Example #1
0
void rebuild_default_payload_list (entity *en)
{
	int
		fixed;

	ui_object
		*new_item;

	ASSERT (en);

	ui_object_destroy_list_items (page_default_payload_list);

	if (get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES)
	{
		fixed = (!get_helicopter_allowed_to_rearm (en));
	}
	else
	{
		fixed = TRUE;
	}

	//

	sprintf (buffer, "%s", get_trans ("Air to Ground"));

	new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_AIR_TO_SURFACE_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour);

	if (!fixed)
	{
		set_ingame_ui_object_mouse_over_properties (new_item);

		set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN);
	}
	else
	{
		set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE);
	}

	//

	sprintf (buffer, "%s", get_trans ("Air to Air"));

	new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_AIR_TO_AIR_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour);

	if (!fixed)
	{
		set_ingame_ui_object_mouse_over_properties (new_item);

		set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN);
	}
	else
	{
		set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE);
	}

	//

	sprintf (buffer, "%s", get_trans ("Scout"));

	new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_SCOUT_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour);

	if (!fixed)
	{
		set_ingame_ui_object_mouse_over_properties (new_item);

		set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN);
	}
	else
	{
		set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE);
	}
}
Example #2
0
static void update_weapon_loading_gunship_page (ui_object *obj, void *arg)
{
	entity
		*en;

	gunship_types
		gunship;

	weapon_loading_hardpoint_types
		hardpoint;

	int
		count,
		fixed,
		auw,
		weapon_type;

	float
		mass;

	ui_object
		*button_object;

	rgb_colour
		*col;

	ASSERT (obj);

	en = get_local_entity_safe_ptr (get_ui_object_item_number (obj));

	ASSERT (en);

	gunship = get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE);

	ASSERT (gunship < NUM_GUNSHIP_TYPES);

	if (get_helicopter_allowed_to_rearm (en))
	{
		fixed = FALSE;
	}
	else
	{
		fixed = TRUE;
	}

	//
	// Set button text
	//

	for (hardpoint = 0; hardpoint < NUM_WEAPON_LOADING_HARDPOINT_TYPES; hardpoint ++)
	{
		if (weapon_loading_button_list [gunship][hardpoint].valid)
		{
			button_object = weapon_loading_button_list [gunship][hardpoint].button_ptr;

			weapon_type = weapon_loading_get_current_hardpoint_weapon (gunship, hardpoint);

			//
			// Set Text
			//

			if (weapon_type != ENTITY_SUB_TYPE_WEAPON_NO_WEAPON)
			{
				count = get_weapon_loading_hardpoint_weapon_count (en, hardpoint, weapon_type);

				sprintf (buffer, "%dx %s", count, weapon_database [weapon_type].weapon_loading_list_name);
			}
			else
			{
				sprintf (buffer, "%s", weapon_database [weapon_type].weapon_loading_list_name);
			}

			set_ui_object_text (button_object, buffer);

			//
			// Set Button Attributes
			//

			if ((fixed) || (weapon_loading_get_valid_weapon_count (en, hardpoint) < 2))
			{
				set_ui_object_notify_on (button_object, NOTIFY_TYPE_NONE);

				set_ui_object_highlightable (button_object, FALSE);

				col = &ui_ingame_dead_text_colour;

				set_ui_object_font_colour (button_object, col->r, col->g, col->b, col->a);
			}
			else
			{
				set_ui_object_notify_on (button_object, NOTIFY_TYPE_BUTTON_DOWN);

				set_ingame_ui_object_mouse_over_properties (button_object);
			}
		}
	}

	//
	// All-Up-Weight (player only)
	//

	if (en == get_gunship_entity ())
	{
		mass = set_flight_dynamics_mass ();

		convert_float_to_int (mass, &auw);

		sprintf (buffer, "%s: %dkg", get_trans ("All Up Weight"), auw);

		set_ui_object_text (page_auw_text, buffer);
	}
	else
	{
		set_ui_object_text (page_auw_text, "");
	}

