Example #1
0
/*
 * Make inside state picture.
 */
BPicture*
HToolbarButton::MakeInsidePicture(BBitmap *in)
{
	HToolbar *toolbar = cast_as(Parent(),HToolbar);
	BRect buttonRect = toolbar->ButtonRect();
	BView *view = new BView(BRect(0,0,buttonRect.Width(),buttonRect.Height())
							,"offview",0,0);
	BBitmap *bitmap = new BBitmap(view->Bounds(), in->ColorSpace(), true);
	BPicture *pict;
	bitmap->AddChild(view);
	bitmap->Lock();
	view->SetDrawingMode(B_OP_ALPHA); 
	view->SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
	view->BeginPicture(new BPicture); 
	
	DrawBitmap(view,in);
	DrawString(view,fName.String());
	
	//view->SetHighColor(White);
	//view->FillRect(BRect(0,0,0,22));
	//view->FillRect(BRect(0,0,22,0));
	//view->SetHighColor(BeShadow);
	//view->FillRect(BRect(21,0,21,21));
	//view->FillRect(BRect(0,21,21,21));
	BRect rect(Bounds());
	view->SetDrawingMode(B_OP_OVER); 
	rect.InsetBy(1,1);
	view->BeginLineArray(5);
	view->AddLine(rect.LeftTop(), rect.LeftBottom(),
			tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_MAX_TINT));
	view->AddLine(rect.LeftTop(), rect.RightTop(),
			tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_LIGHTEN_MAX_TINT));
	view->AddLine(rect.LeftBottom(), rect.RightBottom(),
			tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_3_TINT));
	rect.bottom--;
	view->AddLine(rect.LeftBottom(), rect.RightBottom(),
			tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_1_TINT));
	view->AddLine(rect.RightTop(), rect.RightBottom(),
			tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_3_TINT));
	view->EndLineArray();
	
	view->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_3_TINT));
	view->StrokeRect(Bounds());
	pict = view->EndPicture();
	bitmap->Unlock();
	delete bitmap;
	return pict;
}
Example #2
0
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	// We would get a negative number of steps which isn't a good idea.
	if (frame.IntegerWidth() <= 10)
		return;

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		if (viewValues->Start() >= (int32)steps - 1)
			continue;

		uint32 x = viewValues->Start() * step;

		bool first = true;

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);

		try {
			view->BeginLineArray(steps - viewValues->Start() - 1);

			BPoint prev;

			for (uint32 j = viewValues->Start(); j < steps; x += step, j++) {
				float y = _PositionForValue(source, values,
					viewValues->ValueAt(j));

				if (first) {
					first = false;
				} else
					view->AddLine(prev, BPoint(x, y), source->Color());

				prev.Set(x, y);
			}

		} catch (std::bad_alloc) {
			// Not enough memory to allocate the line array.
			// TODO we could try to draw using the slower but less memory
			// consuming solution using StrokeLine.
		}

		view->EndLineArray();
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}
void 
BTitleView::Draw(BRect /*updateRect*/, bool useOffscreen, bool updateOnly,
	const BColumnTitle *pressedColumn,
	void (*trackRectBlitter)(BView *, BRect), BRect passThru)
{
	BRect bounds(Bounds());
	BView *view;

	if (useOffscreen) {
		ASSERT(sOffscreen);
		BRect frame(bounds);
		frame.right += frame.left;
			// this is kind of messy way of avoiding being clipped by the ammount the
			// title is scrolled to the left
			// ToDo: fix this
		view = sOffscreen->BeginUsing(frame);
		view->SetOrigin(-bounds.left, 0);
		view->SetLowColor(LowColor());
		view->SetHighColor(HighColor());
		BFont font(be_plain_font);
		font.SetSize(9);
		view->SetFont(&font);
	} else
		view = this;

	if (be_control_look != NULL) {
		rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
		view->SetHighColor(tint_color(base, B_DARKEN_2_TINT));
		view->StrokeLine(bounds.LeftBottom(), bounds.RightBottom());
		bounds.bottom--;

		be_control_look->DrawButtonBackground(view, bounds, bounds, base, 0,
			BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER);
	} else {
		// fill background with light gray background
		if (!updateOnly)
			view->FillRect(bounds, B_SOLID_LOW);
	
		view->BeginLineArray(4);
		view->AddLine(bounds.LeftTop(), bounds.RightTop(), sShadowColor);
		view->AddLine(bounds.LeftBottom(), bounds.RightBottom(), sShadowColor);
		// draw lighter gray and white inset lines
		bounds.InsetBy(0, 1);
		view->AddLine(bounds.LeftBottom(), bounds.RightBottom(), sLightShadowColor);
		view->AddLine(bounds.LeftTop(), bounds.RightTop(), sShineColor);
		view->EndLineArray();
	}

	int32 count = fTitleList.CountItems();
	float minx = bounds.right;
	float maxx = bounds.left;
	for (int32 index = 0; index < count; index++) {
		BColumnTitle *title = fTitleList.ItemAt(index);
		title->Draw(view, title == pressedColumn);
		BRect titleBounds(title->Bounds());
		if (titleBounds.left < minx)
			minx = titleBounds.left;
		if (titleBounds.right > maxx)
			maxx = titleBounds.right;
	}

	if (be_control_look != NULL) {
		bounds = Bounds();
		minx--;
		view->SetHighColor(sLightShadowColor);
		view->StrokeLine(BPoint(minx, bounds.top), BPoint(minx, bounds.bottom - 1));
	} else {
		// first and last shades before and after first column
		maxx++;
		minx--;
		view->BeginLineArray(2);
		view->AddLine(BPoint(minx, bounds.top),
					  BPoint(minx, bounds.bottom), sShadowColor);
		view->AddLine(BPoint(maxx, bounds.top),
					  BPoint(maxx, bounds.bottom), sShineColor);
		view->EndLineArray();
	}

