Example #1
0
/*************************************************************************
	Unload all data, leaving Imageset in a clean (but unusable) state
*************************************************************************/
void Imageset::unload(void)
{
	undefineAllImages();

	// cleanup texture
	System::getSingleton().getRenderer()->destroyTexture(*d_texture);
	d_texture = 0;
}
Example #2
0
/*************************************************************************
	Unload all data, leaving Imageset in a clean (but unusable) state
*************************************************************************/
void Imageset::unload(void)
{
	undefineAllImages();

	// cleanup texture
    // MTA destroys textures manually
    if ( !d_bDestroyTextureManagedExternally )
    	System::getSingleton().getRenderer()->destroyTexture(d_texture);
	d_texture = NULL;
}