void GAMECLIENT::on_connected() { layers_init(); col_init(); render_tilemap_generate_skip(); for(int i = 0; i < all.num; i++) { all.components[i]->on_mapload(); all.components[i]->on_reset(); } SERVER_INFO current_server_info; client_serverinfo(¤t_server_info); servermode = SERVERMODE_PURE; // send the inital info send_info(true); freeview = true; spectate_cid = -1; last_game_over = false; last_warmup = false; last_flag_carrier[0] = -1; last_flag_carrier[1] = -1; }
void GAMECLIENT::on_connected() { layers_init(); col_init(); render_tilemap_generate_skip(); for(int i = 0; i < all.num; i++) { all.components[i]->on_mapload(); all.components[i]->on_reset(); } SERVER_INFO current_server_info; client_serverinfo(¤t_server_info); servermode = SERVERMODE_PURE; // send the inital info send_info(true); }