#if !(APP_SERVER_CLEARS_BACKGROUND)
	FillRect(BRect(bounds.left, bounds.top + 1, minx - 1, bounds.bottom - 1), B_SOLID_LOW);
	FillRect(BRect(maxx + 1, bounds.top + 1, bounds.right, bounds.bottom - 1), B_SOLID_LOW);
#endif

	if (useOffscreen) {
		if (trackRectBlitter)
			(trackRectBlitter)(view, passThru);
		view->Sync();
		DrawBitmap(sOffscreen->Bitmap());
		sOffscreen->DoneUsing();
	} else if (trackRectBlitter)
		(trackRectBlitter)(view, passThru);
}
void
RemoteView::_DrawThread()
{
	RemoteMessage reply(NULL, fSendBuffer);
	RemoteMessage message(fReceiveBuffer, NULL);

	// cursor
	BPoint cursorHotSpot(0, 0);

	while (!fStopThread) {
		uint16 code;
		status_t status = message.NextMessage(code);
		if (status != B_OK) {
			TRACE_ERROR("failed to read message from receiver\n");
			break;
		}

		TRACE("code %u with %ld bytes data\n", code, message.DataLeft());

		BAutolock locker(this->Looper());
		if (!locker.IsLocked())
			break;

		// handle stuff that doesn't go to a specicifc engine
		switch (code) {
			case RP_INIT_CONNECTION:
			{
				uint16 port;
				status_t result = message.Read(port);
				if (result != B_OK) {
					TRACE_ERROR("failed to read remote port\n");
					continue;
				}

				BNetEndpoint *endpoint = fReceiver->Endpoint();
				if (endpoint == NULL) {
					TRACE_ERROR("receiver not connected anymore\n");
					continue;
				}

				in_addr remoteHost;
				char hostName[MAXHOSTNAMELEN + 1];
				BNetAddress address(endpoint->RemoteAddr());
				address.GetAddr(remoteHost);
				address.GetAddr(hostName, NULL);
				address.SetTo(remoteHost, port);

				TRACE("connecting to host \"%s\" port %u\n", hostName, port);
				result = fSendEndpoint->Connect(address);
				if (result != B_OK) {
					TRACE_ERROR("failed to connect to host \"%s\" port %u\n",
						hostName, port);
					continue;
				}

				BRect bounds = fOffscreenBitmap->Bounds();
				reply.Start(RP_UPDATE_DISPLAY_MODE);
				reply.Add(bounds.IntegerWidth() + 1);
				reply.Add(bounds.IntegerHeight() + 1);
				if (reply.Flush() == B_OK)
					fIsConnected = true;

				continue;
			}

			case RP_CLOSE_CONNECTION:
			{
				be_app->PostMessage(B_QUIT_REQUESTED);
				continue;
			}

			case RP_CREATE_STATE:
			case RP_DELETE_STATE:
			{
				uint32 token;
				message.Read(token);

				if (code == RP_CREATE_STATE)
					_CreateState(token);
				else
					_DeleteState(token);

				continue;
			}

			case RP_SET_CURSOR:
			{
				BBitmap *bitmap;
				BPoint oldHotSpot = cursorHotSpot;
				message.Read(cursorHotSpot);
				if (message.ReadBitmap(&bitmap) != B_OK)
					continue;

				delete fCursorBitmap;
				fCursorBitmap = bitmap;

				Invalidate(fCursorFrame);

				BRect bounds = fCursorBitmap->Bounds();
				fCursorFrame.right = fCursorFrame.left
					+ bounds.IntegerWidth() + 1;
				fCursorFrame.bottom = fCursorFrame.bottom
					+ bounds.IntegerHeight() + 1;

				fCursorFrame.OffsetBy(oldHotSpot - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_SET_CURSOR_VISIBLE:
			{
				bool wasVisible = fCursorVisible;
				message.Read(fCursorVisible);
				if (wasVisible != fCursorVisible)
					Invalidate(fCursorFrame);
				continue;
			}

			case RP_MOVE_CURSOR_TO:
			{
				BPoint position;
				message.Read(position);

				if (fCursorVisible)
					Invalidate(fCursorFrame);

				fCursorFrame.OffsetTo(position - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_INVALIDATE_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				Invalidate(rect);
				continue;
			}

			case RP_INVALIDATE_REGION:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				Invalidate(&region);
				continue;
			}

			case RP_FILL_REGION_COLOR_NO_CLIPPING:
			{
				BRegion region;
				rgb_color color;

				message.ReadRegion(region);
				if (message.Read(color) != B_OK)
					continue;

				fOffscreen->LockLooper();
				fOffscreen->SetHighColor(color);
				fOffscreen->FillRegion(&region);
				fOffscreen->UnlockLooper();
				Invalidate(&region);
				continue;
			}

			case RP_COPY_RECT_NO_CLIPPING:
			{
				int32 xOffset, yOffset;
				BRect rect;

				message.Read(xOffset);
				message.Read(yOffset);
				if (message.Read(rect) != B_OK)
					continue;

				BRect dest = rect.OffsetByCopy(xOffset, yOffset);
				fOffscreen->LockLooper();
				fOffscreen->CopyBits(rect, dest);
				fOffscreen->UnlockLooper();
				continue;
			}
		}

		uint32 token;
		message.Read(token);

		engine_state *state = _FindState(token);
		if (state == NULL) {
			TRACE_ERROR("didn't find state for token %lu\n", token);
			continue;
		}

