ActionVect FZeroSettings::getStartingActions(){ int num_of_nops(100); ActionVect startingActions; // startingActions.reserve(num_of_xs*num_of_nops); // wait for intro to end startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP); // press start to begin startingActions.push_back(JOYPAD_START); // select arcade startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select 1 vs cpu startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select team startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select team startingActions.insert(startingActions.end(), num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // wait for race countdown startingActions.insert(startingActions.end(), 5.5*num_of_nops, JOYPAD_NOOP); return startingActions; }
ActionVect NBAGiveNGoSettings::getStartingActions(){ int num_of_nops(100); ActionVect startingActions; // startingActions.reserve(num_of_xs*num_of_nops); // wait for intro to end startingActions.insert(startingActions.end(), 9*num_of_nops, JOYPAD_NOOP); // press start to begin startingActions.push_back(JOYPAD_START); // select arcade startingActions.insert(startingActions.end(), 2*num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select 1 vs cpu startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select team startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); // select team startingActions.insert(startingActions.end(), 1.5*num_of_nops, JOYPAD_NOOP); startingActions.push_back(JOYPAD_START); startingActions.insert(startingActions.end(), 15.1*num_of_nops, JOYPAD_NOOP); return startingActions; }
ActionVect Pong2Player025Settings::getStartingActions() { ActionVect startingActions; startingActions.push_back(SELECT); startingActions.push_back(PLAYER_A_NOOP); startingActions.push_back(SELECT); startingActions.push_back(PLAYER_A_NOOP); startingActions.push_back(SELECT); startingActions.push_back(RESET); return startingActions; }
ActionVect ElevatorActionSettings::getStartingActions() { ActionVect startingActions; for (int i=0; i<16; i++) startingActions.push_back(PLAYER_A_FIRE); return startingActions; }
ActionVect JourneyEscapeSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(PLAYER_A_FIRE); return startingActions; }
ActionVect AirRaidSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(PLAYER_A_FIRE); return startingActions; }
ActionVect SirLancelotSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(RESET); startingActions.push_back(PLAYER_A_LEFT); return startingActions; }
ActionVect YarsRevengeSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(PLAYER_A_FIRE); return startingActions; }
ActionVect BeamRiderSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(PLAYER_A_RIGHT); return startingActions; }
ActionVect PrivateEyeSettings::getStartingActions() { ActionVect startingActions; startingActions.push_back(PLAYER_A_UP); return startingActions; }