void VisualDebugger::updateScenesPvdConnection() { NpPhysics& npPhysics = NpPhysics::getInstance(); PxU32 numScenes = npPhysics.getNbScenes(); for(PxU32 i = 0; i < numScenes; i++) { NpScene* npScene = npPhysics.getScene(i); Scb::Scene& scbScene = npScene->getScene(); setupSceneConnection(scbScene); } }
void VisualDebugger::updateScenesPvdConnection() { NpPhysics& npPhysics = NpPhysics::getInstance(); PxU32 numScenes = npPhysics.getNbScenes(); for(PxU32 i = 0; i < numScenes; i++) { NpScene* npScene = npPhysics.getScene(i); Scb::Scene& scbScene = npScene->getScene(); setupSceneConnection(scbScene); npScene->getSingleSqCollector().clearGeometryArrays(); npScene->getBatchedSqCollector().clearGeometryArrays(); } }