		BView *offscreen = state->view;
		::pattern &pattern = state->pattern;
		BRegion &clippingRegion = state->clipping_region;
		float &penSize = state->pen_size;
		bool &syncDrawing = state->sync_drawing;
		BRegion invalidRegion;

		BAutolock offscreenLocker(offscreen->Looper());
		if (!offscreenLocker.IsLocked())
			break;

		switch (code) {
			case RP_ENABLE_SYNC_DRAWING:
				syncDrawing = true;
				continue;

			case RP_DISABLE_SYNC_DRAWING:
				syncDrawing = false;
				continue;

			case RP_SET_OFFSETS:
			{
				int32 xOffset, yOffset;
				message.Read(xOffset);
				if (message.Read(yOffset) != B_OK)
					continue;

				offscreen->MovePenTo(xOffset, yOffset);
				break;
			}

			case RP_SET_HIGH_COLOR:
			case RP_SET_LOW_COLOR:
			{
				rgb_color color;
				if (message.Read(color) != B_OK)
					continue;

				if (code == RP_SET_HIGH_COLOR)
					offscreen->SetHighColor(color);
				else
					offscreen->SetLowColor(color);

				break;
			}

			case RP_SET_PEN_SIZE:
			{
				float newPenSize;
				if (message.Read(newPenSize) != B_OK)
					continue;

				offscreen->SetPenSize(newPenSize);
				penSize = newPenSize / 2;
				break;
			}

			case RP_SET_STROKE_MODE:
			{
				cap_mode capMode;
				join_mode joinMode;
				float miterLimit;

				message.Read(capMode);
				message.Read(joinMode);
				if (message.Read(miterLimit) != B_OK)
					continue;

				offscreen->SetLineMode(capMode, joinMode, miterLimit);
				break;
			}

			case RP_SET_BLENDING_MODE:
			{
				source_alpha sourceAlpha;
				alpha_function alphaFunction;

				message.Read(sourceAlpha);
				if (message.Read(alphaFunction) != B_OK)
					continue;

				offscreen->SetBlendingMode(sourceAlpha, alphaFunction);
				break;
			}

			case RP_SET_PATTERN:
			{
				if (message.Read(pattern) != B_OK)
					continue;
				break;
			}

			case RP_SET_DRAWING_MODE:
			{
				drawing_mode drawingMode;
				if (message.Read(drawingMode) != B_OK)
					continue;

				offscreen->SetDrawingMode(drawingMode);
				break;
			}

			case RP_SET_FONT:
			{
				BFont font;
				if (message.ReadFontState(font) != B_OK)
					continue;

				offscreen->SetFont(&font);
				break;
			}

			case RP_CONSTRAIN_CLIPPING_REGION:
			{
				if (message.ReadRegion(clippingRegion) != B_OK)
					continue;

				offscreen->ConstrainClippingRegion(&clippingRegion);
				break;
			}

			case RP_INVERT_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				offscreen->InvertRect(rect);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_BITMAP:
			{
				BBitmap *bitmap;
				BRect bitmapRect, viewRect;
				uint32 options;

				message.Read(bitmapRect);
				message.Read(viewRect);
				message.Read(options);
				if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL)
					continue;

				offscreen->DrawBitmap(bitmap, bitmapRect, viewRect, options);
				invalidRegion.Include(viewRect);
				delete bitmap;
				break;
			}

			case RP_DRAW_BITMAP_RECTS:
			{
				color_space colorSpace;
				int32 rectCount;
				uint32 flags, options;

				message.Read(options);
				message.Read(colorSpace);
				message.Read(flags);
				message.Read(rectCount);
				for (int32 i = 0; i < rectCount; i++) {
					BBitmap *bitmap;
					BRect viewRect;

					message.Read(viewRect);
					if (message.ReadBitmap(&bitmap, true, colorSpace,
							flags) != B_OK || bitmap == NULL) {
						continue;
					}

					offscreen->DrawBitmap(bitmap, bitmap->Bounds(), viewRect,
						options);
					invalidRegion.Include(viewRect);
					delete bitmap;
				}

				break;
			}

			case RP_STROKE_ARC:
			case RP_FILL_ARC:
			case RP_FILL_ARC_GRADIENT:
			{
				BRect rect;
				float angle, span;

				message.Read(rect);
				message.Read(angle);
				if (message.Read(span) != B_OK)
					continue;

				if (code == RP_STROKE_ARC) {
					offscreen->StrokeArc(rect, angle, span, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ARC)
					offscreen->FillArc(rect, angle, span, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillArc(rect, angle, span, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_BEZIER:
			case RP_FILL_BEZIER:
			case RP_FILL_BEZIER_GRADIENT:
			{
				BPoint points[4];
				if (message.ReadList(points, 4) != B_OK)
					continue;

				BRect bounds = _BuildInvalidateRect(points, 4);
				if (code == RP_STROKE_BEZIER) {
					offscreen->StrokeBezier(points, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_BEZIER)
					offscreen->FillBezier(points, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillBezier(points, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_ELLIPSE:
			case RP_FILL_ELLIPSE:
			case RP_FILL_ELLIPSE_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_ELLIPSE) {
					offscreen->StrokeEllipse(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ELLIPSE)
					offscreen->FillEllipse(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillEllipse(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_POLYGON:
			case RP_FILL_POLYGON:
			case RP_FILL_POLYGON_GRADIENT:
			{
				BRect bounds;
				bool closed;
				int32 numPoints;

				message.Read(bounds);
				message.Read(closed);
				if (message.Read(numPoints) != B_OK)
					continue;

