/*! \brief Use item on selected target * * Do target selection for using an item and then use it. * * \param pp Item index */ static void camp_item_targetting(int pp) { int t1, tg, z; t1 = g_inv[pp][0]; if (items[t1].use == USE_NOT || items[t1].use > USE_CAMP_INF) { return; } if (items[t1].tgt == TGT_NONE || items[t1].tgt > TGT_ALLY_ALL) { return; } while (1) { update_equipstats(); tg = select_any_player(items[t1].tgt - 1, items[t1].icon, items[t1].name); if (tg > -1) { z = item_effects(0, tg, t1); if (z == 0) { play_effect(SND_BAD, 128); } else { revert_equipstats(); if (z == 1) { play_effect(SND_ITEM, 128); select_any_player(3, 0, ""); } if (items[t1].use != USE_ANY_INF && items[t1].use != USE_CAMP_INF) { remove_item(pp, 1); } return; } } else { return; } kq_yield(); } }
/*! \brief Player defeated the enemies * \author Josh Bolduc * \date Created ???????? * \date Updated * * Distribute the booty! */ static void heroes_win (void) { int tgp = 0; int index; int b; int c; int z; int nc = 0; int txp = 0; int found_item = 0; int nr = 0; int ent = 0; s_fighter t1; s_fighter t2; play_music ("rend5.s3m", 0); kq_wait (500); revert_equipstats (); for (index = 0; index < numchrs; index++) fighter[index].aframe = 4; battle_render (0, 0, 0); blit2screen (0, 0); kq_wait (250); for (index = 0; index < numchrs; index++) { if ((fighter[index].sts[S_STONE] == 0) && (fighter[index].sts[S_DEAD] == 0)) nc++; ta[index] = 0; } for (index = PSIZE; index < PSIZE + numens; index++) { txp += fighter[index].xp; tgp += fighter[index].gp; } /* JB: nc should never be zero if we won, but whatever */ if (nc > 0) txp /= nc; gp += tgp; if (tgp > 0) sprintf (strbuf, _("Gained %d xp and found %d gp."), txp, tgp); else sprintf (strbuf, _("Gained %d xp."), txp); menubox (double_buffer, 152 - (strlen (strbuf) * 4), 8, strlen (strbuf), 1, BLUE); print_font (double_buffer, 160 - (strlen (strbuf) * 4), 16, strbuf, FNORMAL); blit2screen (0, 0); blit (double_buffer, back, 0, 0, 0, 0, 352, 280); for (index = 0; index < numens; index++) { /* PH bug: (?) should found_item be reset to zero at the start of this loop? * If you defeat 2 enemies, you should (possibly) get 2 items, right? */ if ((rand () % 100) < fighter[index + PSIZE].dip) { if (fighter[index + PSIZE].defeat_item_common > 0) found_item = fighter[index + PSIZE].defeat_item_common; if (fighter[index + PSIZE].defeat_item_rare > 0) { if ((rand () % 100) < 5) found_item = fighter[index + PSIZE].defeat_item_rare; } if (found_item > 0) { if (check_inventory (found_item, 1) != 0) { sprintf (strbuf, _("%s found!"), items[found_item].name); menubox (double_buffer, 148 - (strlen (strbuf) * 4), nr * 24 + 48, strlen (strbuf) + 1, 1, BLUE); draw_icon (double_buffer, items[found_item].icon, 156 - (strlen (strbuf) * 4), nr * 24 + 56); print_font (double_buffer, 164 - (strlen (strbuf) * 4), nr * 24 + 56, strbuf, FNORMAL); nr++; } } } } if (nr > 0) { blit2screen (0, 0); wait_enter (); blit (back, double_buffer, 0, 0, 0, 0, 352, 280); } nr = 0; for (c = 0; c < numchrs; c++) { if ((party[pidx[c]].sts[S_STONE] == 0) && (party[pidx[c]].sts[S_DEAD] == 0)) { b = c * 160; player2fighter (pidx[c], &t1); if (give_xp (pidx[c], txp, 0) == 1) { menubox (double_buffer, b, 40, 18, 9, BLUE); player2fighter (pidx[c], &t2); print_font (double_buffer, b + 8, 48, _("Level up!"), FGOLD); print_font (double_buffer, b + 8, 56, _("Max HP"), FNORMAL); print_font (double_buffer, b + 8, 64, _("Max MP"), FNORMAL); print_font (double_buffer, b + 8, 72, _("Strength"), FNORMAL); print_font (double_buffer, b + 8, 80, _("Agility"), FNORMAL); print_font (double_buffer, b + 8, 88, _("Vitality"), FNORMAL); print_font (double_buffer, b + 8, 96, _("Intellect"), FNORMAL); print_font (double_buffer, b + 8, 104, _("Sagacity"), FNORMAL); sprintf (strbuf, "%3d>", t1.mhp); print_font (double_buffer, b + 96, 56, strbuf, FNORMAL); sprintf (strbuf, "%3d", t2.mhp); print_font (double_buffer, b + 128, 56, strbuf, FGREEN); sprintf (strbuf, "%3d>", t1.mmp); print_font (double_buffer, b + 96, 64, strbuf, FNORMAL); sprintf (strbuf, "%3d", t2.mmp); print_font (double_buffer, b + 128, 64, strbuf, FGREEN); for (z = 0; z < 5; z++) { sprintf (strbuf, "%3d>", t1.stats[z]); print_font (double_buffer, b + 96, z * 8 + 72, strbuf, FNORMAL); sprintf (strbuf, "%3d", t2.stats[z]); if (t2.stats[z] > t1.stats[z]) print_font (double_buffer, b + 128, z * 8 + 72, strbuf, FGREEN); else print_font (double_buffer, b + 128, z * 8 + 72, strbuf, FNORMAL); } nr++; } else menubox (double_buffer, b, 104, 18, 1, BLUE); sprintf (strbuf, _("Next level %7d"), party[pidx[c]].next - party[pidx[c]].xp); print_font (double_buffer, b + 8, 112, strbuf, FGOLD); } } blit2screen (0, 0); for (c = 0; c < numchrs; c++) if ((party[pidx[c]].sts[S_STONE] == 0) && (party[pidx[c]].sts[S_DEAD] == 0)) ent += learn_new_spells (pidx[c]); if (ent == 0) wait_enter (); }