Example #1
0
void APPosSlider::DrawThumb(void)
{
	BRect rect;
	BView *view;

	// Get the frame rectangle of the thumb
	// and the offscreen view
	rect = ThumbFrame();
	view = OffscreenView();

	// Draw the black shadow
	view->SetDrawingMode(B_OP_ALPHA);
	rgb_color c = BeDarkShadow;
	c.alpha = 128;
	view->SetHighColor(c);
	rect.top++;
	rect.left++;
	view->FillEllipse(rect);
	
	// Fill the inside of the thumb
	view->SetDrawingMode(B_OP_COPY);
	view->SetHighColor(BeButtonGrey);
	rect.OffsetBy(-1, -1);
	view->FillEllipse(rect);

	// Draw the dark grey edge
	view->SetHighColor(86, 86, 86, 255); // TODO : use an Haiku define to get that ?
	view->SetPenSize(1.2);
	view->StrokeEllipse(rect);


}
BBitmap* MainView::CreateIcon(const rgb_color colorIn)
{
	BRect rect(0, 0, 15, 15);
	BBitmap* toReturn = new BBitmap(rect, B_CMAP8, true);
	BView* drawing = new BView(rect, 
								"drawer", 
								B_FOLLOW_LEFT | B_FOLLOW_TOP,
								B_WILL_DRAW);
	if (!drawing || !toReturn) { return NULL; }	
	toReturn->AddChild(drawing);
	if (toReturn->Lock()) {
		drawing->SetHighColor(kWhite);
		drawing->FillRect(rect);
		drawing->SetHighColor(kBlack);
		drawing->SetPenSize(1);
		drawing->StrokeRect(rect);
		drawing->SetHighColor(colorIn);
		drawing->FillRect(rect.InsetBySelf(1, 1));
		drawing->Sync();
		toReturn->Unlock();			
	}
	toReturn->RemoveChild(drawing);
	delete drawing;
	return toReturn;
}
Example #3
0
/*!
 *	\brief		Create the square icon filled with submitted color.
 *	\param[in]	color		The color of the requested icon.
 *	\param[in]	toChange	If there is an allocated item, it may be changed.
 *							If the submitted pointer is not NULL (which is default),
 *							this BBitmap is tested for dimensions match, and if dimensions
 *							allow, its contents are replaced with new icon. Else, old icon
 *							is deleted, and a new is created. In this case, both the
 *							"toChange" pointer and returned pointer point to the same
 *							BBitmap. 
 */
BBitmap* CategoryMenuItem::CreateIcon(const rgb_color colorIn, BBitmap* toChange )
{
	font_height fh;
	BFont plainFont( be_plain_font );
	plainFont.GetHeight( &fh );
	
	int squareSize = ceilf( fh.ascent + fh.descent + fh.leading - 2 );	//!< Side of the square.
	BRect rect(0, 0, squareSize, squareSize );
	BBitmap* toReturn = NULL;
	if ( !toChange )	// Checking availability of the input
	{
		toReturn = new BBitmap(rect, B_RGB32, true);
	} else {
		// It would be a good idea to check also the color space,
		// but it may be changed by the BBitmap itself, so...
		if ( ceilf ( ( toChange->Bounds() ).Width() ) != squareSize )
		{
			delete toChange;
			toChange = new BBitmap(rect, B_RGB32, true);
			if ( !toChange )
			{
				/* Panic! */
				exit(1);
			}			
		}
		toReturn = toChange;
	}
	
	BView* drawing = new BView( rect, 
								"Drawer", 
								B_FOLLOW_LEFT | B_FOLLOW_TOP,
								B_WILL_DRAW);
	if (!drawing || !toReturn) { return NULL; }	
	toReturn->AddChild(drawing);
	if (toReturn->Lock()) {
		
		// Clean the area
		drawing->SetHighColor( ui_color( B_DOCUMENT_BACKGROUND_COLOR ) );
		drawing->FillRect(rect);
		
		// Draw the black square
		drawing->SetHighColor( ui_color( B_DOCUMENT_TEXT_COLOR ) );
		drawing->SetPenSize(1);
		drawing->StrokeRect(rect);
		
		// Fill the inside of the square
		drawing->SetHighColor( colorIn );
		drawing->FillRect(rect.InsetBySelf(1, 1));
		
		// Flush the actions to BBitmap
		drawing->Sync();
		toReturn->Unlock();
	}
	toReturn->RemoveChild(drawing);			// Cleanup
	delete drawing;
	return toReturn;
}	// <-- end of function CategoryMenuItem::CreateIcon
Example #4
0
status_t
CanvasMessage::ReadViewState(BView& view, ::pattern& pattern)
{
	bool subPixelPrecise;
	float penSize, miterLimit;
	drawing_mode drawingMode;
	source_alpha sourceAlpha;
	alpha_function alphaFunction;
	cap_mode capMode;
	join_mode joinMode;
	rgb_color highColor, lowColor;