				BPoint points[numPoints];
				for (int32 i = 0; i < numPoints; i++)
					message.Read(points[i]);

				if (code == RP_STROKE_POLYGON) {
					offscreen->StrokePolygon(points, numPoints, bounds, closed,
						pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_POLYGON)
					offscreen->FillPolygon(points, numPoints, bounds, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillPolygon(points, numPoints, bounds,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_RECT:
			case RP_FILL_RECT:
			case RP_FILL_RECT_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_RECT) {
					offscreen->StrokeRect(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_RECT)
					offscreen->FillRect(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRect(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_ROUND_RECT:
			case RP_FILL_ROUND_RECT:
			case RP_FILL_ROUND_RECT_GRADIENT:
			{
				BRect rect;
				float xRadius, yRadius;

				message.Read(rect);
				message.Read(xRadius);
				if (message.Read(yRadius) != B_OK)
					continue;

				if (code == RP_STROKE_ROUND_RECT) {
					offscreen->StrokeRoundRect(rect, xRadius, yRadius,
						pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ROUND_RECT)
					offscreen->FillRoundRect(rect, xRadius, yRadius, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRoundRect(rect, xRadius, yRadius,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_SHAPE:
			case RP_FILL_SHAPE:
			case RP_FILL_SHAPE_GRADIENT:
			{
				BRect bounds;
				int32 opCount, pointCount;

				message.Read(bounds);
				if (message.Read(opCount) != B_OK)
					continue;

				BMessage archive;
				for (int32 i = 0; i < opCount; i++) {
					int32 op;
					message.Read(op);
					archive.AddInt32("ops", op);
				}

				if (message.Read(pointCount) != B_OK)
					continue;

				for (int32 i = 0; i < pointCount; i++) {
					BPoint point;
					message.Read(point);
					archive.AddPoint("pts", point);
				}

				BPoint offset;
				message.Read(offset);

				float scale;
				if (message.Read(scale) != B_OK)
					continue;

				offscreen->PushState();
				offscreen->MovePenTo(offset);
				offscreen->SetScale(scale);

				BShape shape(&archive);
				if (code == RP_STROKE_SHAPE) {
					offscreen->StrokeShape(&shape, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_SHAPE)
					offscreen->FillShape(&shape, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK) {
						offscreen->PopState();
						continue;
					}

					offscreen->FillShape(&shape, *gradient);
					delete gradient;
				}

				offscreen->PopState();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_TRIANGLE:
			case RP_FILL_TRIANGLE:
			case RP_FILL_TRIANGLE_GRADIENT:
			{
				BRect bounds;
				BPoint points[3];

				message.ReadList(points, 3);
				if (message.Read(bounds) != B_OK)
					continue;

				if (code == RP_STROKE_TRIANGLE) {
					offscreen->StrokeTriangle(points[0], points[1], points[2],
						bounds, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_TRIANGLE) {
					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, pattern);
				} else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_LINE:
			{
				BPoint points[2];
				if (message.ReadList(points, 2) != B_OK)
					continue;

				offscreen->StrokeLine(points[0], points[1], pattern);

				BRect bounds = _BuildInvalidateRect(points, 2);
				invalidRegion.Include(bounds.InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_ARRAY:
			{
				int32 numLines;
				if (message.Read(numLines) != B_OK)
					continue;

				BRect bounds;
				offscreen->BeginLineArray(numLines);
				for (int32 i = 0; i < numLines; i++) {
					rgb_color color;
					BPoint start, end;
					message.ReadArrayLine(start, end, color);
					offscreen->AddLine(start, end, color);

					bounds.left = min_c(bounds.left, min_c(start.x, end.x));
					bounds.top = min_c(bounds.top, min_c(start.y, end.y));
					bounds.right = max_c(bounds.right, max_c(start.x, end.x));
					bounds.bottom = max_c(bounds.bottom, max_c(start.y, end.y));
				}

				offscreen->EndLineArray();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_FILL_REGION:
			case RP_FILL_REGION_GRADIENT:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				if (code == RP_FILL_REGION)
					offscreen->FillRegion(&region, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRegion(&region, *gradient);
					delete gradient;
				}

				invalidRegion.Include(&region);
				break;
			}

			case RP_STROKE_POINT_COLOR:
			{
				BPoint point;
				rgb_color color;

				message.Read(point);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);
				offscreen->StrokeLine(point, point);
				offscreen->SetHighColor(oldColor);

				invalidRegion.Include(
					BRect(point, point).InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_1PX_COLOR:
			{
				BPoint points[2];
				rgb_color color;

				message.ReadList(points, 2);
				if (message.Read(color) != B_OK)
					continue;

				float oldSize = offscreen->PenSize();
				rgb_color oldColor = offscreen->HighColor();
				drawing_mode oldMode = offscreen->DrawingMode();
				offscreen->SetPenSize(1);
				offscreen->SetHighColor(color);
				offscreen->SetDrawingMode(B_OP_OVER);

				offscreen->StrokeLine(points[0], points[1]);

				offscreen->SetDrawingMode(oldMode);
				offscreen->SetHighColor(oldColor);
				offscreen->SetPenSize(oldSize);

				invalidRegion.Include(_BuildInvalidateRect(points, 2));
				break;
			}

			case RP_STROKE_RECT_1PX_COLOR:
			case RP_FILL_RECT_COLOR:
			{
				BRect rect;
				rgb_color color;

				message.Read(rect);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);

				if (code == RP_STROKE_RECT_1PX_COLOR) {
					float oldSize = PenSize();
					offscreen->SetPenSize(1);
					offscreen->StrokeRect(rect);
					offscreen->SetPenSize(oldSize);
				} else
					offscreen->FillRect(rect);

				offscreen->SetHighColor(oldColor);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_STRING:
			{
				BPoint point;
				size_t length;
				char *string;
				bool hasDelta;

				message.Read(point);
				message.ReadString(&string, length);
				if (message.Read(hasDelta) != B_OK) {
					free(string);
					continue;
				}

				if (hasDelta) {
					escapement_delta delta[length];
					message.ReadList(delta, length);
					offscreen->DrawString(string, point, delta);
				} else
					offscreen->DrawString(string, point);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				font_height height;
				offscreen->GetFontHeight(&height);

