//------------------------------------------ void Enemy::update(float time) { updateAnimation(time); if(m_State==ES_NORMAL) { updateNormal(time); //updateOrientation(); }else if(m_State==ES_DODGE) { updateDodge(time); }else if(m_State==ES_DEATH) { updateDeath(time); }else if(m_State==ES_SWALLOWBALL) { updateSwallowBall(time); }else if(m_State==ES_SMOKE) { updateSmoke(time); } return ; }
void Stats::updateFinalStats() { updateHealth(); updateMana(); updateAttack(); updateMagicAttack(); updateDefense(); updateMagicDefense(); updateDodge(); updateHit(); }