Example #1
0
AREXPORT void ArNetServer::close(void)
{
  std::list<ArSocket *>::iterator it;
  ArSocket *socket;
  
  if (!myOpened)
    return;
  myWantToClose = false;
  ArLog::log(ArLog::Normal, "ArNetServer shutting down server.");
  sendToAllClients("Shutting down server");
  for (it = myConnectingConns.begin(); it != myConnectingConns.end(); ++it)
  {
    (*it)->writeString("Shutting down server");
  }
  myOpened = false;

  while ((it = myConnectingConns.begin())!= myConnectingConns.end())
  {
    socket = (*it);
    myConnectingConns.pop_front();
    socket->close();
    delete socket;
  }
  while ((it = myConns.begin()) != myConns.end())
  {
    socket = (*it);
    myConns.pop_front();
    socket->close();
    delete socket;
  }
  myServerSocket.close();
}
void clientCloseCallback(ArServerClient * serverClient)
{
	clientSock.close();
	serverSock.close();
	ss.runAsync();
	cout << "client is closed, callback is done!" <<endl;
}
Example #3
0
AREXPORT void ArNetServer::runOnce(void)
{

  ArSocket acceptingSocket;
  ArSocket *socket;
  char *str;
  std::list<ArSocket *> removeList;
  std::list<ArSocket *>::iterator it;
  ArArgumentBuilder *args = NULL;
  std::string command;

  if (!myOpened)
  {
    return;
  }

  lock();
  // get any new sockets that want to connect
  while (myServerSocket.accept(&acceptingSocket) && acceptingSocket.getFD() >= 0)
  {
    acceptingSocket.setNonBlock();
    // see if we want more sockets
    if (!myMultipleClients && (myConns.size() > 0 ||
			       myConnectingConns.size() > 0))
    {
      // we didn't want it, so politely tell it to go away
      acceptingSocket.writeString("Conn refused.");
      acceptingSocket.writeString(
	      "Only client allowed and it is already connected.");
      acceptingSocket.close();
      ArLog::log(ArLog::Terse, "ArNetServer not taking multiple clients and another client tried to connect from %s.", acceptingSocket.getIPString());
    }
    else 
    {
      // we want the client so we put it in our list of connecting
      // sockets, which means that it is waiting to give its password
      socket = new ArSocket;
      socket->setLogWriteStrings(myLoggingDataSent);
      socket->transfer(&acceptingSocket);
      socket->writeString("Enter password:"******"Client connecting from %s.",
		 socket->getIPString());
    }
  }

  // now we read in data from our connecting sockets and see if
  // they've given us the password
  for (it = myConnectingConns.begin(); it != myConnectingConns.end(); ++it)
  {
    socket = (*it);
    // read in what the client has to say
    if ((str = socket->readString()) != NULL)
    {
      if (str[0] == '\0')
	continue;
      // now see if the word matchs the password
      if (myPassword == str)
      {
	ArLog::log(ArLog::Normal, 
		   "Client from %s gave password and connected.",
		   socket->getIPString());
	myConns.push_front(socket);
	removeList.push_front(socket);
	internalGreeting(socket);
      }
      else
      {
	socket->close();
	myDeleteList.push_front(socket);
	ArLog::log(ArLog::Terse, 
		   "Client from %s gave wrong password and is being disconnected.", 
		   socket->getIPString());
      }
    }
    // if we couldn't read a string it means we lost a connection
    else
    {
      ArLog::log(ArLog::Normal, 
		 "Connection to %s lost.", socket->getIPString());
      socket->close();
      myDeleteList.push_front(socket);
    }
  }
  // now we clear out the ones we want to remove from our connecting
  // clients list
  while ((it = removeList.begin()) != removeList.end())
  {
    socket = (*it);
    myConnectingConns.remove(socket);
    removeList.pop_front();
  }


