void ToolsToolBar::OnTool(wxCommandEvent & evt)
{
   mCurrentTool = evt.GetId() - firstTool;
   for (int i = 0; i < numTools; i++)
      if (i == mCurrentTool)
         mTool[i]->PushDown();
      else
         mTool[i]->PopUp();

#ifdef EXPERIMENTAL_SCRUBBING_BASIC
   if (0 != mCurrentTool) {
      AudacityProject *p = GetActiveProject();
      if (p) {
         TrackPanel *tp = p->GetTrackPanel();
         if (tp) {
            tp->StopScrubbing();
         }
      }
   }
#endif

   RedrawAllProjects();

   gPrefs->Write(wxT("/GUI/ToolBars/Tools/MultiToolActive"),
                 IsDown(multiTool));
   gPrefs->Flush();
}
/// Sets the currently active tool
/// @param tool - The index of the tool to be used.
/// @param show - should we update the button display?
void ToolsToolBar::SetCurrentTool(int tool, bool show)
{
   //In multi-mode the current tool is shown by the
   //cursor icon.  The buttons are not updated.

#ifdef EXPERIMENTAL_SCRUBBING_BASIC
   if (tool != selectTool) {
      AudacityProject *p = GetActiveProject();
      if (p) {
         TrackPanel *tp = p->GetTrackPanel();
         if (tp) {
            tp->StopScrubbing();
         }
      }
   }
#endif

   bool leavingMulticlipMode =
      IsDown(multiTool) && show && tool != multiTool;

   if (leavingMulticlipMode)
      mTool[multiTool]->PopUp();

   if (tool != mCurrentTool || leavingMulticlipMode) {
      if (show)
         mTool[mCurrentTool]->PopUp();
      mCurrentTool=tool;
      if (show)
         mTool[mCurrentTool]->PushDown();
   }
   //JKC: ANSWER-ME: Why is this RedrawAllProjects() line required?
   //msmeyer: I think it isn't, we leave it out for 1.3.1 (beta), and
   // we'll see if anyone complains.
   // RedrawAllProjects();

   //msmeyer: But we instruct the projects to handle the cursor shape again
   if (show)
   {
      RefreshCursorForAllProjects();

      gPrefs->Write(wxT("/GUI/ToolBars/Tools/MultiToolActive"),
                    IsDown(multiTool));
      gPrefs->Flush();
   }
}
Example #3
0
void DeviceToolBar::EnableDisableButtons()
{
   if (gAudioIO) {
      // we allow changes when monitoring, but not when recording
      bool audioStreamActive = gAudioIO->IsStreamActive() && !gAudioIO->IsMonitoring();

      // Here we should relinquish focus
      if (audioStreamActive) {
         wxWindow *focus = wxWindow::FindFocus();
         if (focus == mHost || focus == mInput || focus == mOutput || focus == mInputChannels) {
            AudacityProject *activeProject = GetActiveProject();
            if (activeProject) {
               activeProject->GetTrackPanel()->SetFocus();
            }
         }
      }

      mHost->Enable(!audioStreamActive);
      mInput->Enable(!audioStreamActive);
      mOutput->Enable(!audioStreamActive);
      mInputChannels->Enable(!audioStreamActive);
   }
}