Example #1
0
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{

	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo* inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = static_cast<uint8>(team->m_type);

	if((team = _player->m_arenaTeams[slot]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if((inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL)
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
Example #2
0
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	team = _player->m_arenaTeams[team->m_type];
	if( team == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) )
	{
		SystemMessage("You cannot leave team while inside arena.");
		return;
	}

	if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
Example #3
0
void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN

	ArenaTeam* team;

	if(_player->m_arenateaminviteguid == 0)
	{
		SystemMessage("You have not been invited into another arena team.");
		return;
	}

	team = objmgr.GetArenaTeamById(_player->m_arenateaminviteguid);
	_player->m_arenateaminviteguid = 0;
	if(team == 0)
	{
		SystemMessage("That arena team no longer exists.");
		return;
	}

	if(team->m_memberCount >= team->m_slots)
	{
		SystemMessage("That team is now full.");
		return;
	}

	if(_player->m_arenaTeams[team->m_type] != NULL)		/* shouldn't happen */
	{
		SystemMessage("You have already been in an arena team of that size.");
		return;
	}

	if(team->AddMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s joined the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
	}
	else
	{
		SendNotification("Internal error.");
	}
}
Example #4
0
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if((team = _player->m_arenaTeams[team->m_type]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
Example #5
0
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo * inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = team->m_type;

	if( (team = _player->m_arenaTeams[slot]) == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( inf->m_loggedInPlayer && inf->m_loggedInPlayer->m_bg && IS_ARENA( inf->m_loggedInPlayer->m_bg->GetType() ) )
	{
		SystemMessage("The player is playing an active match.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}