ActionVect FZeroSettings::getStartingActions(){
	int num_of_nops(100);
	ActionVect startingActions;
//	startingActions.reserve(num_of_xs*num_of_nops);

	// wait for intro to end
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	// press start to begin
	startingActions.push_back(JOYPAD_START);
	// select arcade
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select 1 vs cpu
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// wait for race countdown
	startingActions.insert(startingActions.end(), 5.5*num_of_nops, JOYPAD_NOOP);

	return startingActions;
}
ActionVect NBAGiveNGoSettings::getStartingActions(){
	int num_of_nops(100);
	ActionVect startingActions;
//	startingActions.reserve(num_of_xs*num_of_nops);

	// wait for intro to end
	startingActions.insert(startingActions.end(), 9*num_of_nops, JOYPAD_NOOP);
	// press start to begin
	startingActions.push_back(JOYPAD_START);
	// select arcade
	startingActions.insert(startingActions.end(), 2*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select 1 vs cpu
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	// select team
	startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP);
	startingActions.push_back(JOYPAD_START);
	startingActions.insert(startingActions.end(), 15.1*num_of_nops, JOYPAD_NOOP);

	return startingActions;
}
ActionVect Pong2Player025Settings::getStartingActions() {

    ActionVect startingActions;
    startingActions.push_back(SELECT);
    startingActions.push_back(PLAYER_A_NOOP);
    startingActions.push_back(SELECT);
    startingActions.push_back(PLAYER_A_NOOP);
    startingActions.push_back(SELECT);
    startingActions.push_back(RESET);
    return startingActions;

}
Example #4
0
ActionVect ElevatorActionSettings::getStartingActions() {
    ActionVect startingActions;
    for (int i=0; i<16; i++)
        startingActions.push_back(PLAYER_A_FIRE);
    return startingActions;
}
Example #5
0
ActionVect JourneyEscapeSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(PLAYER_A_FIRE);
    return startingActions;
}
Example #6
0
ActionVect AirRaidSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(PLAYER_A_FIRE);
    return startingActions;
}
ActionVect SirLancelotSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(RESET);
    startingActions.push_back(PLAYER_A_LEFT);
    return startingActions;
}
Example #8
0
ActionVect YarsRevengeSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(PLAYER_A_FIRE);
    return startingActions;
}
Example #9
0
ActionVect BeamRiderSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(PLAYER_A_RIGHT);
    return startingActions;
}
Example #10
0
ActionVect PrivateEyeSettings::getStartingActions() {
    ActionVect startingActions;
    startingActions.push_back(PLAYER_A_UP);
    return startingActions;
}