Example #1
0
/*! \brief Use item on selected target
 *
 * Do target selection for using an item and then use it.
 *
 * \param   pp Item index
 */
static void camp_item_targetting(int pp)
{
    int t1, tg, z;

    t1 = g_inv[pp][0];
    if (items[t1].use == USE_NOT || items[t1].use > USE_CAMP_INF)
    {
        return;
    }
    if (items[t1].tgt == TGT_NONE || items[t1].tgt > TGT_ALLY_ALL)
    {
        return;
    }
    while (1)
    {
        update_equipstats();
        tg = select_any_player(items[t1].tgt - 1, items[t1].icon,
                               items[t1].name);
        if (tg > -1)
        {
            z = item_effects(0, tg, t1);
            if (z == 0)
            {
                play_effect(SND_BAD, 128);
            }
            else
            {
                revert_equipstats();
                if (z == 1)
                {
                    play_effect(SND_ITEM, 128);
                    select_any_player(3, 0, "");
                }
                if (items[t1].use != USE_ANY_INF && items[t1].use != USE_CAMP_INF)
                {
                    remove_item(pp, 1);
                }
                return;
            }
        }
        else
        {
            return;
        }
        kq_yield();
    }
}
Example #2
0
File: combat.c Project: rj76/kq
/*! \brief Player defeated the enemies
 * \author Josh Bolduc
 * \date Created ????????
 * \date Updated
 *
 * Distribute the booty!
 */
static void heroes_win (void)
{
   int tgp = 0;
   int index;
   int b;
   int c;
   int z;
   int nc = 0;
   int txp = 0;
   int found_item = 0;
   int nr = 0;
   int ent = 0;
   s_fighter t1;
   s_fighter t2;

   play_music ("rend5.s3m", 0);
   kq_wait (500);
   revert_equipstats ();
   for (index = 0; index < numchrs; index++)
      fighter[index].aframe = 4;

   battle_render (0, 0, 0);
   blit2screen (0, 0);
   kq_wait (250);
   for (index = 0; index < numchrs; index++) {
      if ((fighter[index].sts[S_STONE] == 0)
          && (fighter[index].sts[S_DEAD] == 0))
         nc++;

      ta[index] = 0;
   }

   for (index = PSIZE; index < PSIZE + numens; index++) {
      txp += fighter[index].xp;
      tgp += fighter[index].gp;
   }

   /*  JB: nc should never be zero if we won, but whatever  */
   if (nc > 0)
      txp /= nc;

   gp += tgp;
   if (tgp > 0)
      sprintf (strbuf, _("Gained %d xp and found %d gp."), txp, tgp);
   else
      sprintf (strbuf, _("Gained %d xp."), txp);

   menubox (double_buffer, 152 - (strlen (strbuf) * 4), 8, strlen (strbuf), 1,
            BLUE);
   print_font (double_buffer, 160 - (strlen (strbuf) * 4), 16, strbuf,
               FNORMAL);
   blit2screen (0, 0);
   blit (double_buffer, back, 0, 0, 0, 0, 352, 280);
   for (index = 0; index < numens; index++) {
      /* PH bug: (?) should found_item be reset to zero at the start of this loop?
       * If you defeat 2 enemies, you should (possibly) get 2 items, right?
       */
      if ((rand () % 100) < fighter[index + PSIZE].dip) {
         if (fighter[index + PSIZE].defeat_item_common > 0)
            found_item = fighter[index + PSIZE].defeat_item_common;

         if (fighter[index + PSIZE].defeat_item_rare > 0) {
            if ((rand () % 100) < 5)
               found_item = fighter[index + PSIZE].defeat_item_rare;
         }

         if (found_item > 0) {
            if (check_inventory (found_item, 1) != 0) {
               sprintf (strbuf, _("%s found!"), items[found_item].name);
               menubox (double_buffer, 148 - (strlen (strbuf) * 4),
                        nr * 24 + 48, strlen (strbuf) + 1, 1, BLUE);
               draw_icon (double_buffer, items[found_item].icon,
                          156 - (strlen (strbuf) * 4), nr * 24 + 56);
               print_font (double_buffer, 164 - (strlen (strbuf) * 4),
                           nr * 24 + 56, strbuf, FNORMAL);
               nr++;
            }
         }
      }
   }

   if (nr > 0) {
      blit2screen (0, 0);
      wait_enter ();
      blit (back, double_buffer, 0, 0, 0, 0, 352, 280);
   }

   nr = 0;
   for (c = 0; c < numchrs; c++) {
      if ((party[pidx[c]].sts[S_STONE] == 0)
          && (party[pidx[c]].sts[S_DEAD] == 0)) {
         b = c * 160;
         player2fighter (pidx[c], &t1);
         if (give_xp (pidx[c], txp, 0) == 1) {
            menubox (double_buffer, b, 40, 18, 9, BLUE);
            player2fighter (pidx[c], &t2);
            print_font (double_buffer, b + 8, 48, _("Level up!"), FGOLD);
            print_font (double_buffer, b + 8, 56, _("Max HP"), FNORMAL);
            print_font (double_buffer, b + 8, 64, _("Max MP"), FNORMAL);
            print_font (double_buffer, b + 8, 72, _("Strength"), FNORMAL);
            print_font (double_buffer, b + 8, 80, _("Agility"), FNORMAL);
            print_font (double_buffer, b + 8, 88, _("Vitality"), FNORMAL);
            print_font (double_buffer, b + 8, 96, _("Intellect"), FNORMAL);
            print_font (double_buffer, b + 8, 104, _("Sagacity"), FNORMAL);
            sprintf (strbuf, "%3d>", t1.mhp);
            print_font (double_buffer, b + 96, 56, strbuf, FNORMAL);
            sprintf (strbuf, "%3d", t2.mhp);
            print_font (double_buffer, b + 128, 56, strbuf, FGREEN);
            sprintf (strbuf, "%3d>", t1.mmp);
            print_font (double_buffer, b + 96, 64, strbuf, FNORMAL);
            sprintf (strbuf, "%3d", t2.mmp);
            print_font (double_buffer, b + 128, 64, strbuf, FGREEN);

            for (z = 0; z < 5; z++) {
               sprintf (strbuf, "%3d>", t1.stats[z]);
               print_font (double_buffer, b + 96, z * 8 + 72, strbuf, FNORMAL);
               sprintf (strbuf, "%3d", t2.stats[z]);
               if (t2.stats[z] > t1.stats[z])
                  print_font (double_buffer, b + 128, z * 8 + 72, strbuf,
                              FGREEN);
               else
                  print_font (double_buffer, b + 128, z * 8 + 72, strbuf,
                              FNORMAL);
            }

            nr++;
         } else
            menubox (double_buffer, b, 104, 18, 1, BLUE);

         sprintf (strbuf, _("Next level %7d"),
                  party[pidx[c]].next - party[pidx[c]].xp);
         print_font (double_buffer, b + 8, 112, strbuf, FGOLD);
      }
   }

   blit2screen (0, 0);
   for (c = 0; c < numchrs; c++)
      if ((party[pidx[c]].sts[S_STONE] == 0)
          && (party[pidx[c]].sts[S_DEAD] == 0))
         ent += learn_new_spells (pidx[c]);

   if (ent == 0)
      wait_enter ();
}