Example #1
0
void VisualDebugger::updateScenesPvdConnection()
{
	NpPhysics& npPhysics = NpPhysics::getInstance();
	PxU32 numScenes = npPhysics.getNbScenes();
	for(PxU32 i = 0; i < numScenes; i++)
	{
		NpScene* npScene = npPhysics.getScene(i);
		Scb::Scene& scbScene = npScene->getScene();
		setupSceneConnection(scbScene);
	}
}
Example #2
0
void VisualDebugger::updateScenesPvdConnection()
{
	NpPhysics& npPhysics = NpPhysics::getInstance();
	PxU32 numScenes = npPhysics.getNbScenes();
	for(PxU32 i = 0; i < numScenes; i++)
	{
		NpScene* npScene = npPhysics.getScene(i);
		Scb::Scene& scbScene = npScene->getScene();
		setupSceneConnection(scbScene);
		npScene->getSingleSqCollector().clearGeometryArrays();
		npScene->getBatchedSqCollector().clearGeometryArrays();
	}
}