	//
	// Fuel Page (player only)
	//

	if (en == get_gunship_entity ())
	{
		sprintf (buffer, " %.0fkg", get_current_flight_dynamics_fuel_weight ());

		set_ui_object_text (page_fuel_gauge, buffer);

		set_ui_object_drawable (page_fuel_text, TRUE);

		set_ui_object_drawable (page_fuel_gauge, TRUE);

		draw_weapon_loading_gauge (page_fuel_gauge, get_dynamics_normalised_fuel_value ());
	}
	else
	{
		set_ui_object_drawable (page_fuel_text, FALSE);

		set_ui_object_drawable (page_fuel_gauge, FALSE);
	}

	//
	// Damage Page (player only)
	//

	set_ui_object_drawable (page_repairing_text, FALSE);

	set_ui_object_drawable (page_repairing_gauge, FALSE);

	if (en == get_gunship_entity ())
	{
		int
			repair_index;

		float
			level,
			repair_time;

		if (current_flight_dynamics->repairing_damage != DYNAMICS_DAMAGE_NONE)
		{
			repair_index = get_dynamics_damage_currently_repairing_type ();

			repair_time = dynamics_damage_database [repair_index].repair_time;

			if (repair_time == 0.0)
			{
				level = 1.0;
			}
			else
			{
				level = 1.0 - (current_flight_dynamics->damage_repair_time / repair_time);

				level = bound (level, 0.0, 1.0);
			}

			sprintf (buffer, " %s", get_trans (dynamics_damage_database [repair_index].name));

			set_ui_object_text (page_repairing_gauge, buffer);

			set_ui_object_drawable (page_repairing_text, TRUE);

			set_ui_object_drawable (page_repairing_gauge, TRUE);

			draw_weapon_loading_gauge (page_repairing_gauge, level);
		}
	}
}
Example #3
0
static void draw_chat_send_button (ui_object *obj, void *arg)
{
	entity
		*current_target;

	rgb_colour
		*col;
		
	static const char
		*text;
	static char
		s [256];

	sprintf (s, "%s: ", get_trans ("SEND TO"));

	current_target = get_local_entity_safe_ptr (get_ui_object_item_number (obj));

	if (current_target)
	{
		switch (get_local_entity_type (current_target))
		{
			case ENTITY_TYPE_SESSION:
			{
				strcat (s, get_trans ("CHAT_TARGET_ALL"));

				break;
			}
			case ENTITY_TYPE_FORCE:
			{
				strcat (s, get_local_entity_string (current_target, STRING_TYPE_FORCE_NAME));

				break;
			}
			case ENTITY_TYPE_PILOT:
			{
				strcat (s, get_local_entity_string (current_target, STRING_TYPE_PILOTS_NAME));

				break;
			}
			default:
			{
				current_target = NULL;
			
				build_chat_target_list ();

				break;
			}
		}
	}

	set_ui_object_text (obj, s);

	if (current_target)
	{
		text = get_ui_object_text (chat_current_text);

		if (text)
		{
			if (strlen (text) > 0)
			{
				set_ingame_ui_object_mouse_over_properties (obj);

				set_ui_object_notify_on (obj, NOTIFY_TYPE_BUTTON_DOWN);

				return;
			}
		}
	}

	set_ui_object_notify_on (obj, NOTIFY_TYPE_NONE);

	set_ui_object_highlightable (obj, FALSE);

	col = &ui_ingame_dead_text_colour;

	set_ui_object_font_colour (obj, col->r, col->g, col->b, col->a);
}
Example #4
0
void show_weapon_loading_page (entity *group, int force_update)
{
	gunship_types
		type;

	int
		loop;

	entity
		*en,
		*pilot,
		*member;

	ui_object
		*new_item;

	ASSERT (group);

