unit_list_iterate(get_units_in_focus(), punit) { request_unit_autosettlers(punit); } unit_list_iterate_end;
/************************************************************************** ... **************************************************************************/ static int unit_order_callback(struct widget *pOrder_Widget) { if (Main.event.button.button == SDL_BUTTON_LEFT) { struct unit *pUnit = head_of_units_in_focus(); set_wstate(pOrder_Widget, FC_WS_SELLECTED); pSellected_Widget = pOrder_Widget; if (!pUnit) { return -1; } switch (pOrder_Widget->ID) { case ID_UNIT_ORDER_BUILD_CITY: /* Enable the button for adding to a city in all cases, so we get an eventual error message from the server if we try. */ key_unit_build_city(); break; case ID_UNIT_ORDER_BUILD_WONDER: key_unit_build_wonder(); break; case ID_UNIT_ORDER_ROAD: key_unit_road(); break; case ID_UNIT_ORDER_TRADE_ROUTE: key_unit_trade_route(); break; case ID_UNIT_ORDER_IRRIGATE: key_unit_irrigate(); break; case ID_UNIT_ORDER_MINE: key_unit_mine(); break; case ID_UNIT_ORDER_TRANSFORM: key_unit_transform(); break; case ID_UNIT_ORDER_FORTRESS: key_unit_fortress(); break; case ID_UNIT_ORDER_FORTIFY: key_unit_fortify(); break; case ID_UNIT_ORDER_AIRBASE: key_unit_airbase(); break; case ID_UNIT_ORDER_POLLUTION: key_unit_pollution(); break; case ID_UNIT_ORDER_PARADROP: key_unit_paradrop(); break; case ID_UNIT_ORDER_FALLOUT: key_unit_fallout(); break; case ID_UNIT_ORDER_SENTRY: key_unit_sentry(); break; case ID_UNIT_ORDER_PILLAGE: key_unit_pillage(); break; case ID_UNIT_ORDER_HOMECITY: key_unit_homecity(); break; case ID_UNIT_ORDER_UNLOAD_TRANSPORTER: key_unit_unload_all(); break; case ID_UNIT_ORDER_LOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_load(punit, NULL); } unit_list_iterate_end; break; case ID_UNIT_ORDER_UNLOAD: unit_list_iterate(get_units_in_focus(), punit) { request_unit_unload(punit); } unit_list_iterate_end; break; case ID_UNIT_ORDER_WAKEUP_OTHERS: key_unit_wakeup_others(); break; case ID_UNIT_ORDER_AUTO_SETTLER: unit_list_iterate(get_units_in_focus(), punit) { request_unit_autosettlers(punit); } unit_list_iterate_end;