Esempio n. 1
0
void GAMECLIENT::on_connected()
{
	layers_init();
	col_init();
	render_tilemap_generate_skip();

	for(int i = 0; i < all.num; i++)
	{
		all.components[i]->on_mapload();
		all.components[i]->on_reset();
	}
	
	SERVER_INFO current_server_info;
	client_serverinfo(&current_server_info);
	
	servermode = SERVERMODE_PURE;
	
	// send the inital info
	send_info(true);

	freeview = true;
	spectate_cid = -1;
	last_game_over = false;
	last_warmup = false;
	last_flag_carrier[0] = -1;
	last_flag_carrier[1] = -1;
}
Esempio n. 2
0
void GAMECLIENT::on_connected()
{
	layers_init();
	col_init();
	render_tilemap_generate_skip();

	for(int i = 0; i < all.num; i++)
	{
		all.components[i]->on_mapload();
		all.components[i]->on_reset();
	}
	
	SERVER_INFO current_server_info;
	client_serverinfo(&current_server_info);
	
	servermode = SERVERMODE_PURE;
	
	// send the inital info
	send_info(true);
}