				BRect bounds(point, offscreen->PenLocation());
				bounds.top -= height.ascent;
				bounds.bottom += height.descent;
				invalidRegion.Include(bounds);
				break;
			}

			case RP_DRAW_STRING_WITH_OFFSETS:
			{
				size_t length;
				char *string;
				message.ReadString(&string, length);
				int32 count = UTF8CountChars(string, length);

				BPoint offsets[count];
				if (message.ReadList(offsets, count) != B_OK) {
					free(string);
					continue;
				}

				offscreen->DrawString(string, offsets, count);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				BFont font;
				offscreen->GetFont(&font);

				BRect boxes[count];
				font.GetBoundingBoxesAsGlyphs(string, count, B_SCREEN_METRIC,
					boxes);

				font_height height;
				offscreen->GetFontHeight(&height);

				for (int32 i = 0; i < count; i++) {
					// TODO: validate
					boxes[i].OffsetBy(offsets[i] + BPoint(0, -height.ascent));
					invalidRegion.Include(boxes[i]);
				}

				break;
			}

			case RP_READ_BITMAP:
			{
				BRect bounds;
				bool drawCursor;

				message.Read(bounds);
				if (message.Read(drawCursor) != B_OK)
					continue;

				// TODO: support the drawCursor flag
				BBitmap bitmap(bounds, B_BITMAP_NO_SERVER_LINK, B_RGB32);
				bitmap.ImportBits(fOffscreenBitmap, bounds.LeftTop(),
					BPoint(0, 0), bounds.IntegerWidth() + 1,
					bounds.IntegerHeight() + 1);

				reply.Start(RP_READ_BITMAP_RESULT);
				reply.Add(token);
				reply.AddBitmap(&bitmap);
				reply.Flush();
				break;
			}

			default:
				TRACE_ERROR("unknown protocol code: %u\n", code);
				break;
		}

		if (syncDrawing) {
			offscreen->Sync();
			Invalidate(&invalidRegion);
		}
	}
}
Example #5
0
void
BSlider::DrawHashMarks()
{
	if (fHashMarks == B_HASH_MARKS_NONE)
		return;

	BRect frame = HashMarksFrame();
	BView* view = OffscreenView();

	if (be_control_look) {
		rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
		uint32 flags = be_control_look->Flags(this);
		be_control_look->DrawSliderHashMarks(view, frame, frame, base,
			fHashMarkCount, fHashMarks, flags, fOrientation);
		return;
	}

	rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR);
	rgb_color lightenmax;
	rgb_color darken2;

	if (IsEnabled()) {
		lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT);
		darken2 = tint_color(no_tint, B_DARKEN_2_TINT);
	} else {
		lightenmax = tint_color(no_tint, B_LIGHTEN_2_TINT);
		darken2 = tint_color(no_tint, B_DARKEN_1_TINT);
	}

	float pos = _MinPosition();
	int32 hashMarkCount = max_c(fHashMarkCount, 2);
		// draw at least two hashmarks at min/max if
		// fHashMarks != B_HASH_MARKS_NONE
	float factor = (_MaxPosition() - pos) / (hashMarkCount - 1);

	if (fHashMarks & B_HASH_MARKS_TOP) {

		view->BeginLineArray(hashMarkCount * 2);

		if (fOrientation == B_HORIZONTAL) {
			for (int32 i = 0; i < hashMarkCount; i++) {
				view->AddLine(BPoint(pos, frame.top),
							  BPoint(pos, frame.top + 5), darken2);
				view->AddLine(BPoint(pos + 1, frame.top),
							  BPoint(pos + 1, frame.top + 5), lightenmax);

				pos += factor;
			}
		} else {
			for (int32 i = 0; i < hashMarkCount; i++) {
				view->AddLine(BPoint(frame.left, pos),
							  BPoint(frame.left + 5, pos), darken2);
				view->AddLine(BPoint(frame.left, pos + 1),
							  BPoint(frame.left + 5, pos + 1), lightenmax);

				pos += factor;
			}
		}

		view->EndLineArray();
	}

	pos = _MinPosition();

	if (fHashMarks & B_HASH_MARKS_BOTTOM) {

		view->BeginLineArray(hashMarkCount * 2);

		if (fOrientation == B_HORIZONTAL) {
			for (int32 i = 0; i < hashMarkCount; i++) {
				view->AddLine(BPoint(pos, frame.bottom - 5),
							  BPoint(pos, frame.bottom), darken2);
				view->AddLine(BPoint(pos + 1, frame.bottom - 5),
							  BPoint(pos + 1, frame.bottom), lightenmax);

				pos += factor;
			}
		} else {
			for (int32 i = 0; i < hashMarkCount; i++) {
				view->AddLine(BPoint(frame.right - 5, pos),
							  BPoint(frame.right, pos), darken2);
				view->AddLine(BPoint(frame.right - 5, pos + 1),
							  BPoint(frame.right, pos + 1), lightenmax);