	Read(penSize);
	Read(subPixelPrecise);
	Read(drawingMode);
	Read(sourceAlpha);
	Read(alphaFunction);
	Read(pattern);
	Read(capMode);
	Read(joinMode);
	Read(miterLimit);
	Read(highColor);
	status_t result = Read(lowColor);
	if (result != B_OK)
		return result;

	uint32 flags = view.Flags() & ~B_SUBPIXEL_PRECISE;
	view.SetFlags(flags | (subPixelPrecise ? B_SUBPIXEL_PRECISE : 0));
	view.SetPenSize(penSize);
	view.SetDrawingMode(drawingMode);
	view.SetBlendingMode(sourceAlpha, alphaFunction);
	view.SetLineMode(capMode, joinMode, miterLimit);
	view.SetHighColor(highColor);
	view.SetLowColor(lowColor);
	return B_OK;
}
/*!	\function	CategoryMenuItem::CreateIcon
 *	\brief		Create the square icon filled with submitted color.
 *	\param[in]	color		The color of the requested icon.
 *	\param[in]	toChange	If there is an allocated item, it may be changed.
 *							If the submitted pointer is not NULL (which is default),
 *							this BBitmap is tested for dimensions match, and if dimensions
 *							allow, its contents are replaced with new icon. Else, old icon
 *							is deleted, and a new is created. In this case, both the
 *							"toChange" pointer and returned pointer point to the same
 *							BBitmap.
 */
BBitmap*	CategoryMenuItem::CreateIcon( const rgb_color color,
										  BBitmap* toChange )
{
	BBitmap* toReturn = NULL;	//!< This is the value to be returned.
	BRect tempRect;
	float width, height, squareSide;
	
	// Get size of the square
	this->GetContentSize( &width, &height );
	squareSide = ceilf( height ) - 2;
	
	// Compare submitted bitmap to calculated size
	if ( toChange )
	{
		tempRect = toChange->Bounds();
		if ( ( tempRect.Width() != squareSide ) ||
			 ( tempRect.Height() != squareSide ) )
		{
			// Dimensions don't match - need to delete the bitmap and reallocate it
			delete toChange;
			tempRect.Set( 0, 0, squareSide, squareSide );
			toChange = new BBitmap( tempRect, B_RGB32, true );
			if ( !toChange )
			{
				/* Panic! */
				exit(1);
			}
			
			toReturn = toChange;
		}
		else
		{
			/*!	\note	Note about color spaces
			 *			Actually, even if the dimensions are correct, the existing
			 *			BBitmap may be not suitable due to incorrect color space.
			 *			However, BBitmap may change the color space on its own, (and
			 *			probably will, since there's no much sense in having 32 bits
			 *			per pixel for bitmap with only 2 colors - black for the frame
			 *			and Category's color for the inside). Therefore, color space is
			 *			not checked. It's assumed that existing color space is good enough.
			 */
			// Dimensions match, color space is not checked - continuing
			toReturn = toChange;
		}
	}
	else	// No bitmap is submitted
	{
		toReturn = new BBitmap( tempRect, B_RGB32, true );
		if ( !toReturn )
		{
			/* Panic! */
			exit(1);
		}
	}
	
	/* Here toReturn is already set. */
	
	// Add the drawing view to the bitmap
	tempRect.Set( 0, 0, squareSide, squareSide );
	BView* drawing = new BView (tempRect,
								"Drawer", 
								B_FOLLOW_LEFT | B_FOLLOW_TOP,
								B_WILL_DRAW);
	if (!drawing || !toReturn) {
		/* Panic! */
		return NULL;
	}	
	toReturn->AddChild(drawing);
	if (toReturn->Lock()) {

		// Clean the area
		drawing->SetHighColor( ui_color( B_MENU_BACKGROUND_COLOR ) );
		drawing->FillRect( tempRect );
		
		// Draw the black square
		drawing->SetHighColor( ui_color( B_MENU_ITEM_TEXT_COLOR ) );
		drawing->SetPenSize( 1 );
		drawing->StrokeRect( tempRect );
		
		// Fill the inside of the square
		drawing->SetHighColor( color );
		drawing->FillRect( tempRect.InsetBySelf( 1, 1 ) );
		
		// Flush the actions to BBitmap
		drawing->Sync();
		toReturn->Unlock();	
	}

	toReturn->RemoveChild( drawing );
	delete drawing;

	return toReturn;
}	// <-- end of function "CategoryMenuItem::CreateIcon"
/*!	\function		ColorUpdateWindow::MessageReceived
 *	\brief			Main function
 */
void ColorUpdateWindow::MessageReceived( BMessage* in )
{
	BAlert* al = NULL;
	DebuggerPrintout* deb = NULL;
	BTextView* textView = NULL;
	BView* background = NULL;
	BMessenger* mesg = NULL;
	status_t errorCode = B_OK;
	BString currentString( this->originalString );
	rgb_color previousHighColor;
	BRect tempRect;
	switch ( in->what )
	{
		case kColorSelected:
			/* The user had make his choise. */
			/* Checking if the color has changed... */
			if ( colorControl )
			{
				currentColor = colorControl->ValueAsColor();
				if ( currentColor != originalColor )
				{
					this->dirty = true;
				}
			}
			
			/* Checking if the string has changed... */
			if ( enableEditingLabel )
			{
				if ( labelView )
				{
					// textView = ( BTextView* )labelView;	// For matter of simplicity only
					currentString.SetTo( ( ( BTextControl* )labelView )->Text() );
					
					if ( currentString != originalString )	// If there were changes
					{
						if ( ! utl_CheckStringValidity( currentString ) )
						{
							// User has changed the string to an invalid one -
							// he must correct it before proceeding
							al = new BAlert("Error detected!",
											"The string you've entered is invalid. Please correct.",
											"Ok",
											NULL,
											NULL,
											B_WIDTH_AS_USUAL,
											B_STOP_ALERT );
							if ( al ) { 
								al->Go();
								break; 		// Returning to main window
							} else {
								/* Panic! */
								exit(1);
							}						
						}	// <-- end of "if (string is not valid) "
						else
						{
							// String is valid - verify it's different
							if ( currentString != originalString )
							{
								this->dirty = true;
							}							
						}						
					}	// <-- end of "if (user changed the string)					
				}	// <-- end of "if ( BTextView exists )"
			}	// <-- end of "if (user has possibility to change the string)"
		
