Example #1
0
void VideoRendererItem::setEffects(Effects effects) {
	if ((effects^d->effects) & (FlipHorizontally | FlipVertically))
		setGeometryDirty();
	if (_Change(d->effects, effects)) {
		if (d->shader)
			d->shader->setEffects(d->effects);
		d->fillKernel();
		d->repaint();
	}
}
Example #2
0
void ItemListItem::forceToUpdateGeometry() {
	setGeometryDirty();
	update();
}