				pos += factor;
			}
		}

		view->EndLineArray();
	}
}
Example #6
0
/*------------------------------------------------------------------------------*\
	( )
		-	
\*------------------------------------------------------------------------------*/
BPicture* BmToolbarButton::CreatePicture( int32 mode, float width, 
														float height) {
	const char* label = mLabel.String();
	BmBitmapHandle* imageHandle 
		= TheResources->IconByName(BmString("Button_")<<mResourceName);
	BBitmap* image = imageHandle ? imageHandle->bitmap : NULL;
	// Calc icon/label positions
	BFont font( be_plain_font);
	bool showIcons = ThePrefs->GetBool( "ShowToolbarIcons", true);
	BmString labelMode = ThePrefs->GetString( "ShowToolbarLabel", "Bottom");
	float labelWidth 
		= (label && labelMode != "Hide") ? font.StringWidth( label) : 0;
	float labelHeight 
		= (label && labelMode != "Hide") 
				? TheResources->FontLineHeight( &font) 
				: 0;
	float iconWidth  = (showIcons && image) ? image->Bounds().Width()  : 0;
	float iconHeight = (showIcons && image) ? image->Bounds().Height() : 0;

	BPoint posIcon( 0,0), posLabel( 0,0);
	if (showIcons && (labelMode == "Left")) {
		// Icon + Label/Left
		float d = (width-(mNeedsLatch ? DIVLATCHW : 0)-DIVW-labelWidth-iconWidth)/2;
		posLabel = BPoint( d,(height-labelHeight)/2);
		posIcon = BPoint( d+DIVW+labelWidth+(mNeedsLatch ? DIVLATCHW : 0),
								(height-iconHeight)/2-1);
	} else if (showIcons && (labelMode == "Right")) {
		// Icon + Label/Right
		float d = (width-(mNeedsLatch ? DIVLATCHW : 0)-DIVW-labelWidth-iconWidth)/2;
		posLabel = BPoint( d+DIVW+iconWidth,(height-labelHeight)/2);
		posIcon = BPoint( d,(height-iconHeight)/2-1);
	} else if (showIcons && (labelMode == "Top")) {
		// Icon + Label/top
		float d = (height-DIVH-labelHeight-iconHeight)/2-2;
		posLabel = BPoint( (width-labelWidth-(mNeedsLatch ? DIVLATCHW : 0))/2, d);
		posIcon = BPoint( (width-iconWidth)/2-1,d+DIVH+labelHeight);
	} else if (showIcons && (labelMode == "Bottom")) {
		// Icon + Label/bottom
		float d = (height-DIVH-labelHeight-iconHeight)/2;
		posLabel = BPoint( (width-labelWidth-(mNeedsLatch ? DIVLATCHW : 0))/2, 
								 d+DIVH+iconHeight);
		posIcon = BPoint( (width-iconWidth)/2-1,d);
	} else if (!showIcons && labelMode != "Hide") {
		// Label only
		posLabel = BPoint( (width-labelWidth-(mNeedsLatch ? DIVLATCHW : 0))/2, 
								 (height-labelHeight)/2);
	} else if (showIcons && labelMode == "Hide") {
		// Icon only
		posIcon = BPoint( (width-iconWidth-(mNeedsLatch ? DIVLATCHW : 0))/2,
								(height-iconHeight)/2);
	}
	
	if (mNeedsLatch) {
		if (labelMode == "Hide")
			mLatchRect.Set( posIcon.x+iconWidth+2, 
								 posIcon.y+iconHeight/2-LATCHSZ/2, 
								 width, height);
		else
			mLatchRect.Set( posLabel.x+labelWidth+2, 
								 posLabel.y+labelHeight/2-LATCHSZ/2, 
								 width, height);
	} else
		mLatchRect.Set( -1, -1, -1, -1);

	// Draw
	BRect rect(0,0,width-1,height-1);
	BView* view = new BView( rect, NULL, B_FOLLOW_NONE, 0);
	BBitmap* drawImage = new BBitmap( rect, B_RGBA32, true);
	drawImage->AddChild( view);
	drawImage->Lock();
	BPicture* picture = new BPicture();
	view->BeginPicture( picture);
	view->SetHighColor( ui_color( B_PANEL_TEXT_COLOR));
	view->SetViewColor( B_TRANSPARENT_COLOR);
	view->SetLowColor( ui_color( B_PANEL_BACKGROUND_COLOR));

#ifndef __HAIKU__
	BmToolbar* toolbar = dynamic_cast<BmToolbar*>(Parent()->Parent());
	BBitmap* toolbarBackground = NULL;
	if (toolbar) {
		toolbarBackground = toolbar->BackgroundBitmap();
		if (toolbarBackground)
			view->DrawBitmap( toolbarBackground, Frame(), rect);
	}

	if (mode == STATE_ON) {
		rect.InsetBy( 1, 1);
		view->BeginLineArray(4);
		view->AddLine( rect.LeftBottom(), rect.LeftTop(), 
							BmWeakenColor(B_SHADOW_COLOR, BeShadowMod));
		view->AddLine( rect.LeftTop(), rect.RightTop(), 
							BmWeakenColor(B_SHADOW_COLOR, BeShadowMod));
		view->AddLine( rect.LeftBottom(), rect.RightBottom(), 
							ui_color( B_SHINE_COLOR));
		view->AddLine( rect.RightBottom(), rect.RightTop(), 
							ui_color( B_SHINE_COLOR));
		view->EndLineArray();
	}
#endif