			// If anything has changed, send the update message. Else, send revert message.
			if ( ! messageToSend )
			{
				if ( this->dirty )
				{
					this->messageToSend = new BMessage( kColorSelected );
				} else {
					this->messageToSend = new BMessage( kColorReverted );
				}
				if ( ! this->messageToSend ) {
					/* Panic! */
					exit(1);
				}
			}
			
			// Stuff the message with needed data
			messageToSend->AddBool( "Dirty", this->dirty );
			messageToSend->AddString ( "Original string", this->originalString );
			if ( this->dirty ) {
				messageToSend->AddString("New string", currentString );
			}

			messageToSend->AddInt32( "Original color", RepresentColorAsUint32( this->originalColor ) );
			messageToSend->AddInt32( "New color", RepresentColorAsUint32( this->currentColor ) );
			
			// Send the message and close current window
			// mesg = new BMessenger( (BHandler* )target, NULL,  &errorCode );
			mesg = new BMessenger( "application/x-vnd.Hitech.Skeleton", -1, &errorCode );
			
			if ( errorCode == B_OK ) {
				
				mesg->SendMessage( messageToSend, ( BHandler* )NULL );
				
				deb = new DebuggerPrintout( "Message was sent" );
			} else {
				deb = new DebuggerPrintout( "Message wasn't sent" );
			}
			
			this->Quit();
			
			break;

		case kColorReverted:
			/* Returning to original settings */
			if ( colorControl )
			{
				colorControl->SetValue( originalColor );
				colorControl->Invoke();
			}

			if ( enableEditingLabel && this->labelView )
			{
				( (BTextControl*)this->labelView )->SetText( this->originalString.String() );
				( (BTextControl*)this->labelView )->MakeFocus( false );	// Prevent accidental change of text
			}
			
			break;
			
		case kColorChanged:
		
			// We need to reflect the change in color.
			// We'll do it using the current view's high color. For this, we need to
			// back up current high color in order to restore it later.
			background = this->FindView( "Background" );
			if ( ! background )
			{
				deb = new DebuggerPrintout( "Didn't find background!" );
				return;
			}
			previousHighColor = background->HighColor();

			background->SetHighColor( 0, 0, 1 );	// almost black
			
			tempRect = BRect( ( revertButton->Frame() ).right + 10,
							  ( revertButton->Frame() ).top,
							  ( okButton->Frame() ).left - 10,
							  ( revertButton->Frame() ).bottom );

			// Actual drawing
			if ( this->Lock() ) {
				background->SetPenSize( 1 );
				
				// Create border
				background->StrokeRoundRect( tempRect.InsetBySelf( 1, 1 ), 4, 4 );
				
				// Fill the rectangle
				background->SetHighColor( colorControl->ValueAsColor() );
				background->FillRoundRect( tempRect.InsetBySelf( 1, 1 ), 4, 4 );
				background->Flush();
				this->Flush();
				this->Unlock();	
			}		

			background->SetHighColor( previousHighColor );
			break;

		default:
			BWindow::MessageReceived( in );
	};
	
}	// <-- end of function "ColorUpdateWindow::MessageReceived"
Example #7
0
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	// We would get a negative number of steps which isn't a good idea.
	if (frame.IntegerWidth() <= 10)
		return;

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		if (viewValues->Start() >= (int32)steps - 1)
			continue;

		uint32 x = viewValues->Start() * step;

		bool first = true;

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);

		try {
			view->BeginLineArray(steps - viewValues->Start() - 1);

			BPoint prev;

			for (uint32 j = viewValues->Start(); j < steps; x += step, j++) {
				float y = _PositionForValue(source, values,
					viewValues->ValueAt(j));

				if (first) {
					first = false;
				} else
					view->AddLine(prev, BPoint(x, y), source->Color());

				prev.Set(x, y);
			}

		} catch (std::bad_alloc) {
			// Not enough memory to allocate the line array.
			// TODO we could try to draw using the slower but less memory
			// consuming solution using StrokeLine.
		}

		view->EndLineArray();
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}
void
RemoteView::_DrawThread()
{
	RemoteMessage reply(NULL, fSendBuffer);
	RemoteMessage message(fReceiveBuffer, NULL);

	// cursor
	BPoint cursorHotSpot(0, 0);

	while (!fStopThread) {
		uint16 code;
		status_t status = message.NextMessage(code);
		if (status != B_OK) {
			TRACE_ERROR("failed to read message from receiver\n");
			break;
		}

		TRACE("code %u with %ld bytes data\n", code, message.DataLeft());

		BAutolock locker(this->Looper());
		if (!locker.IsLocked())
			break;

		// handle stuff that doesn't go to a specicifc engine
		switch (code) {
			case RP_INIT_CONNECTION:
			{
				uint16 port;
				status_t result = message.Read(port);
				if (result != B_OK) {
					TRACE_ERROR("failed to read remote port\n");
					continue;
				}

				BNetEndpoint *endpoint = fReceiver->Endpoint();
				if (endpoint == NULL) {
					TRACE_ERROR("receiver not connected anymore\n");
					continue;
				}

				in_addr remoteHost;
				char hostName[MAXHOSTNAMELEN + 1];
				BNetAddress address(endpoint->RemoteAddr());
				address.GetAddr(remoteHost);
				address.GetAddr(hostName, NULL);
				address.SetTo(remoteHost, port);

