void create() { ::create(); set_properties( ([ "no map" : 1, "polar" : 1 ]) ); skip_obvious(); set_short("%^BOLD%^%^CYAN%^A %^RESET%^windy%^BOLD%^%^CYAN%^ cave"); set_long("A cold wind whips through the cave, obscuring your vision."); set_smell("default", "A cold wind whips through the cave, obscuring your sense of smell."); set_listen("default", "A cold wind whips through the cave, making it impossible to hear anything else."); set_touch(({"ground", "floor"}), (: touch_ground :));
void create() { ::create(); set_name("ship debris"); set_long("This is some of the debris that is left of your ship. " "The debris seems to be floating along the ocean. Hopefully you " "will land somewhere.\n"); set_short("on some debris on the ocean"); set_properties(([ "light":1,"night light":1 ])); skip_obvious(); call_out("land", DEFAULT_WAIT); }