// virtual
void LLFloaterObjectWeights::onOpen()
{
	const LLRect& tools_rect = gFloaterTools->getRect();
	setOrigin(tools_rect.mRight, tools_rect.mTop - getRect().getHeight());
	refresh();
	updateLandImpacts(LLViewerParcelMgr::getInstance()->getFloatingParcelSelection()->getParcel());
}
// virtual
void LLFloaterObjectWeights::onOpen(const LLSD& key)
{
	refresh();
	updateLandImpacts(LLViewerParcelMgr::getInstance()->getFloatingParcelSelection()->getParcel());
}