Example #1
0
void MainWindow::startActivityLike(QSharedPointer<Activity> activity)
{
  Activity *newActivity = Activity::startLike(activity.data());
  if (newActivity != NULL) {
    stopCurrentActivities();
    newActivity->save();

    QSharedPointer<Activity> ptr = m_recordManager->addRecord(newActivity);
    emit activityCreated(ptr);
    refreshCompleterModels();
  }
}
Example #2
0
void Scene::renameBadge(wstring old_badge_name, wstring new_badge_name)
{
    if(m_badge.m_name == old_badge_name)
    {
        m_badge.m_name = new_badge_name;

        // Save the badge name to the pieces of all Activity objects used in the scene
        for(size_t i = 0; i < m_activities.size(); ++i)
        {
            if(m_activities[i].first != GameType::NONE)
            {
                QString qActFileName = QString::fromStdString(m_activities[i].second);
                string actFileName = qActFileName.toStdString();
                cout << "Saving data for the Activity " << actFileName << endl;
                Activity *saveAct = new Activity(actFileName, NULL);
                saveAct->load();
                saveAct->m_badge_piece.m_badge_name = new_badge_name;
                saveAct->save();
            }
        }
    }
}
Example #3
0
void MainWindow::startActivity()
{
  Activity *activity = new Activity();
  activity->setNameWithProject(m_ui.leActivity->text());
  activity->setTagNames(m_ui.leTags->text());
  activity->setStartedAt(QDateTime::currentDateTime());
  activity->setRunning(true);

  if (activity->isValid()) {
    m_ui.leActivity->clear();
    m_ui.leTags->clear();
    stopCurrentActivities();
    activity->save();

    QSharedPointer<Activity> ptr = m_recordManager->addRecord(activity);
    emit activityCreated(ptr);
    refreshCompleterModels();
  }
  else {
    activity->deleteLater();
  }
}