void rebuild_default_payload_list (entity *en) { int fixed; ui_object *new_item; ASSERT (en); ui_object_destroy_list_items (page_default_payload_list); if (get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES) { fixed = (!get_helicopter_allowed_to_rearm (en)); } else { fixed = TRUE; } // sprintf (buffer, "%s", get_trans ("Air to Ground")); new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_AIR_TO_SURFACE_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour); if (!fixed) { set_ingame_ui_object_mouse_over_properties (new_item); set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN); } else { set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE); } // sprintf (buffer, "%s", get_trans ("Air to Air")); new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_AIR_TO_AIR_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour); if (!fixed) { set_ingame_ui_object_mouse_over_properties (new_item); set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN); } else { set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE); } // sprintf (buffer, "%s", get_trans ("Scout")); new_item = add_to_pop_up_list (buffer, page_default_payload_list, NULL, INT_TYPE_SCOUT_WEAPON_CONFIG_TYPE, UI_FONT_ARIAL_14, ui_ingame_dead_text_colour); if (!fixed) { set_ingame_ui_object_mouse_over_properties (new_item); set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN); } else { set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE); } }
static void update_weapon_loading_gunship_page (ui_object *obj, void *arg) { entity *en; gunship_types gunship; weapon_loading_hardpoint_types hardpoint; int count, fixed, auw, weapon_type; float mass; ui_object *button_object; rgb_colour *col; ASSERT (obj); en = get_local_entity_safe_ptr (get_ui_object_item_number (obj)); ASSERT (en); gunship = get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE); ASSERT (gunship < NUM_GUNSHIP_TYPES); if (get_helicopter_allowed_to_rearm (en)) { fixed = FALSE; } else { fixed = TRUE; } // // Set button text // for (hardpoint = 0; hardpoint < NUM_WEAPON_LOADING_HARDPOINT_TYPES; hardpoint ++) { if (weapon_loading_button_list [gunship][hardpoint].valid) { button_object = weapon_loading_button_list [gunship][hardpoint].button_ptr; weapon_type = weapon_loading_get_current_hardpoint_weapon (gunship, hardpoint); // // Set Text // if (weapon_type != ENTITY_SUB_TYPE_WEAPON_NO_WEAPON) { count = get_weapon_loading_hardpoint_weapon_count (en, hardpoint, weapon_type); sprintf (buffer, "%dx %s", count, weapon_database [weapon_type].weapon_loading_list_name); } else { sprintf (buffer, "%s", weapon_database [weapon_type].weapon_loading_list_name); } set_ui_object_text (button_object, buffer); // // Set Button Attributes // if ((fixed) || (weapon_loading_get_valid_weapon_count (en, hardpoint) < 2)) { set_ui_object_notify_on (button_object, NOTIFY_TYPE_NONE); set_ui_object_highlightable (button_object, FALSE); col = &ui_ingame_dead_text_colour; set_ui_object_font_colour (button_object, col->r, col->g, col->b, col->a); } else { set_ui_object_notify_on (button_object, NOTIFY_TYPE_BUTTON_DOWN); set_ingame_ui_object_mouse_over_properties (button_object); } } } // // All-Up-Weight (player only) // if (en == get_gunship_entity ()) { mass = set_flight_dynamics_mass (); convert_float_to_int (mass, &auw); sprintf (buffer, "%s: %dkg", get_trans ("All Up Weight"), auw); set_ui_object_text (page_auw_text, buffer); } else { set_ui_object_text (page_auw_text, ""); } // // Fuel Page (player only) // if (en == get_gunship_entity ()) { sprintf (buffer, " %.0fkg", get_current_flight_dynamics_fuel_weight ()); set_ui_object_text (page_fuel_gauge, buffer); set_ui_object_drawable (page_fuel_text, TRUE); set_ui_object_drawable (page_fuel_gauge, TRUE); draw_weapon_loading_gauge (page_fuel_gauge, get_dynamics_normalised_fuel_value ()); } else { set_ui_object_drawable (page_fuel_text, FALSE); set_ui_object_drawable (page_fuel_gauge, FALSE); } // // Damage Page (player only) // set_ui_object_drawable (page_repairing_text, FALSE); set_ui_object_drawable (page_repairing_gauge, FALSE); if (en == get_gunship_entity ()) { int repair_index; float level, repair_time; if (current_flight_dynamics->repairing_damage != DYNAMICS_DAMAGE_NONE) { repair_index = get_dynamics_damage_currently_repairing_type (); repair_time = dynamics_damage_database [repair_index].repair_time; if (repair_time == 0.0) { level = 1.0; } else { level = 1.0 - (current_flight_dynamics->damage_repair_time / repair_time); level = bound (level, 0.0, 1.0); } sprintf (buffer, " %s", get_trans (dynamics_damage_database [repair_index].name)); set_ui_object_text (page_repairing_gauge, buffer); set_ui_object_drawable (page_repairing_text, TRUE); set_ui_object_drawable (page_repairing_gauge, TRUE); draw_weapon_loading_gauge (page_repairing_gauge, level); } } }