  // now we read in data from our connecting sockets and see if
  // they've given us the password
  for (it = myConns.begin(); it != myConns.end() && myOpened; ++it)
  {
    socket = (*it);
    // read in what the client has to say
    while ((str = socket->readString()) != NULL)
    {
      // if this is null then there wasn't anything said
      if (str[0] == '\0')
	break;
      // make sure we read something
      // set up the arguments and then call the function for the
      // argument
      args = new ArArgumentBuilder;
      args->addPlain(str);
      //args->log();
      parseCommandOnSocket(args, socket);
      delete args;
      args = NULL;
    }
    // if str was NULL we lost connection
    if (str == NULL)
    {
      ArLog::log(ArLog::Normal, 
		 "Connection to %s lost.", socket->getIPString());
      socket->close();
      myDeleteList.push_front(socket);
    }
  }

  // now we delete the ones we want to delete (we could do this above
  // but then it wouldn't be symetrical with above)
  while ((it = myDeleteList.begin()) != myDeleteList.end())
  {
    socket = (*it);
    myConnectingConns.remove(socket);
    myConns.remove(socket);
    socket->close();
    delete socket;
    myDeleteList.pop_front();
  }

  if (myWantToClose)
  {
    close();
  }
  unlock();
}
	void* runThread(void*)  
	{
		size_t strSize;


		// The socket objects: one for accepting new client connections,
		// and another for communicating with a client after it connects.
		

		// Open the server socket
		if (serverSock.open(VIDEO_PORT, ArSocket::TCP))
			ArLog::log(ArLog::Normal, " Opened the server port %d.", VIDEO_PORT);
		else
			ArLog::log(ArLog::Normal, " Failed to open the server port: %s.", serverSock.getErrorStr().c_str());

		
		

		if (serverSock.accept(&clientSock))
			ArLog::log(ArLog::Normal, " Client has connected.");
		else
			ArLog::log(ArLog::Terse, " Error in accepting a connection from the client: %s.", serverSock.getErrorStr().c_str());
		
		//.setCloseCallback(new ArGlobalFunctor1<ArNetPacket*>(&clientCloseCallback));
		//serverSock.setCloseCallback(new ArGlobalFunctor1<ArNetPacket*>(&clientCloseCallback));
		while(1)
		{

			//int clinetSocketStatus = serverSock.accept(&clientSock); // MODIFIED By Yang, Try to accept new client.
			//
			//if (clinetSocketStatus > 0){

			//	char buf[1024] = {0};
			//	int recievedInt = clientSock.read(buf, 1024, 0);
			//	cout << recievedInt << endl;

			//	while(true)
			//	{
					/* send the grayscaled frame, thread safe */
					mutex_video.lock();
		
					if (is_data_ready) 
					{
						int grayImgSize=gray_img.rows*gray_img.cols;
						//cout <<" Sending image to the client.grayImgSize= " << grayImgSize;
						if ((strSize = clientSock.write(gray_img.data, grayImgSize))==grayImgSize )
							;//ArLog::log(ArLog::Normal, " Sent image to the client.grayImgSize= %d", grayImgSize);
						// 				else
						// 					ArLog::log(ArLog::Normal, " Error in sending hello string to the client.");

						//ArLog::log(ArLog::Normal, " String Size: \"%d\"", strSize);

						is_data_ready = 0;
					}
					mutex_video.unlock();

					//if(!clientSock.isOpen())
					//{
					//	clientSock.close();
					//	ArLog::log(ArLog::Normal, " Socket to client closed.");
					//	if (serverSock.accept(&clientSock))
					//		ArLog::log(ArLog::Normal, " Client has connected.");
					//	else
					//		ArLog::log(ArLog::Terse, " Error in accepting a connection from the client: %s.", serverSock.getErrorStr().c_str());
					//}
				}
			//}
			
		//}
		// Now lets close the connection to the client
		clientSock.close();
		ArLog::log(ArLog::Normal, " Socket to client closed.");
		// And lets close the server port
		//serverSock.close();
		//ArLog::log(ArLog::Normal, " Server socket closed.");

		// Uninitialize Aria and exit the program
		//Aria::exit(0);

	} //end of runThread
int main()
{
  // The string to send to the server. 
  const char *strToSend="Hello Server";
  // The buffer in which to recieve the hello from the server
  char buff[100];
  // The size of the string the server sent
  size_t strSize;

  // The socket object
  ArSocket sock;

  // Initialize Aria.  It is especially important to do
  // this on Windows, because it will initialize Window's
  // sockets system. 
  Aria::init();