				TRACE("connecting to host \"%s\" port %u\n", hostName, port);
				result = fSendEndpoint->Connect(address);
				if (result != B_OK) {
					TRACE_ERROR("failed to connect to host \"%s\" port %u\n",
						hostName, port);
					continue;
				}

				BRect bounds = fOffscreenBitmap->Bounds();
				reply.Start(RP_UPDATE_DISPLAY_MODE);
				reply.Add(bounds.IntegerWidth() + 1);
				reply.Add(bounds.IntegerHeight() + 1);
				if (reply.Flush() == B_OK)
					fIsConnected = true;

				continue;
			}

			case RP_CLOSE_CONNECTION:
			{
				be_app->PostMessage(B_QUIT_REQUESTED);
				continue;
			}

			case RP_CREATE_STATE:
			case RP_DELETE_STATE:
			{
				uint32 token;
				message.Read(token);

				if (code == RP_CREATE_STATE)
					_CreateState(token);
				else
					_DeleteState(token);

				continue;
			}

			case RP_SET_CURSOR:
			{
				BBitmap *bitmap;
				BPoint oldHotSpot = cursorHotSpot;
				message.Read(cursorHotSpot);
				if (message.ReadBitmap(&bitmap) != B_OK)
					continue;

				delete fCursorBitmap;
				fCursorBitmap = bitmap;

				Invalidate(fCursorFrame);

				BRect bounds = fCursorBitmap->Bounds();
				fCursorFrame.right = fCursorFrame.left
					+ bounds.IntegerWidth() + 1;
				fCursorFrame.bottom = fCursorFrame.bottom
					+ bounds.IntegerHeight() + 1;

				fCursorFrame.OffsetBy(oldHotSpot - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_SET_CURSOR_VISIBLE:
			{
				bool wasVisible = fCursorVisible;
				message.Read(fCursorVisible);
				if (wasVisible != fCursorVisible)
					Invalidate(fCursorFrame);
				continue;
			}

			case RP_MOVE_CURSOR_TO:
			{
				BPoint position;
				message.Read(position);

				if (fCursorVisible)
					Invalidate(fCursorFrame);

				fCursorFrame.OffsetTo(position - cursorHotSpot);

				Invalidate(fCursorFrame);
				continue;
			}

			case RP_INVALIDATE_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				Invalidate(rect);
				continue;
			}

			case RP_INVALIDATE_REGION:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				Invalidate(&region);
				continue;
			}

			case RP_FILL_REGION_COLOR_NO_CLIPPING:
			{
				BRegion region;
				rgb_color color;

				message.ReadRegion(region);
				if (message.Read(color) != B_OK)
					continue;

				fOffscreen->LockLooper();
				fOffscreen->SetHighColor(color);
				fOffscreen->FillRegion(&region);
				fOffscreen->UnlockLooper();
				Invalidate(&region);
				continue;
			}

			case RP_COPY_RECT_NO_CLIPPING:
			{
				int32 xOffset, yOffset;
				BRect rect;

				message.Read(xOffset);
				message.Read(yOffset);
				if (message.Read(rect) != B_OK)
					continue;

				BRect dest = rect.OffsetByCopy(xOffset, yOffset);
				fOffscreen->LockLooper();
				fOffscreen->CopyBits(rect, dest);
				fOffscreen->UnlockLooper();
				continue;
			}
		}

		uint32 token;
		message.Read(token);

		engine_state *state = _FindState(token);
		if (state == NULL) {
			TRACE_ERROR("didn't find state for token %lu\n", token);
			continue;
		}

		BView *offscreen = state->view;
		::pattern &pattern = state->pattern;
		BRegion &clippingRegion = state->clipping_region;
		float &penSize = state->pen_size;
		bool &syncDrawing = state->sync_drawing;
		BRegion invalidRegion;

		BAutolock offscreenLocker(offscreen->Looper());
		if (!offscreenLocker.IsLocked())
			break;

		switch (code) {
			case RP_ENABLE_SYNC_DRAWING:
				syncDrawing = true;
				continue;

			case RP_DISABLE_SYNC_DRAWING:
				syncDrawing = false;
				continue;

			case RP_SET_OFFSETS:
			{
				int32 xOffset, yOffset;
				message.Read(xOffset);
				if (message.Read(yOffset) != B_OK)
					continue;

				offscreen->MovePenTo(xOffset, yOffset);
				break;
			}

			case RP_SET_HIGH_COLOR:
			case RP_SET_LOW_COLOR:
			{
				rgb_color color;
				if (message.Read(color) != B_OK)
					continue;

				if (code == RP_SET_HIGH_COLOR)
					offscreen->SetHighColor(color);
				else
					offscreen->SetLowColor(color);

				break;
			}

			case RP_SET_PEN_SIZE:
			{
				float newPenSize;
				if (message.Read(newPenSize) != B_OK)
					continue;

				offscreen->SetPenSize(newPenSize);
				penSize = newPenSize / 2;
				break;
			}

			case RP_SET_STROKE_MODE:
			{
				cap_mode capMode;
				join_mode joinMode;
				float miterLimit;

				message.Read(capMode);
				message.Read(joinMode);
				if (message.Read(miterLimit) != B_OK)
					continue;

				offscreen->SetLineMode(capMode, joinMode, miterLimit);
				break;
			}

			case RP_SET_BLENDING_MODE:
			{
				source_alpha sourceAlpha;
				alpha_function alphaFunction;