	//
	// Reconstruct List
	//

	if (force_update)
	{
		ui_object_destroy_list_items (page_member_list);

		set_ui_object_vslider_virtual_position (get_ui_object_vslider (page_member_area), 0.0);

		set_ui_object_item_number (page_member_list, ENTITY_INDEX_DONT_CARE);

		member = get_local_entity_first_child (group, LIST_TYPE_MEMBER);

		ASSERT (member);

		while (member)
		{
			sprintf (buffer, "1-%d %s", get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_ID), get_local_entity_string (member, STRING_TYPE_SHORT_DISPLAY_NAME));

			pilot = get_local_entity_first_child (member, LIST_TYPE_AIRCREW);

			if (pilot)
			{
				sprintf (buffer, "1-%d %s (%s)",
								get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_ID),
								get_local_entity_string (member, STRING_TYPE_SHORT_DISPLAY_NAME),
								get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME));
			}

			if (get_local_entity_int_value (member, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES)
			{
				new_item = add_to_pop_up_list (buffer, page_member_list, NULL, get_local_entity_safe_index (member), UI_FONT_ARIAL_14, ui_ingame_live_text_colour);

				set_ui_mouse_over_entity_function (new_item);

				set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN);
			}
			else
			{
				new_item = add_to_pop_up_list (buffer, page_member_list, NULL, get_local_entity_safe_index (member), UI_FONT_ARIAL_14, ui_ingame_dead_text_colour);

				set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE);
			}

			if (member == get_gunship_entity ())
			{
				set_ui_object_state (new_item, UI_OBJECT_STATE_ON);

				set_ui_object_item_number (page_member_list, get_local_entity_safe_index (member));
			}

			member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER);
		}

		resize_pop_up_list (page_member_list);
	}

	//
	// Show weapon loading page
	//

	for (loop = 0; loop < NUM_GUNSHIP_TYPES; loop ++)
	{
		set_ui_object_drawable (weapon_loading_page [loop], FALSE);

		set_ui_object_item_number (weapon_loading_page [loop], ENTITY_INDEX_DONT_CARE);
	}

	en = get_local_entity_safe_ptr (get_ui_object_item_number (page_member_list));

	ASSERT (en);

	type = get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE);

	if (get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES)
	{
		weapon_loading_update_currently_selected_weapons (en);

		set_ui_object_drawable (weapon_loading_page [type], TRUE);

		set_ui_object_item_number (weapon_loading_page [type], get_local_entity_safe_index (en));
	}

	//
	// Default payload list
	//

	rebuild_default_payload_list (en);

	display_campaign_page (CAMPAIGN_PAGE_WEAPON_LOADING, get_local_entity_safe_index (group), TRUE);
}
Example #5
0
void notify_main_screen (ui_object *obj, void *arg)
{

	obj;
	arg;

	if ( get_ui_object_drawable ( obj ) )
	{

		if ( main_screen_texture )
		{

			destroy_texture_graphic ( main_screen_texture );

			main_screen_texture = NULL;
		}

		main_screen_texture = create_texture_graphic ( "graphics//ui//cohokum//main.psd" );

		set_ui_object_texture_graphic ( main_screen, main_screen_texture );

		blit_front_buffer_to_render_buffer ();

		leave_mission ();

		ui_set_user_function (NULL);

		reset_time_values ( main_screen );
	}
	else
	{

		if ( main_screen_texture )
		{

			destroy_texture_graphic ( main_screen_texture );

			main_screen_texture = NULL;
		}
	}

	#if DEMO_VERSION

		set_ui_object_highlightable (pilots_button, FALSE);

		set_ui_object_font_colour_end (pilots_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127);

		set_ui_object_notify_on (pilots_button, NOTIFY_TYPE_NONE);

		set_ui_object_drawable (ghost_pilots_button, TRUE);

		set_ui_object_highlightable (credits_button, FALSE);

		set_ui_object_font_colour_end (credits_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127);

		set_ui_object_drawable (ghost_credits_button, TRUE);

		set_ui_object_notify_on (credits_button, NOTIFY_TYPE_NONE);

	#endif
}