  // Connect to the server
  ArLog::log(ArLog::Normal, "socketClientExample: Connecting to localhost TCP port 7777...");
  if (sock.connect("localhost", 7777, ArSocket::TCP))
    ArLog::log(ArLog::Normal, "socketClientExample: Connected to server at localhost TCP port 7777.");
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error connecting to server at localhost TCP port 7777: %s", sock.getErrorStr().c_str());
    return(-1);
  }

  // Read data from the socket. read() will block until
  // data is received. 
  strSize=sock.read(buff, sizeof(buff));

  // If the amount read is 0 or less, its an error condition.
  if (strSize > 0)
  {
    buff[strSize]='\0'; // Terminate the string with a NULL character:
    ArLog::log(ArLog::Normal, "socketClientExample: Server said: \"%s\"", buff);
  }
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error in waiting/reading from the server.");
    Aria::exit(-1);
    return(-1);
  }

  // Send the string 'Hello Server' to the server. write() should
  // return the same number of bytes that we told it to write. Otherwise,
  // its an error condition.
  if (sock.write(strToSend, strlen(strToSend)) == strlen(strToSend))
    ArLog::log(ArLog::Normal, "socketClientExample: Said hello to the server.");
  else
  {
    ArLog::log(ArLog::Terse, "socketClientExample: Error sending hello string to the server.");
    Aria::exit(-1);
    return(-1);
  }

  // Now close the connection to the server
  sock.close();
  ArLog::log(ArLog::Normal, "socketClientExample: Socket to server closed.");

  // Uninitialize Aria and exit
  Aria::exit(0);
  return(0);
}
void* RobotVideo::runThread(void* arg)
{

	cvNamedWindow("Robot", CV_WINDOW_AUTOSIZE);
	moveWindow("Robot", 0, 0);
	// The buffer in which to receive the hello from the server
	//unsigned char buff[12];
	unsigned char imgBuff[480*640];

	//Mat imgRecieve(480,640,CV_8UC1);
	// The size of the string the server sent
	size_t strSize;

	// The socket object
	ArSocket sock;
	unsigned char *ptr;
	// Initialize Aria.  It is especially important to do
	// this on Windows, because it will initialize Window's
	// sockets system. 
	// Aria::init();

	// Connect to the server
	//ArLog::log(ArLog::Normal, "socketClientExample: Connecting to localhost TCP port 7777...");

	if (sock.connect(server_ip, ROBOT_VIDEO_PORT, ArSocket::TCP))
		ArLog::log(ArLog::Normal, "Connected to server at %s TCP port 11000.", server_ip);
	else
	{
		ArLog::log(ArLog::Terse, "Error connecting to server at  %s  TCP port 11000: %s",server_ip, sock.getErrorStr().c_str());
		//return(-1);
	}

	//---------------------------VideoWriter---------------------------------------


	robotVideo.open("robot.avi"  , CV_FOURCC('M','J','P','G') /* CV_FOURCC('P','I','M','1') */, 20/*inputVideo.get(CV_CAP_PROP_FPS)*/,Size(640, 480), false);

	if (!robotVideo.isOpened())
	{
		cout  << "Could not open the output video for write: " /*<< source*/ << endl;
	}


	while(1)
	{
		ptr = &imgBuff[0];
		strSize = 0;
		while (strSize < 640 * 480)
		{
			//ArLog::log(ArLog::Normal, "socketClientExample: String Size: \"%d\"", strSize);
			strSize += sock.read(ptr, 2);
			ptr += 2;
		}

		ptr=robot_img.datastart;
		//ArLog::log(ArLog::Normal, "socketClientExample: String Size: \"%d\"", strSize);

		mutex_robotVideo.lock();
		for (int i = 0,k = 0; i < robot_img.rows*robot_img.cols; i++) 
		{
			*(ptr++) = imgBuff[k++];
		}


		imshow("Robot", robot_img);
		robotVideo << robot_img;


		mutex_robotVideo.unlock();
		waitKey(1);/*0)==27) break;*/
	}
	sock.close();
	//outputVideo.release();
	// Now close the connection to the server

	ArLog::log(ArLog::Normal, "Socket to server closed.");
	destroyWindow("Robot");
	// Uninitialize Aria and exit
	//Aria::exit(0);
	return NULL;
}