/** * Realize the VisActor. This also calls the plugin init function. * * @param actor Pointer to a VisActor that needs to be realized. * * @return VISUAL_OK on succes, -VISUAL_ERROR_ACTOR_NULL, -VISUAL_ERROR_PLUGIN_NULL or * error values returned by visual_plugin_realize () on failure. * */ int visual_actor_realize (VisActor *actor) { visual_log_return_val_if_fail (actor != NULL, -VISUAL_ERROR_ACTOR_NULL); visual_log_return_val_if_fail (actor->plugin != NULL, -VISUAL_ERROR_PLUGIN_NULL); return visual_plugin_realize (actor->plugin); }
int visual_morph_realize (VisMorph *morph) { visual_return_val_if_fail (morph != NULL, -VISUAL_ERROR_MORPH_NULL); visual_return_val_if_fail (morph->plugin != NULL, -VISUAL_ERROR_PLUGIN_NULL); return visual_plugin_realize (morph->plugin); }
/** * Realize the VisTransform. This also calls the plugin init function. * * @param transform Pointer to a VisTransform that needs to be realized. * * @return VISUAL_OK on succes, -VISUAL_ERROR_TRANSFORM_NULL, -VISUAL_ERROR_PLUGIN_NULL or * error values returned by visual_plugin_realize () on failure. * */ int visual_transform_realize (VisTransform *transform) { visual_log_return_val_if_fail (transform != NULL, -VISUAL_ERROR_TRANSFORM_NULL); visual_log_return_val_if_fail (transform->plugin != NULL, -VISUAL_ERROR_PLUGIN_NULL); return visual_plugin_realize (transform->plugin); }
bool Morph::realize () { return visual_plugin_realize (m_impl->plugin); }
bool Actor::realize () { return visual_plugin_realize (m_impl->plugin); }