BOOL LLDrawable::updateMove()
{
	if (isDead())
	{
		llwarns << "Update move on dead drawable!" << llendl;
		return TRUE;
	}
	
	if (mVObjp.isNull())
	{
		return FALSE;
	}
	
	makeActive();
	
	BOOL done;

	if (isState(MOVE_UNDAMPED))
	{
		done = updateMoveUndamped();
	}
	else
	{
		done = updateMoveDamped();
	}
	return done;
}
Example #2
0
BOOL LLDrawable::updateMove()
{
	if (isDead())
	{
		LL_WARNS() << "Update move on dead drawable!" << LL_ENDL;
		return TRUE;
	}
	
	if (mVObjp.isNull())
	{
		return FALSE;
	}
	
	makeActive();

	return isState(MOVE_UNDAMPED) ? updateMoveUndamped() : updateMoveDamped();
}