	// Draw Icon
	if (showIcons && image) {
		view->SetDrawingMode( B_OP_ALPHA);
		view->SetBlendingMode( B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
#ifdef __HAIKU__
		BBitmap disabledImage(image);
		if (mode == STATE_DISABLED) {
			image = &disabledImage;
			uint8* bits = (uint8*)image->Bits();
			uint32 width = image->Bounds().IntegerWidth() + 1;
			uint32 height = image->Bounds().IntegerWidth() + 1;
			uint32 bpr = image->BytesPerRow();
			for (uint32 y = 0; y < height; y++) {
				uint8* b = bits;
				for (uint32 x = 0; x < width; x++) {
					b[3] = (uint8)(((int)b[3] * 100) >> 8);
					b += 4;
				}
				bits += bpr;
			}
		}
//Build up GUI eg MenuBar
void ImmersiveVideoWindow::_InitWindow(void) {
	BRect r;
	BMenu *menu;
	BMenuItem *item;
	
	//++++MenuBar++++
		r = Bounds();
		menubar = new BMenuBar(r, "menu_bar");

		// Add File menu to menu bar
	
		menu = new BMenu("File");
	//	menu->AddItem(new BMenuItem("New", new BMessage(MENU_FILE_NEW), 'N'));
		menu->AddItem(item=new BMenuItem("Open" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_OPEN), 'O'));
		item->SetTarget(be_app);
		menu->AddItem(item=new BMenuItem("Close", new BMessage(MENU_FILE_CLOSE), 'W'));
		item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(saveitem=new BMenuItem("Save", new BMessage(MENU_FILE_SAVE), 'S'));
//		saveitem->SetEnabled(false);
		//saveitem->SetTarget(be_app);
		//menu->AddItem(item=new BMenuItem("Save as" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_SAVEAS)));
		//item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Export" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_EXPORT)));
		item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Page Setup" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_PAGESETUP)));
		item->SetEnabled(false);
		item->SetTarget(be_app);
		menu->AddItem(item=new BMenuItem("Print" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_PRINT), 'P'));
		item->SetTarget(be_app);
		item->SetEnabled(false);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED), 'Q'));
		item->SetTarget(be_app);
		menubar->AddItem(menu);
		
	
		// Add the Edit menu to the menu bar

		edit = new BMenu("Edit");
		edit->AddItem(item=new BMenuItem("Undo", new BMessage(B_UNDO), 'Z'));
//		edit->AddItem(item=new BMenuItem("Redo", new BMessage(B_REDO), 'Z'));

		edit->AddSeparatorItem();
		edit->AddItem(item=new BMenuItem("Cut", new BMessage(B_CUT), 'X'));
		edit->AddItem(item=new BMenuItem("Copy", new BMessage(B_COPY), 'C'));
		edit->AddItem(item=new BMenuItem("Paste", new BMessage(B_PASTE), 'V'));
		edit->AddSeparatorItem();
		edit->AddItem(item=new BMenuItem("Preferences", new BMessage(MENU_EDIT_PREFERENCES), 'A'));
		menubar->AddItem(edit);

		// Attach the menu bar to he window
	
		AddChild(menubar);
	//----MenuBar----

	//++++GUI++++
		//+++BackView+++
		BRect background= Bounds();
		background.top = menubar->Bounds().bottom + 1.0;
		BView *backView=new BView(background,"hintergrund",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		AddChild(backView);
		backView->SetViewColor(216,216,216);	
		//---BackView---
		
		//+++PluginListe+++
		BRect pluginListFrame = background;
		pluginListFrame.right -= B_V_SCROLL_BAR_WIDTH;
		pluginListFrame.bottom -= 180;
		//**nur notwendig wenn wir unten ein Scrollbar einführen wollen
	//	pluginListFrame.bottom -= B_V_SCROLL_BAR_WIDTH;
		pluginListFrame.InsetBy(2,2);
		listView = new BListView(pluginListFrame, "plugin_view", B_SINGLE_SELECTION_LIST,
				B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		scrollView = new BScrollView("scroll_view", listView, B_FOLLOW_ALL_SIDES,  B_SUBPIXEL_PRECISE, false, true);
		backView->AddChild(scrollView);
		listView->MakeFocus(true);
		listView->SetSelectionMessage(new BMessage(PLUGINLIST_SELECTION_CHANGED));
		//---PluginListe---

		//+++Originalgrößen View+++
		BRect pictureSize = background;
		pictureSize.top=(pluginListFrame.bottom+5);
		pictureSize.bottom -=115;
		BBox *pictureSizeView=new BBox(pictureSize,"pictureView1",B_FOLLOW_BOTTOM|B_FOLLOW_LEFT_RIGHT);
		backView->AddChild(pictureSizeView);
		pictureSizeView->SetLabel(new BStringView(BRect(10,0,50,20),"Label","Originalgröße:"));
		BStringView *label1=new BStringView(BRect(5,20,45,35),"Label1","Width:", B_FOLLOW_BOTTOM|B_FOLLOW_LEFT , B_WILL_DRAW|B_PULSE_NEEDED);
		BStringView *unit1=new BStringView(BRect(pictureSize.Width()-75,20,pictureSize.Width()-60,35),"Unit1","px", B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT , B_WILL_DRAW|B_PULSE_NEEDED);
		inputWidth=new BStringView(BRect(65,20,pictureSize.Width()-80,35),"iWidth","",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);


