#include#include #include wxString filename = "my_audio_file.wav"; wxFileName::NormalizePath(filename); AudacityProject project; project.OpenFile(filename);
#includeThis example demonstrates how to use AudacityEffects to apply an effect to an audio track. The `Create()` method is used to instantiate a new effect object, and the `Init()` method is called to initialize the effect with the track's data. The `ProcessBlock()` method is then used to apply the effect to the track's audio data. Finally, `ModifyState()` is called to mark the project as modified. Package Library: wxWidgets, PortAudio, FFmpeg.#include AudacityProject* project = GetActiveProject(); auto track = project->GetTracks()->at(0); std::unique_ptr effect = Effect::Create(chainOfSomeEffectId); effect->Init(track->WaveTrack(), 44100.0, track->GetStartTime(), track->GetEndTime()); effect->ProcessBlock(wavetrack->mData.data(), wavetrack->mLen); project->ModifyState(true);