void SoundManager::update(float duration) { if(!mOutput->isInitialized()) return; updateSounds(duration); updateRegionSound(duration); }
void SoundManager::update(float duration) { if(!mOutput->isInitialized()) return; if (MWBase::Environment::get().getStateManager()->getState()!= MWBase::StateManager::State_NoGame) { updateSounds(duration); updateRegionSound(duration); } }