Example #1
0
 void SoundManager::update(float duration)
 {
     if(!mOutput->isInitialized())
         return;
     updateSounds(duration);
     updateRegionSound(duration);
 }
Example #2
0
    void SoundManager::update(float duration)
    {
        if(!mOutput->isInitialized())
            return;

        if (MWBase::Environment::get().getStateManager()->getState()!=
            MWBase::StateManager::State_NoGame)
        {
            updateSounds(duration);
            updateRegionSound(duration);
        }
    }