				message.Read(sourceAlpha);
				if (message.Read(alphaFunction) != B_OK)
					continue;

				offscreen->SetBlendingMode(sourceAlpha, alphaFunction);
				break;
			}

			case RP_SET_PATTERN:
			{
				if (message.Read(pattern) != B_OK)
					continue;
				break;
			}

			case RP_SET_DRAWING_MODE:
			{
				drawing_mode drawingMode;
				if (message.Read(drawingMode) != B_OK)
					continue;

				offscreen->SetDrawingMode(drawingMode);
				break;
			}

			case RP_SET_FONT:
			{
				BFont font;
				if (message.ReadFontState(font) != B_OK)
					continue;

				offscreen->SetFont(&font);
				break;
			}

			case RP_CONSTRAIN_CLIPPING_REGION:
			{
				if (message.ReadRegion(clippingRegion) != B_OK)
					continue;

				offscreen->ConstrainClippingRegion(&clippingRegion);
				break;
			}

			case RP_INVERT_RECT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				offscreen->InvertRect(rect);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_BITMAP:
			{
				BBitmap *bitmap;
				BRect bitmapRect, viewRect;
				uint32 options;

				message.Read(bitmapRect);
				message.Read(viewRect);
				message.Read(options);
				if (message.ReadBitmap(&bitmap) != B_OK || bitmap == NULL)
					continue;

				offscreen->DrawBitmap(bitmap, bitmapRect, viewRect, options);
				invalidRegion.Include(viewRect);
				delete bitmap;
				break;
			}

			case RP_DRAW_BITMAP_RECTS:
			{
				color_space colorSpace;
				int32 rectCount;
				uint32 flags, options;

				message.Read(options);
				message.Read(colorSpace);
				message.Read(flags);
				message.Read(rectCount);
				for (int32 i = 0; i < rectCount; i++) {
					BBitmap *bitmap;
					BRect viewRect;

					message.Read(viewRect);
					if (message.ReadBitmap(&bitmap, true, colorSpace,
							flags) != B_OK || bitmap == NULL) {
						continue;
					}

					offscreen->DrawBitmap(bitmap, bitmap->Bounds(), viewRect,
						options);
					invalidRegion.Include(viewRect);
					delete bitmap;
				}

				break;
			}

			case RP_STROKE_ARC:
			case RP_FILL_ARC:
			case RP_FILL_ARC_GRADIENT:
			{
				BRect rect;
				float angle, span;

				message.Read(rect);
				message.Read(angle);
				if (message.Read(span) != B_OK)
					continue;

				if (code == RP_STROKE_ARC) {
					offscreen->StrokeArc(rect, angle, span, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ARC)
					offscreen->FillArc(rect, angle, span, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillArc(rect, angle, span, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_BEZIER:
			case RP_FILL_BEZIER:
			case RP_FILL_BEZIER_GRADIENT:
			{
				BPoint points[4];
				if (message.ReadList(points, 4) != B_OK)
					continue;

				BRect bounds = _BuildInvalidateRect(points, 4);
				if (code == RP_STROKE_BEZIER) {
					offscreen->StrokeBezier(points, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_BEZIER)
					offscreen->FillBezier(points, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillBezier(points, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_ELLIPSE:
			case RP_FILL_ELLIPSE:
			case RP_FILL_ELLIPSE_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_ELLIPSE) {
					offscreen->StrokeEllipse(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ELLIPSE)
					offscreen->FillEllipse(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillEllipse(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_POLYGON:
			case RP_FILL_POLYGON:
			case RP_FILL_POLYGON_GRADIENT:
			{
				BRect bounds;
				bool closed;
				int32 numPoints;

				message.Read(bounds);
				message.Read(closed);
				if (message.Read(numPoints) != B_OK)
					continue;

				BPoint points[numPoints];
				for (int32 i = 0; i < numPoints; i++)
					message.Read(points[i]);

				if (code == RP_STROKE_POLYGON) {
					offscreen->StrokePolygon(points, numPoints, bounds, closed,
						pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_POLYGON)
					offscreen->FillPolygon(points, numPoints, bounds, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillPolygon(points, numPoints, bounds,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_RECT:
			case RP_FILL_RECT:
			case RP_FILL_RECT_GRADIENT:
			{
				BRect rect;
				if (message.Read(rect) != B_OK)
					continue;

				if (code == RP_STROKE_RECT) {
					offscreen->StrokeRect(rect, pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_RECT)
					offscreen->FillRect(rect, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRect(rect, *gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_ROUND_RECT:
			case RP_FILL_ROUND_RECT:
			case RP_FILL_ROUND_RECT_GRADIENT:
			{
				BRect rect;
				float xRadius, yRadius;

				message.Read(rect);
				message.Read(xRadius);
				if (message.Read(yRadius) != B_OK)
					continue;

				if (code == RP_STROKE_ROUND_RECT) {
					offscreen->StrokeRoundRect(rect, xRadius, yRadius,
						pattern);
					rect.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_ROUND_RECT)
					offscreen->FillRoundRect(rect, xRadius, yRadius, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRoundRect(rect, xRadius, yRadius,
						*gradient);
					delete gradient;
				}

				invalidRegion.Include(rect);
				break;
			}

			case RP_STROKE_SHAPE:
			case RP_FILL_SHAPE:
			case RP_FILL_SHAPE_GRADIENT:
			{
				BRect bounds;
				int32 opCount, pointCount;

				message.Read(bounds);
				if (message.Read(opCount) != B_OK)
					continue;

