Example #1
0
void entity_particle_quit(void) {
    if (particle_created) {
        texture_delete(ent_particle_tex);
        ent_particle_tex = NULL;
        free(ent_particle_sprite);
        ent_particle_sprite = NULL;
        particle_created = false;
    }
}
Example #2
0
void shadow_mapper_finish() {
  
  texture_delete(texture_ptr);
  
  glDeleteFramebuffers(1, &fbo);
  
  glDeleteRenderbuffers(1, &depth_buffer);
  glDeleteTextures(1,&depth_texture);
  
}