		BStringView *label2=new BStringView(BRect(5,40,45,55),"Label2","Height:", B_FOLLOW_BOTTOM|B_FOLLOW_LEFT, B_WILL_DRAW|B_PULSE_NEEDED);
		BStringView *unit2=new BStringView(BRect(pictureSize.Width()-75,40,pictureSize.Width()-60,55),"Unit2","px", B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT , B_WILL_DRAW|B_PULSE_NEEDED);
		inputHeight=new BStringView(BRect(65,40,pictureSize.Width()-80,55),"iHeight","",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		pictureSizeView->AddChild(label1);
		pictureSizeView->AddChild(inputHeight);
		pictureSizeView->AddChild(unit1);
		inputHeight->SetViewColor(200,200,200,255);
		inputHeight->SetDrawingMode(B_OP_OVER);

//		(inputHeight->TextView())->MakeEditable(false);
		pictureSizeView->AddChild(label2);
		pictureSizeView->AddChild(inputWidth);
		pictureSizeView->AddChild(unit2);
		inputWidth->SetViewColor(200,200,200,255);
		inputWidth->SetDrawingMode(B_OP_OVER);

//		(inputWidth->TextView())->MakeEditable(false);
		//---Originalgrößen View---

		//+++Neue Größe View+++
		BRect newPictureSize = background;
		newPictureSize.top=(pictureSize.bottom+3);
		newPictureSize.bottom -=50;
		BBox *newPictureSizeView=new BBox(newPictureSize,"pictureView2",B_FOLLOW_BOTTOM|B_FOLLOW_LEFT_RIGHT);
		newPictureSizeView->SetLabel(new BStringView(BRect(10,0,50,20),"Label","Neue Größe:"));
		outputWidth=new BTextControl(BRect(5,15,newPictureSize.Width()-80,20),"oWidth","Width:","",new BMessage(OUTPUT_WIDTH_CHANGED),B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		outputHeight=new BTextControl(BRect(5,35,newPictureSize.Width()-80,20),"oHeight","Height:","",new BMessage(OUTPUT_HEIGHT_CHANGED),B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);


		//Die Maseinheiten auswahl...
		BMenu *messureMenu=new BMenu("px",B_ITEMS_IN_COLUMN);
		messureMenu->SetRadioMode(true);
		messureMenu->SetLabelFromMarked(true);
		messureMenu->AddItem(item=new BMenuItem("px",new BMessage(MESSURE_MENU_PIXEL)));
		item->SetMarked(true);
		messureMenu->AddItem(item=new BMenuItem("%",new BMessage(MESSURE_MENU_PERCENT)));
		BMenuField *messureKind=new BMenuField(BRect(newPictureSize.Width()-40,25,newPictureSize.Width()-5,40),"messureKind",NULL,messureMenu,B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT);
		
		BRect rect=BRect(newPictureSize.Width()-75,20,newPictureSize.Width()-45,50);
		BView *tmpView = new BView(rect, "temp", B_FOLLOW_NONE, B_WILL_DRAW );
 			
		// der Verknüpfungsknop
		AddChild(tmpView);
		//create on picture
		rgb_color back=backView->ViewColor();
		//back.alpha=255;
	   	BPicture *on;
 		tmpView->BeginPicture(new BPicture); 
			tmpView->SetHighColor(back);
 			tmpView->FillRect(tmpView->Bounds());
			tmpView->BeginLineArray(7);
				tmpView->AddLine(BPoint(0,3),BPoint(15,3),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,0),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,6),black);
				tmpView->AddLine(BPoint(15,3),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,24),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,30),black);
			tmpView->EndLineArray();
 			on = tmpView->EndPicture();
   			//create off picture
   			BPicture *off;
   			tmpView->BeginPicture(new BPicture); 
			tmpView->SetHighColor(back);
			tmpView->FillRect(tmpView->Bounds());
			tmpView->BeginLineArray(8);
				tmpView->AddLine(BPoint(0,3),BPoint(15,3),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,0),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,6),black);
				tmpView->AddLine(BPoint(15,3),BPoint(15,10),black);
				tmpView->AddLine(BPoint(15,20),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,24),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,30),black);
			tmpView->EndLineArray();
			tmpView->SetPenSize(1.5);
			tmpView->SetHighColor(red);
			tmpView->StrokeArc(BPoint(15,7),4,2,180,180);
			tmpView->StrokeArc(BPoint(15,23),4,2,0,180);
   			off = tmpView->EndPicture();
   			//get rid of tmpView

		RemoveChild(tmpView);
		delete tmpView;
		depent = new BPictureButton(rect,"concate", on, off, NULL,B_TWO_STATE_BUTTON,B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT);
		
		newPictureSizeView->AddChild(outputHeight);
		newPictureSizeView->AddChild(outputWidth);
		newPictureSizeView->AddChild(depent);
		newPictureSizeView->AddChild(messureKind);
		backView->AddChild(newPictureSizeView);
		
//		BButton	*testButton=new BButton(BRect(10,Bounds().Height()-45,70,Bounds().Height()-25),"TestButton","Test",new BMessage(TEST_REQUEST),B_FOLLOW_BOTTOM);
		BButton	*testButton=new BButton(BRect(Bounds().Width()-60,Bounds().Height()-45,Bounds().Width()-7,Bounds().Height()-25),"TestButton","Berechnen",new BMessage(TEST_REQUEST),B_FOLLOW_RIGHT|B_FOLLOW_BOTTOM);
//		BButton	*speichernButton=new BButton(BRect(Bounds().Width()-70,Bounds().Height()-45,Bounds().Width()-10,Bounds().Height()-25),"SaveButton","Save",new BMessage(TEST_REQUEST),B_FOLLOW_RIGHT|B_FOLLOW_BOTTOM);
		backView->AddChild(testButton);
//		backView->AddChild(speichernButton);
		
		//---Neue Größe View---

	pluginWindow=NULL;
	

	LoadPlugins();

}