/************************************************************************* Unload all data, leaving Imageset in a clean (but unusable) state *************************************************************************/ void Imageset::unload(void) { undefineAllImages(); // cleanup texture System::getSingleton().getRenderer()->destroyTexture(*d_texture); d_texture = 0; }
/************************************************************************* Unload all data, leaving Imageset in a clean (but unusable) state *************************************************************************/ void Imageset::unload(void) { undefineAllImages(); // cleanup texture // MTA destroys textures manually if ( !d_bDestroyTextureManagedExternally ) System::getSingleton().getRenderer()->destroyTexture(d_texture); d_texture = NULL; }