// virtual void LLFloaterObjectWeights::onOpen() { const LLRect& tools_rect = gFloaterTools->getRect(); setOrigin(tools_rect.mRight, tools_rect.mTop - getRect().getHeight()); refresh(); updateLandImpacts(LLViewerParcelMgr::getInstance()->getFloatingParcelSelection()->getParcel()); }
// virtual void LLFloaterObjectWeights::onOpen(const LLSD& key) { refresh(); updateLandImpacts(LLViewerParcelMgr::getInstance()->getFloatingParcelSelection()->getParcel()); }