static void draw_chat_send_button (ui_object *obj, void *arg) { entity *current_target; rgb_colour *col; static const char *text; static char s [256]; sprintf (s, "%s: ", get_trans ("SEND TO")); current_target = get_local_entity_safe_ptr (get_ui_object_item_number (obj)); if (current_target) { switch (get_local_entity_type (current_target)) { case ENTITY_TYPE_SESSION: { strcat (s, get_trans ("CHAT_TARGET_ALL")); break; } case ENTITY_TYPE_FORCE: { strcat (s, get_local_entity_string (current_target, STRING_TYPE_FORCE_NAME)); break; } case ENTITY_TYPE_PILOT: { strcat (s, get_local_entity_string (current_target, STRING_TYPE_PILOTS_NAME)); break; } default: { current_target = NULL; build_chat_target_list (); break; } } } set_ui_object_text (obj, s); if (current_target) { text = get_ui_object_text (chat_current_text); if (text) { if (strlen (text) > 0) { set_ingame_ui_object_mouse_over_properties (obj); set_ui_object_notify_on (obj, NOTIFY_TYPE_BUTTON_DOWN); return; } } } set_ui_object_notify_on (obj, NOTIFY_TYPE_NONE); set_ui_object_highlightable (obj, FALSE); col = &ui_ingame_dead_text_colour; set_ui_object_font_colour (obj, col->r, col->g, col->b, col->a); }
void show_weapon_loading_page (entity *group, int force_update) { gunship_types type; int loop; entity *en, *pilot, *member; ui_object *new_item; ASSERT (group); // // Reconstruct List // if (force_update) { ui_object_destroy_list_items (page_member_list); set_ui_object_vslider_virtual_position (get_ui_object_vslider (page_member_area), 0.0); set_ui_object_item_number (page_member_list, ENTITY_INDEX_DONT_CARE); member = get_local_entity_first_child (group, LIST_TYPE_MEMBER); ASSERT (member); while (member) { sprintf (buffer, "1-%d %s", get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_ID), get_local_entity_string (member, STRING_TYPE_SHORT_DISPLAY_NAME)); pilot = get_local_entity_first_child (member, LIST_TYPE_AIRCREW); if (pilot) { sprintf (buffer, "1-%d %s (%s)", get_local_entity_int_value (member, INT_TYPE_GROUP_MEMBER_ID), get_local_entity_string (member, STRING_TYPE_SHORT_DISPLAY_NAME), get_local_entity_string (pilot, STRING_TYPE_PILOTS_NAME)); } if (get_local_entity_int_value (member, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES) { new_item = add_to_pop_up_list (buffer, page_member_list, NULL, get_local_entity_safe_index (member), UI_FONT_ARIAL_14, ui_ingame_live_text_colour); set_ui_mouse_over_entity_function (new_item); set_ui_object_notify_on (new_item, NOTIFY_TYPE_BUTTON_DOWN); } else { new_item = add_to_pop_up_list (buffer, page_member_list, NULL, get_local_entity_safe_index (member), UI_FONT_ARIAL_14, ui_ingame_dead_text_colour); set_ui_object_notify_on (new_item, NOTIFY_TYPE_NONE); } if (member == get_gunship_entity ()) { set_ui_object_state (new_item, UI_OBJECT_STATE_ON); set_ui_object_item_number (page_member_list, get_local_entity_safe_index (member)); } member = get_local_entity_child_succ (member, LIST_TYPE_MEMBER); } resize_pop_up_list (page_member_list); } // // Show weapon loading page // for (loop = 0; loop < NUM_GUNSHIP_TYPES; loop ++) { set_ui_object_drawable (weapon_loading_page [loop], FALSE); set_ui_object_item_number (weapon_loading_page [loop], ENTITY_INDEX_DONT_CARE); } en = get_local_entity_safe_ptr (get_ui_object_item_number (page_member_list)); ASSERT (en); type = get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE); if (get_local_entity_int_value (en, INT_TYPE_GUNSHIP_TYPE) < NUM_GUNSHIP_TYPES) { weapon_loading_update_currently_selected_weapons (en); set_ui_object_drawable (weapon_loading_page [type], TRUE); set_ui_object_item_number (weapon_loading_page [type], get_local_entity_safe_index (en)); } // // Default payload list // rebuild_default_payload_list (en); display_campaign_page (CAMPAIGN_PAGE_WEAPON_LOADING, get_local_entity_safe_index (group), TRUE); }
void notify_main_screen (ui_object *obj, void *arg) { obj; arg; if ( get_ui_object_drawable ( obj ) ) { if ( main_screen_texture ) { destroy_texture_graphic ( main_screen_texture ); main_screen_texture = NULL; } main_screen_texture = create_texture_graphic ( "graphics//ui//cohokum//main.psd" ); set_ui_object_texture_graphic ( main_screen, main_screen_texture ); blit_front_buffer_to_render_buffer (); leave_mission (); ui_set_user_function (NULL); reset_time_values ( main_screen ); } else { if ( main_screen_texture ) { destroy_texture_graphic ( main_screen_texture ); main_screen_texture = NULL; } } #if DEMO_VERSION set_ui_object_highlightable (pilots_button, FALSE); set_ui_object_font_colour_end (pilots_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_notify_on (pilots_button, NOTIFY_TYPE_NONE); set_ui_object_drawable (ghost_pilots_button, TRUE); set_ui_object_highlightable (credits_button, FALSE); set_ui_object_font_colour_end (credits_button, ui_option_text_default_colour.r, ui_option_text_default_colour.g, ui_option_text_default_colour.b, 127); set_ui_object_drawable (ghost_credits_button, TRUE); set_ui_object_notify_on (credits_button, NOTIFY_TYPE_NONE); #endif }