				BMessage archive;
				for (int32 i = 0; i < opCount; i++) {
					int32 op;
					message.Read(op);
					archive.AddInt32("ops", op);
				}

				if (message.Read(pointCount) != B_OK)
					continue;

				for (int32 i = 0; i < pointCount; i++) {
					BPoint point;
					message.Read(point);
					archive.AddPoint("pts", point);
				}

				BPoint offset;
				message.Read(offset);

				float scale;
				if (message.Read(scale) != B_OK)
					continue;

				offscreen->PushState();
				offscreen->MovePenTo(offset);
				offscreen->SetScale(scale);

				BShape shape(&archive);
				if (code == RP_STROKE_SHAPE) {
					offscreen->StrokeShape(&shape, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_SHAPE)
					offscreen->FillShape(&shape, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK) {
						offscreen->PopState();
						continue;
					}

					offscreen->FillShape(&shape, *gradient);
					delete gradient;
				}

				offscreen->PopState();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_TRIANGLE:
			case RP_FILL_TRIANGLE:
			case RP_FILL_TRIANGLE_GRADIENT:
			{
				BRect bounds;
				BPoint points[3];

				message.ReadList(points, 3);
				if (message.Read(bounds) != B_OK)
					continue;

				if (code == RP_STROKE_TRIANGLE) {
					offscreen->StrokeTriangle(points[0], points[1], points[2],
						bounds, pattern);
					bounds.InsetBy(-penSize, -penSize);
				} else if (code == RP_FILL_TRIANGLE) {
					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, pattern);
				} else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillTriangle(points[0], points[1], points[2],
						bounds, *gradient);
					delete gradient;
				}

				invalidRegion.Include(bounds);
				break;
			}

			case RP_STROKE_LINE:
			{
				BPoint points[2];
				if (message.ReadList(points, 2) != B_OK)
					continue;

				offscreen->StrokeLine(points[0], points[1], pattern);

				BRect bounds = _BuildInvalidateRect(points, 2);
				invalidRegion.Include(bounds.InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_ARRAY:
			{
				int32 numLines;
				if (message.Read(numLines) != B_OK)
					continue;

				BRect bounds;
				offscreen->BeginLineArray(numLines);
				for (int32 i = 0; i < numLines; i++) {
					rgb_color color;
					BPoint start, end;
					message.ReadArrayLine(start, end, color);
					offscreen->AddLine(start, end, color);

					bounds.left = min_c(bounds.left, min_c(start.x, end.x));
					bounds.top = min_c(bounds.top, min_c(start.y, end.y));
					bounds.right = max_c(bounds.right, max_c(start.x, end.x));
					bounds.bottom = max_c(bounds.bottom, max_c(start.y, end.y));
				}

				offscreen->EndLineArray();
				invalidRegion.Include(bounds);
				break;
			}

			case RP_FILL_REGION:
			case RP_FILL_REGION_GRADIENT:
			{
				BRegion region;
				if (message.ReadRegion(region) != B_OK)
					continue;

				if (code == RP_FILL_REGION)
					offscreen->FillRegion(&region, pattern);
				else {
					BGradient *gradient;
					if (message.ReadGradient(&gradient) != B_OK)
						continue;

					offscreen->FillRegion(&region, *gradient);
					delete gradient;
				}

				invalidRegion.Include(&region);
				break;
			}

			case RP_STROKE_POINT_COLOR:
			{
				BPoint point;
				rgb_color color;

				message.Read(point);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);
				offscreen->StrokeLine(point, point);
				offscreen->SetHighColor(oldColor);

				invalidRegion.Include(
					BRect(point, point).InsetBySelf(-penSize, -penSize));
				break;
			}

			case RP_STROKE_LINE_1PX_COLOR:
			{
				BPoint points[2];
				rgb_color color;

				message.ReadList(points, 2);
				if (message.Read(color) != B_OK)
					continue;

				float oldSize = offscreen->PenSize();
				rgb_color oldColor = offscreen->HighColor();
				drawing_mode oldMode = offscreen->DrawingMode();
				offscreen->SetPenSize(1);
				offscreen->SetHighColor(color);
				offscreen->SetDrawingMode(B_OP_OVER);

				offscreen->StrokeLine(points[0], points[1]);

				offscreen->SetDrawingMode(oldMode);
				offscreen->SetHighColor(oldColor);
				offscreen->SetPenSize(oldSize);

				invalidRegion.Include(_BuildInvalidateRect(points, 2));
				break;
			}

			case RP_STROKE_RECT_1PX_COLOR:
			case RP_FILL_RECT_COLOR:
			{
				BRect rect;
				rgb_color color;

				message.Read(rect);
				if (message.Read(color) != B_OK)
					continue;

				rgb_color oldColor = offscreen->HighColor();
				offscreen->SetHighColor(color);

				if (code == RP_STROKE_RECT_1PX_COLOR) {
					float oldSize = PenSize();
					offscreen->SetPenSize(1);
					offscreen->StrokeRect(rect);
					offscreen->SetPenSize(oldSize);
				} else
					offscreen->FillRect(rect);

				offscreen->SetHighColor(oldColor);
				invalidRegion.Include(rect);
				break;
			}

			case RP_DRAW_STRING:
			{
				BPoint point;
				size_t length;
				char *string;
				bool hasDelta;

				message.Read(point);
				message.ReadString(&string, length);
				if (message.Read(hasDelta) != B_OK) {
					free(string);
					continue;
				}

				if (hasDelta) {
					escapement_delta delta[length];
					message.ReadList(delta, length);
					offscreen->DrawString(string, point, delta);
				} else
					offscreen->DrawString(string, point);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				font_height height;
				offscreen->GetFontHeight(&height);

