmesh if we do not exceed the limit. unsigned char* navData = 0; int navDataSize = 0; // Update poly flags from areas. for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } memset(&m_params, 0, sizeof(m_params)); m_params.verts = m_pmesh->verts; m_params.vertCount = m_pmesh->nverts; m_params.polys = m_pmesh->polys; m_params.polyAreas = m_pmesh->areas; m_params.polyFlags = m_pmesh->flags; m_params.polyCount = m_pmesh->npolys; m_params.nvp = m_pmesh->nvp; m_params.detailMeshes = m_dmesh->meshes; m_params.detailVerts = m_dmesh->verts; m_params.detailVertsCount = m_dmesh->nverts; m_params.detailTris = m_dmesh->tris; m_params.detailTriCount = m_dmesh->ntris; m_params.walkableHeight = m_agentHeight; m_params.walkableRadius = m_agentRadius; m_params.walkableClimb = m_agentMaxClimb; rcVcopy(m_params.bmin, m_pmesh->bmin); rcVcopy(m_params.bmax, m_pmesh->bmax); m_params.cs = m_cfg.cs; m_params.ch = m_cfg.ch; m_params.buildBvTree = true; if (!dtCreateNavMeshData(&m_params, &navData, &navDataSize)) { m_ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return false; } m_navMesh = dtAllocNavMesh(); if (!m_navMesh) { delete [] navData; m_ctx->log(RC_LOG_ERROR, "Could not create Detour navmesh"); return false; } m_navQuery = dtAllocNavMeshQuery(); dtStatus status = m_navQuery->init(m_navMesh, 2048); if (dtStatusFailed(status)) { m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh query"); return false; } if (!m_navMesh->init(navData, navDataSize, true)) { delete [] navData; m_ctx->log(RC_LOG_ERROR, "Could not init Detour navmesh"); return false; } //take time stime = tm.getMicroseconds() - stime; DrawDebug(); return true; }
PDT_NAV_MESH gkRecast::createNavMesh(PMESHDATA meshData, const Config& config) { if (!meshData.get()) return PDT_NAV_MESH(0); rcConfig cfg; cfg.cs = config.CELL_SIZE; cfg.ch = config.CELL_HEIGHT; GK_ASSERT(cfg.ch && "cfg.ch cannot be zero"); GK_ASSERT(cfg.ch && "cfg.ch cannot be zero"); cfg.walkableSlopeAngle = config.AGENT_MAX_SLOPE; cfg.walkableHeight = (int)ceilf(config.AGENT_HEIGHT / cfg.ch); cfg.walkableClimb = (int)ceilf(config.AGENT_MAX_CLIMB / cfg.ch); cfg.walkableRadius = (int)ceilf(config.AGENT_RADIUS / cfg.cs); cfg.maxEdgeLen = (int)(config.EDGE_MAX_LEN / cfg.cs); cfg.maxSimplificationError = config.EDGE_MAX_ERROR; cfg.minRegionSize = (int)rcSqr(config.REGION_MIN_SIZE); cfg.mergeRegionSize = (int)rcSqr(config.REGION_MERGE_SIZE); cfg.maxVertsPerPoly = gkMin(config.VERTS_PER_POLY, DT_VERTS_PER_POLYGON); cfg.tileSize = config.TILE_SIZE; cfg.borderSize = cfg.walkableRadius + 4; // Reserve enough padding. cfg.detailSampleDist = config.DETAIL_SAMPLE_DIST < 0.9f ? 0 : cfg.cs * config.DETAIL_SAMPLE_DIST; cfg.detailSampleMaxError = cfg.ch * config.DETAIL_SAMPLE_ERROR; if (!meshData->getVertCount()) return PDT_NAV_MESH(0); gkScalar bmin[3], bmax[3]; const gkScalar* verts = meshData->getVerts(); int nverts = meshData->getVertCount(); const int* tris = meshData->getTris(); const gkScalar* trinorms = meshData->getNormals(); int ntris = meshData->getTriCount(); rcCalcBounds(verts, nverts, bmin, bmax); // // Step 1. Initialize build config. // // Set the area where the navigation will be build. // Here the bounds of the input mesh are used, but the // area could be specified by an user defined box, etc. rcVcopy(cfg.bmin, bmin); rcVcopy(cfg.bmax, bmax); rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); rcBuildTimes m_buildTimes; // Reset build times gathering. memset(&m_buildTimes, 0, sizeof(m_buildTimes)); rcSetBuildTimes(&m_buildTimes); // Start the build process. rcTimeVal totStartTime = rcGetPerformanceTimer(); //gkPrintf("Building navigation:"); //gkPrintf(" - %d x %d cells", cfg.width, cfg.height); //gkPrintf(" - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // // Step 2. Rasterize input polygon soup. // // Allocate voxel heighfield where we rasterize our input data to. rcHeightfield heightField; if (!rcCreateHeightfield(heightField, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)) { gkPrintf("buildNavigation: Could not create solid heightfield."); return PDT_NAV_MESH(0); } { // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. utArray<unsigned char> triflags; triflags.resize(ntris); // Find triangles which are walkable based on their slope and rasterize them. // If your input data is multiple meshes, you can transform them here, calculate // the flags for each of the meshes and rasterize them. memset(triflags.ptr(), 0, ntris * sizeof(unsigned char)); rcMarkWalkableTriangles(cfg.walkableSlopeAngle, verts, nverts, tris, ntris, triflags.ptr()); rcRasterizeTriangles(verts, nverts, tris, triflags.ptr(), ntris, heightField); } // // Step 3. Filter walkables surfaces. // // Once all geoemtry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLedgeSpans(cfg.walkableHeight, cfg.walkableClimb, heightField); rcFilterWalkableLowHeightSpans(cfg.walkableHeight, heightField); // // Step 4. Partition walkable surface to simple regions. // // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. rcCompactHeightfield chf; if (!rcBuildCompactHeightfield(cfg.walkableHeight, cfg.walkableClimb, RC_WALKABLE, heightField, chf)) { gkPrintf("buildNavigation: Could not build compact data."); return PDT_NAV_MESH(0); } // Erode the walkable area by agent radius. if (!rcErodeArea(RC_WALKABLE_AREA, cfg.walkableRadius, chf)) { gkPrintf("buildNavigation: Could not erode."); return PDT_NAV_MESH(0); } // // Mark areas from objects // gkScene* scene = gkEngine::getSingleton().getActiveScene(); gkGameObjectSet& objects = scene->getInstancedObjects(); gkGameObjectSet::Iterator it = objects.iterator(); while (it.hasMoreElements()) { gkGameObject* obj = it.getNext(); if (!obj->getNavData().isEmpty()) { size_t tBaseIndex = obj->getNavData().triangleBaseIndex; size_t vBaseIndex = tBaseIndex / 2; const float* v = verts + vBaseIndex; const int nVerts = obj->getNavData().nIndex / 3; const gkGameObjectProperties& prop = obj->getProperties(); rcMarkConvexPolyArea(v, nVerts, obj->getNavData().hmin, obj->getNavData().hmax, prop.m_findPathFlag, chf); } } // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(chf)) { gkPrintf("buildNavigation: Could not build distance field."); return PDT_NAV_MESH(0); } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(chf, cfg.borderSize, cfg.minRegionSize, cfg.mergeRegionSize)) { gkPrintf("buildNavigation: Could not build regions."); return PDT_NAV_MESH(0); } // // Step 5. Trace and simplify region contours. // // Create contours. rcContourSet cset; if (!rcBuildContours(chf, cfg.maxSimplificationError, cfg.maxEdgeLen, cset)) { gkPrintf("buildNavigation: Could not create contours."); return PDT_NAV_MESH(0); } // // Step 6. Build polygons mesh from contours. // // Build polygon navmesh from the contours. rcPolyMesh pmesh; if (!rcBuildPolyMesh(cset, cfg.maxVertsPerPoly, pmesh)) { gkPrintf("buildNavigation: Could not triangulate contours."); return PDT_NAV_MESH(0); } // // Step 7. Create detail mesh which allows to access approximate height on each polygon. // rcPolyMeshDetail dmesh; if (!rcBuildPolyMeshDetail(pmesh, chf, cfg.detailSampleDist, cfg.detailSampleMaxError, dmesh)) { gkPrintf("buildNavigation: Could not build detail mesh."); return PDT_NAV_MESH(0); } // At this point the navigation mesh data is ready, you can access it from pmesh. // See rcDebugDrawPolyMesh or dtCreateNavMeshData as examples how to access the data. // // Step 8. Create Detour data from Recast poly mesh. // PDT_NAV_MESH navMesh; // Update poly flags from areas. for (int i = 0; i < pmesh.npolys; ++i) pmesh.flags[i] = 0xFFFF & pmesh.areas[i]; dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = pmesh.verts; params.vertCount = pmesh.nverts; params.polys = pmesh.polys; params.polyAreas = pmesh.areas; params.polyFlags = pmesh.flags; params.polyCount = pmesh.npolys; params.nvp = pmesh.nvp; params.detailMeshes = dmesh.meshes; params.detailVerts = dmesh.verts; params.detailVertsCount = dmesh.nverts; params.detailTris = dmesh.tris; params.detailTriCount = dmesh.ntris; /* params.offMeshConVerts = m_geom->getOffMeshConnectionVerts(); params.offMeshConRad = m_geom->getOffMeshConnectionRads(); params.offMeshConDir = m_geom->getOffMeshConnectionDirs(); params.offMeshConAreas = m_geom->getOffMeshConnectionAreas(); params.offMeshConFlags = m_geom->getOffMeshConnectionFlags(); params.offMeshConCount = m_geom->getOffMeshConnectionCount(); */ params.walkableHeight = cfg.walkableHeight * cfg.ch; params.walkableRadius = cfg.walkableRadius * cfg.cs;; params.walkableClimb = cfg.walkableClimb * cfg.ch; rcVcopy(params.bmin, pmesh.bmin); rcVcopy(params.bmax, pmesh.bmax); params.cs = cfg.cs; params.ch = cfg.ch; unsigned char* navData = 0; int navDataSize = 0; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { gkPrintf("Could not build Detour navmesh."); return PDT_NAV_MESH(0); } navMesh = PDT_NAV_MESH(new gkDetourNavMesh(new dtNavMesh)); if (!navMesh->m_p->init(navData, navDataSize, DT_TILE_FREE_DATA, 2048)) { delete [] navData; gkPrintf("Could not init Detour navmesh"); return PDT_NAV_MESH(0); } rcTimeVal totEndTime = rcGetPerformanceTimer(); gkPrintf("Navigation mesh created: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime) / 1000.0f); return navMesh; }
unsigned char* buildTileMesh(const int tx, const int ty, const float* bmin, const float* bmax, int& dataSize, InputGeom* geom, rcConfig cfg, rcContext* ctx) { const float* verts = geom->getMesh()->getVerts(); const int nverts = geom->getMesh()->getVertCount(); const int ntris = geom->getMesh()->getTriCount(); const rcChunkyTriMesh* chunkyMesh = geom->getChunkyMesh(); rcVcopy(cfg.bmin, bmin); rcVcopy(cfg.bmax, bmax); cfg.bmin[0] -= cfg.borderSize*cfg.cs; cfg.bmin[2] -= cfg.borderSize*cfg.cs; cfg.bmax[0] += cfg.borderSize*cfg.cs; cfg.bmax[2] += cfg.borderSize*cfg.cs; // Reset build times gathering. ctx->resetTimers(); // Start the build process. ctx->startTimer(RC_TIMER_TOTAL); ctx->log(RC_LOG_PROGRESS, "Building navigation:"); ctx->log(RC_LOG_PROGRESS, " - %d x %d cells", cfg.width, cfg.height); ctx->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", nverts/1000.0f, ntris/1000.0f); // all involved objects rcHeightfield* m_solid = 0; unsigned char* m_triareas = 0; rcCompactHeightfield* m_chf = 0; rcContourSet* m_cset = 0; rcPolyMesh* m_pmesh = 0; rcPolyMeshDetail* m_dmesh = 0; // Allocate voxel heightfield where we rasterize our input data to. m_solid = rcAllocHeightfield(); if (!m_solid) { ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(ctx, *m_solid, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!m_triareas) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = cfg.bmin[0]; tbmin[1] = cfg.bmin[2]; tbmax[0] = cfg.bmax[0]; tbmax[1] = cfg.bmax[2]; int cid[512];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512); if (!ncid) { CleanupAfterTileBuild(); return 0; } int m_tileTriCount = 0; for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]]; const int* tris = &chunkyMesh->tris[node.i*3]; const int ntris = node.n; m_tileTriCount += ntris; memset(m_triareas, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, m_triareas); rcRasterizeTriangles(ctx, verts, nverts, tris, m_triareas, ntris, *m_solid, cfg.walkableClimb); } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. // Domi edit: Do not filter any triangles #ifndef DOMI_EDIT rcFilterLowHangingWalkableObstacles(ctx, cfg.walkableClimb, *m_solid); rcFilterLedgeSpans(ctx, cfg.walkableHeight, cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(ctx, cfg.walkableHeight, *m_solid); #endif // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = rcAllocCompactHeightfield(); if (!m_chf) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(ctx, cfg.walkableHeight, cfg.walkableClimb, *m_solid, *m_chf)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(ctx, cfg.walkableRadius, *m_chf)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return 0; } // (Optional) Mark areas. const ConvexVolume* vols = geom->getConvexVolumes(); for (int i = 0; i < geom->getConvexVolumeCount(); ++i) rcMarkConvexPolyArea(ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf); if (0) // m_monotonePartitioning { // Partition the walkable surface into simple regions without holes. if (!rcBuildRegionsMonotone(ctx, *m_chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return 0; } } else { // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(ctx, *m_chf)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return 0; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(ctx, *m_chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return 0; } } // Create contours. m_cset = rcAllocContourSet(); if (!m_cset) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return 0; } if (!rcBuildContours(ctx, *m_chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *m_cset)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return 0; } if (m_cset->nconts == 0) { CleanupAfterTileBuild(); return 0; } // Build polygon navmesh from the contours. m_pmesh = rcAllocPolyMesh(); if (!m_pmesh) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return 0; } if (!rcBuildPolyMesh(ctx, *m_cset, cfg.maxVertsPerPoly, *m_pmesh)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return 0; } // Build detail mesh. m_dmesh = rcAllocPolyMeshDetail(); if (!m_dmesh) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'."); return 0; } if (!rcBuildPolyMeshDetail(ctx, *m_pmesh, *m_chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *m_dmesh)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail."); return 0; } unsigned char* navData = 0; int navDataSize = 0; if (cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { if (m_pmesh->nverts >= 0xffff) { CleanupAfterTileBuild(); // The vertex indices are ushorts, and cannot point to more than 0xffff vertices. ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff); return 0; } // Update poly flags from areas. /*for (int i = 0; i < m_pmesh->npolys; ++i) { if (m_pmesh->areas[i] == RC_WALKABLE_AREA) m_pmesh->areas[i] = SAMPLE_POLYAREA_GROUND; if (m_pmesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_pmesh->areas[i] == SAMPLE_POLYAREA_GRASS || m_pmesh->areas[i] == SAMPLE_POLYAREA_ROAD) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_WATER) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (m_pmesh->areas[i] == SAMPLE_POLYAREA_DOOR) { m_pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } }*/ dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = m_pmesh->verts; params.vertCount = m_pmesh->nverts; params.polys = m_pmesh->polys; params.polyAreas = m_pmesh->areas; params.polyFlags = m_pmesh->flags; params.polyCount = m_pmesh->npolys; params.nvp = m_pmesh->nvp; params.detailMeshes = m_dmesh->meshes; params.detailVerts = m_dmesh->verts; params.detailVertsCount = m_dmesh->nverts; params.detailTris = m_dmesh->tris; params.detailTriCount = m_dmesh->ntris; params.offMeshConVerts = geom->getOffMeshConnectionVerts(); params.offMeshConRad = geom->getOffMeshConnectionRads(); params.offMeshConDir = geom->getOffMeshConnectionDirs(); params.offMeshConAreas = geom->getOffMeshConnectionAreas(); params.offMeshConFlags = geom->getOffMeshConnectionFlags(); params.offMeshConUserID = geom->getOffMeshConnectionId(); params.offMeshConCount = geom->getOffMeshConnectionCount(); params.walkableHeight = (float)cfg.walkableHeight; params.walkableRadius = (float)cfg.walkableRadius; params.walkableClimb = (float)cfg.walkableClimb; params.tileX = tx; params.tileY = ty; params.tileLayer = 0; rcVcopy(params.bmin, m_pmesh->bmin); rcVcopy(params.bmax, m_pmesh->bmax); params.cs = cfg.cs; params.ch = cfg.ch; params.buildBvTree = true; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { CleanupAfterTileBuild(); ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return 0; } } ctx->stopTimer(RC_TIMER_TOTAL); // Show performance stats. ctx->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_pmesh->nverts, m_pmesh->npolys); dataSize = navDataSize; CleanupAfterTileBuild(); return navData; }