BOOL LLDrawable::updateMove() { if (isDead()) { llwarns << "Update move on dead drawable!" << llendl; return TRUE; } if (mVObjp.isNull()) { return FALSE; } makeActive(); BOOL done; if (isState(MOVE_UNDAMPED)) { done = updateMoveUndamped(); } else { done = updateMoveDamped(); } return done; }
BOOL LLDrawable::updateMove() { if (isDead()) { LL_WARNS() << "Update move on dead drawable!" << LL_ENDL; return TRUE; } if (mVObjp.isNull()) { return FALSE; } makeActive(); return isState(MOVE_UNDAMPED) ? updateMoveUndamped() : updateMoveDamped(); }