				BRect bounds(point, offscreen->PenLocation());
				bounds.top -= height.ascent;
				bounds.bottom += height.descent;
				invalidRegion.Include(bounds);
				break;
			}

			case RP_DRAW_STRING_WITH_OFFSETS:
			{
				size_t length;
				char *string;
				message.ReadString(&string, length);
				int32 count = UTF8CountChars(string, length);

				BPoint offsets[count];
				if (message.ReadList(offsets, count) != B_OK) {
					free(string);
					continue;
				}

				offscreen->DrawString(string, offsets, count);

				free(string);
				reply.Start(RP_DRAW_STRING_RESULT);
				reply.Add(token);
				reply.Add(offscreen->PenLocation());
				reply.Flush();

				BFont font;
				offscreen->GetFont(&font);

				BRect boxes[count];
				font.GetBoundingBoxesAsGlyphs(string, count, B_SCREEN_METRIC,
					boxes);

				font_height height;
				offscreen->GetFontHeight(&height);

				for (int32 i = 0; i < count; i++) {
					// TODO: validate
					boxes[i].OffsetBy(offsets[i] + BPoint(0, -height.ascent));
					invalidRegion.Include(boxes[i]);
				}

				break;
			}

			case RP_READ_BITMAP:
			{
				BRect bounds;
				bool drawCursor;

				message.Read(bounds);
				if (message.Read(drawCursor) != B_OK)
					continue;

				// TODO: support the drawCursor flag
				BBitmap bitmap(bounds, B_BITMAP_NO_SERVER_LINK, B_RGB32);
				bitmap.ImportBits(fOffscreenBitmap, bounds.LeftTop(),
					BPoint(0, 0), bounds.IntegerWidth() + 1,
					bounds.IntegerHeight() + 1);

				reply.Start(RP_READ_BITMAP_RESULT);
				reply.Add(token);
				reply.AddBitmap(&bitmap);
				reply.Flush();
				break;
			}

			default:
				TRACE_ERROR("unknown protocol code: %u\n", code);
				break;
		}

		if (syncDrawing) {
			offscreen->Sync();
			Invalidate(&invalidRegion);
		}
	}
}
Example #9
0
void
TouchpadView::DrawSliders()
{
	BView* view;
	if (fOffScreenView != NULL)
		view = fOffScreenView;
	else
		view = this;

	if (!LockLooper())
		return;

	if (fOffScreenBitmap->Lock()) {
		view->SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR));
		view->FillRect(Bounds());
		view->SetHighColor(100, 100, 100);
		view->FillRoundRect(fPadRect, 4, 4);

		int32 dragSize = 3; // half drag size

		// scroll areas
		view->SetHighColor(145, 100, 100);
		BRect rightRect(fPadRect.left + fXScrollRange,  fPadRect.top,
			fPadRect.right, fPadRect.bottom);
		view->FillRoundRect(rightRect, 4, 4);

		BRect bottomRect(fPadRect.left, fPadRect.top + fYScrollRange,
			fPadRect.right, fPadRect.bottom);
		view->FillRoundRect(bottomRect, 4, 4);

		// Stroke Rect
		view->SetHighColor(100, 100, 100);
		view->SetPenSize(2);
		view->StrokeRoundRect(fPadRect, 4, 4);

		// x scroll range line
		view->SetHighColor(200, 0, 0);
		view->StrokeLine(BPoint(fPadRect.left + fXScrollRange, fPadRect.top),
			BPoint(fPadRect.left + fXScrollRange, fPadRect.bottom));

		fXScrollDragZone = BRect(fPadRect.left + fXScrollRange - dragSize,
			fPadRect.top - dragSize, fPadRect.left + fXScrollRange + dragSize,
			fPadRect.bottom + dragSize);
		fXScrollDragZone1 = BRect(fPadRect.left + fXScrollRange - dragSize,
			fPadRect.top - dragSize, fPadRect.left + fXScrollRange + dragSize,
			fPadRect.top + dragSize);
		view->FillRect(fXScrollDragZone1);
		fXScrollDragZone2 = BRect(fPadRect.left + fXScrollRange - dragSize,
			fPadRect.bottom - dragSize,
			fPadRect.left + fXScrollRange + dragSize,
			fPadRect.bottom + dragSize);
		view->FillRect(fXScrollDragZone2);

		// y scroll range line
		view->StrokeLine(BPoint(fPadRect.left, fPadRect.top + fYScrollRange),
			BPoint(fPadRect.right, fPadRect.top  + fYScrollRange));

		fYScrollDragZone = BRect(fPadRect.left - dragSize,
			fPadRect.top + fYScrollRange - dragSize,
			fPadRect.right  + dragSize,
			fPadRect.top + fYScrollRange + dragSize);
		fYScrollDragZone1 = BRect(fPadRect.left - dragSize,
			fPadRect.top + fYScrollRange - dragSize, fPadRect.left  + dragSize,
			fPadRect.top + fYScrollRange + dragSize);
		view->FillRect(fYScrollDragZone1);
		fYScrollDragZone2 = BRect(fPadRect.right - dragSize,
			fPadRect.top + fYScrollRange - dragSize, fPadRect.right  + dragSize,
			fPadRect.top + fYScrollRange + dragSize);
		view->FillRect(fYScrollDragZone2);

		fOffScreenView->Sync();
		fOffScreenBitmap->Unlock();
		DrawBitmap(fOffScreenBitmap, B_ORIGIN);
	}

