void VideoRendererItem::setEffects(Effects effects) { if ((effects^d->effects) & (FlipHorizontally | FlipVertically)) setGeometryDirty(); if (_Change(d->effects, effects)) { if (d->shader) d->shader->setEffects(d->effects); d->fillKernel(); d->repaint(); } }
void ItemListItem::forceToUpdateGeometry() { setGeometryDirty(); update(); }