TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent ) : QSystemTrayIcon( parent ) , m_currentAnimationFrame( 0 ) , m_showWindowAction( 0 ) { QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" ); setIcon( icon ); refreshToolTip(); m_contextMenu = new QMenu(); setContextMenu( m_contextMenu ); ActionCollection *ac = ActionCollection::instance(); m_contextMenu->addAction( ac->getAction( "playPause" ) ); m_contextMenu->addAction( ac->getAction( "stop" ) ); m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "previousTrack" ) ); m_contextMenu->addAction( ac->getAction( "nextTrack" ) ); m_contextMenu->addSeparator(); m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) ); #ifdef Q_WS_MAC // On mac you can close the windows while leaving the app open. We then need a way to show the main window again m_contextMenu->addSeparator(); m_showWindowAction = m_contextMenu->addAction( tr( "Hide Tomahawk Window" ) ); m_showWindowAction->setData( true ); connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) ); #endif m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "quit" ) ); connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) ); connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( enablePause() ) ); connect( AudioEngine::instance(), SIGNAL( resumed() ), this, SLOT( enablePause() ) ); connect( AudioEngine::instance(), SIGNAL( stopped() ), this, SLOT( enablePlay() ) ); connect( AudioEngine::instance(), SIGNAL( paused() ), this, SLOT( enablePlay() ) ); connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) ); connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) ); show(); }
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent ) : QSystemTrayIcon( parent ) , m_currentAnimationFrame( 0 ) , m_showWindowAction( 0 ) , m_stopContinueAfterTrackAction( 0 ) , m_loveTrackAction( 0 ) { #ifdef Q_OS_MAC QIcon icon( RESPATH "icons/tomahawk-grayscale-icon-128x128.png" ); #else QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" ); #endif setIcon( icon ); refreshToolTip(); m_contextMenu = new QMenu(); m_contextMenu->setFont( TomahawkUtils::systemFont() ); setContextMenu( m_contextMenu ); m_loveTrackAction = new QAction( this ); m_stopContinueAfterTrackAction = new QAction( this ); ActionCollection *ac = ActionCollection::instance(); m_contextMenu->addAction( ac->getAction( "playPause" ) ); m_contextMenu->addAction( ac->getAction( "stop" ) ); m_contextMenu->addSeparator(); m_contextMenu->addAction( m_loveTrackAction ); m_contextMenu->addAction( m_stopContinueAfterTrackAction ); m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "previousTrack" ) ); m_contextMenu->addAction( ac->getAction( "nextTrack" ) ); /* m_contextMenu->addSeparator(); m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) ); */ #ifdef Q_OS_MAC // On mac you can close the windows while leaving the app open. We then need a way to show the main window again m_contextMenu->addSeparator(); m_showWindowAction = m_contextMenu->addAction( tr( "Hide %applicationName Window" ) ); m_showWindowAction->setData( true ); connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) ); connect( m_contextMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) ); #endif m_contextMenu->addSeparator(); m_contextMenu->addAction( ac->getAction( "quit" ) ); connect( m_loveTrackAction, SIGNAL( triggered() ), SLOT( loveTrackTriggered() ) ); connect( m_stopContinueAfterTrackAction, SIGNAL( triggered() ), SLOT( stopContinueAfterTrackActionTriggered() ) ); connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) ); connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) ); connect( AudioEngine::instance(), SIGNAL( resumed() ), SLOT( onResume() ) ); connect( AudioEngine::instance(), SIGNAL( stopped() ), SLOT( onStop() ) ); connect( AudioEngine::instance(), SIGNAL( paused() ), SLOT( onPause() ) ); connect( AudioEngine::instance(), SIGNAL( stopAfterTrackChanged() ), SLOT( onStopContinueAfterTrackChanged() ) ); connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) ); connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) ); onStop(); show(); }