Example #1
0
 unit_list_iterate(get_units_in_focus(), punit) {
   request_unit_autosettlers(punit);
 } unit_list_iterate_end;
Example #2
0
/**************************************************************************
  ...
**************************************************************************/
static int unit_order_callback(struct widget *pOrder_Widget)
{
  if (Main.event.button.button == SDL_BUTTON_LEFT) {
    struct unit *pUnit = head_of_units_in_focus();
  
    set_wstate(pOrder_Widget, FC_WS_SELLECTED);
    pSellected_Widget = pOrder_Widget;
  
    if (!pUnit) {
      return -1;
    }
  
    switch (pOrder_Widget->ID) {
    case ID_UNIT_ORDER_BUILD_CITY:
      /* Enable the button for adding to a city in all cases, so we
         get an eventual error message from the server if we try. */
      key_unit_build_city();
      break;
    case ID_UNIT_ORDER_BUILD_WONDER:
      key_unit_build_wonder();
      break;
    case ID_UNIT_ORDER_ROAD:
      key_unit_road();
      break;
    case ID_UNIT_ORDER_TRADE_ROUTE:
      key_unit_trade_route();
      break;
    case ID_UNIT_ORDER_IRRIGATE:
      key_unit_irrigate();
      break;
    case ID_UNIT_ORDER_MINE:
      key_unit_mine();
      break;
    case ID_UNIT_ORDER_TRANSFORM:
      key_unit_transform();
      break;
    case ID_UNIT_ORDER_FORTRESS:
      key_unit_fortress();
      break;
    case ID_UNIT_ORDER_FORTIFY:
      key_unit_fortify();
      break;
    case ID_UNIT_ORDER_AIRBASE:
      key_unit_airbase();
      break;
    case ID_UNIT_ORDER_POLLUTION:
      key_unit_pollution();
      break;
    case ID_UNIT_ORDER_PARADROP:
      key_unit_paradrop();
      break;
    case ID_UNIT_ORDER_FALLOUT:
      key_unit_fallout();
      break;
    case ID_UNIT_ORDER_SENTRY:
      key_unit_sentry();
      break;
    case ID_UNIT_ORDER_PILLAGE:
      key_unit_pillage();
      break;
    case ID_UNIT_ORDER_HOMECITY:
      key_unit_homecity();
      break;
    case ID_UNIT_ORDER_UNLOAD_TRANSPORTER:
      key_unit_unload_all();
      break;
    case ID_UNIT_ORDER_LOAD:
      unit_list_iterate(get_units_in_focus(), punit) {
        request_unit_load(punit, NULL);
      } unit_list_iterate_end;
      break;
    case ID_UNIT_ORDER_UNLOAD:
      unit_list_iterate(get_units_in_focus(), punit) {
        request_unit_unload(punit);
      } unit_list_iterate_end;
      break;
    case ID_UNIT_ORDER_WAKEUP_OTHERS:
      key_unit_wakeup_others();
      break;
    case ID_UNIT_ORDER_AUTO_SETTLER:
      unit_list_iterate(get_units_in_focus(), punit) {
        request_unit_autosettlers(punit);
      } unit_list_iterate_end;