Exemple #1
0
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
    : QSystemTrayIcon( parent )
    , m_currentAnimationFrame( 0 )
    , m_showWindowAction( 0 )
{
    QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" );
    setIcon( icon );

    refreshToolTip();

    m_contextMenu = new QMenu();
    setContextMenu( m_contextMenu );

    ActionCollection *ac = ActionCollection::instance();
    m_contextMenu->addAction( ac->getAction( "playPause" ) );
    m_contextMenu->addAction( ac->getAction( "stop" ) );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "previousTrack" ) );
    m_contextMenu->addAction( ac->getAction( "nextTrack" ) );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) );

#ifdef Q_WS_MAC
    // On mac you can close the windows while leaving the app open. We then need a way to show the main window again
    m_contextMenu->addSeparator();
    m_showWindowAction = m_contextMenu->addAction( tr( "Hide Tomahawk Window" ) );
    m_showWindowAction->setData( true );
    connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) );
#endif

    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "quit" ) );

    connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
    connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( enablePause() ) );
    connect( AudioEngine::instance(), SIGNAL( resumed() ), this, SLOT( enablePause() ) );
    connect( AudioEngine::instance(), SIGNAL( stopped() ), this, SLOT( enablePlay() ) );
    connect( AudioEngine::instance(), SIGNAL( paused() ),  this, SLOT( enablePlay() ) );

    connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
    connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );

    show();
}
Exemple #2
0
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
    : QSystemTrayIcon( parent )
    , m_currentAnimationFrame( 0 )
    , m_showWindowAction( 0 )
    , m_stopContinueAfterTrackAction( 0 )
    , m_loveTrackAction( 0 )
{
#ifdef Q_OS_MAC
    QIcon icon( RESPATH "icons/tomahawk-grayscale-icon-128x128.png" );
#else
    QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" );
#endif

    setIcon( icon );

    refreshToolTip();

    m_contextMenu = new QMenu();
    m_contextMenu->setFont( TomahawkUtils::systemFont() );
    setContextMenu( m_contextMenu );

    m_loveTrackAction = new QAction( this );
    m_stopContinueAfterTrackAction = new QAction( this );

    ActionCollection *ac = ActionCollection::instance();
    m_contextMenu->addAction( ac->getAction( "playPause" ) );
    m_contextMenu->addAction( ac->getAction( "stop" ) );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( m_loveTrackAction );
    m_contextMenu->addAction( m_stopContinueAfterTrackAction );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "previousTrack" ) );
    m_contextMenu->addAction( ac->getAction( "nextTrack" ) );
    /*
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) );
    */

#ifdef Q_OS_MAC
    // On mac you can close the windows while leaving the app open. We then need a way to show the main window again
    m_contextMenu->addSeparator();
    m_showWindowAction = m_contextMenu->addAction( tr( "Hide %applicationName Window" ) );
    m_showWindowAction->setData( true );
    connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) );

    connect( m_contextMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) );
#endif

    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "quit" ) );

    connect( m_loveTrackAction, SIGNAL( triggered() ), SLOT( loveTrackTriggered() ) );
    connect( m_stopContinueAfterTrackAction, SIGNAL( triggered() ), SLOT( stopContinueAfterTrackActionTriggered() ) );

    connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
    connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) );
    connect( AudioEngine::instance(), SIGNAL( resumed() ), SLOT( onResume() ) );
    connect( AudioEngine::instance(), SIGNAL( stopped() ), SLOT( onStop() ) );
    connect( AudioEngine::instance(), SIGNAL( paused() ),  SLOT( onPause() ) );
    connect( AudioEngine::instance(), SIGNAL( stopAfterTrackChanged() ), SLOT( onStopContinueAfterTrackChanged() ) );

    connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
    connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );

    onStop();
    show();
}