	UnlockLooper();
}
void
ActivityView::_DrawHistory(bool drawBackground)
{
	_UpdateOffscreenBitmap();

	BView* view = this;
	if (fOffscreen != NULL) {
		fOffscreen->Lock();
		view = _OffscreenView();
	}

	BRect frame = _HistoryFrame();
	BRect outerFrame = frame.InsetByCopy(-2, -2);

	// draw the outer frame
	uint32 flags = 0;
	if (!drawBackground)
		flags |= BControlLook::B_BLEND_FRAME;
	be_control_look->DrawTextControlBorder(this, outerFrame,
		outerFrame, fLegendBackgroundColor, flags);

	// convert to offscreen view if necessary
	if (view != this)
		frame.OffsetTo(B_ORIGIN);

	view->SetLowColor(fHistoryBackgroundColor);
	view->FillRect(frame, B_SOLID_LOW);

	uint32 step = 2;
	uint32 resolution = fDrawResolution;
	if (fDrawResolution > 1) {
		step = 1;
		resolution--;
	}

	uint32 width = frame.IntegerWidth() - 10;
	uint32 steps = width / step;
	bigtime_t timeStep = RefreshInterval() * resolution;
	bigtime_t now = system_time();

	// Draw scale
	// TODO: add second markers?

	view->SetPenSize(1);

	rgb_color scaleColor = view->LowColor();
	uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3;
	if (average < 96)
		scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT);
	else
		scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT);

	view->SetHighColor(scaleColor);
	view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2),
		BPoint(frame.right, frame.top + frame.Height() / 2));

	// Draw values

	view->SetPenSize(1.5);
	BAutolock _(fSourcesLock);

	for (uint32 i = fSources.CountItems(); i-- > 0;) {
		ViewHistory* viewValues = fViewValues.ItemAt(i);
		DataSource* source = fSources.ItemAt(i);
		DataHistory* values = fValues.ItemAt(i);

		viewValues->Update(values, steps, fDrawResolution, now, timeStep,
			RefreshInterval());

		uint32 x = viewValues->Start() * step;
		BShape shape;
		bool first = true;

		for (uint32 i = viewValues->Start(); i < steps; x += step, i++) {
			float y = _PositionForValue(source, values,
				viewValues->ValueAt(i));

			if (first) {
				shape.MoveTo(BPoint(x, y));
				first = false;
			} else
				shape.LineTo(BPoint(x, y));
		}

		view->SetHighColor(source->Color());
		view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN);
		view->MovePenTo(B_ORIGIN);
		view->StrokeShape(&shape);
	}

	// TODO: add marks when an app started or quit
	view->Sync();
	if (fOffscreen != NULL) {
		fOffscreen->Unlock();
		DrawBitmap(fOffscreen, outerFrame.LeftTop());
	}
}
//Build up GUI eg MenuBar
void ImmersiveVideoWindow::_InitWindow(void) {
	BRect r;
	BMenu *menu;
	BMenuItem *item;
	
	//++++MenuBar++++
		r = Bounds();
		menubar = new BMenuBar(r, "menu_bar");

		// Add File menu to menu bar
	
		menu = new BMenu("File");
	//	menu->AddItem(new BMenuItem("New", new BMessage(MENU_FILE_NEW), 'N'));
		menu->AddItem(item=new BMenuItem("Open" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_OPEN), 'O'));
		item->SetTarget(be_app);
		menu->AddItem(item=new BMenuItem("Close", new BMessage(MENU_FILE_CLOSE), 'W'));
		item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(saveitem=new BMenuItem("Save", new BMessage(MENU_FILE_SAVE), 'S'));
//		saveitem->SetEnabled(false);
		//saveitem->SetTarget(be_app);
		//menu->AddItem(item=new BMenuItem("Save as" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_SAVEAS)));
		//item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Export" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_EXPORT)));
		item->SetTarget(be_app);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Page Setup" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_PAGESETUP)));
		item->SetEnabled(false);
		item->SetTarget(be_app);
		menu->AddItem(item=new BMenuItem("Print" B_UTF8_ELLIPSIS,new BMessage(MENU_FILE_PRINT), 'P'));
		item->SetTarget(be_app);
		item->SetEnabled(false);
		menu->AddSeparatorItem();
		menu->AddItem(item=new BMenuItem("Quit", new BMessage(B_QUIT_REQUESTED), 'Q'));
		item->SetTarget(be_app);
		menubar->AddItem(menu);
		
	
		// Add the Edit menu to the menu bar

		edit = new BMenu("Edit");
		edit->AddItem(item=new BMenuItem("Undo", new BMessage(B_UNDO), 'Z'));
//		edit->AddItem(item=new BMenuItem("Redo", new BMessage(B_REDO), 'Z'));

		edit->AddSeparatorItem();
		edit->AddItem(item=new BMenuItem("Cut", new BMessage(B_CUT), 'X'));
		edit->AddItem(item=new BMenuItem("Copy", new BMessage(B_COPY), 'C'));
		edit->AddItem(item=new BMenuItem("Paste", new BMessage(B_PASTE), 'V'));
		edit->AddSeparatorItem();
		edit->AddItem(item=new BMenuItem("Preferences", new BMessage(MENU_EDIT_PREFERENCES), 'A'));
		menubar->AddItem(edit);

		// Attach the menu bar to he window
	
		AddChild(menubar);
	//----MenuBar----

	//++++GUI++++
		//+++BackView+++
		BRect background= Bounds();
		background.top = menubar->Bounds().bottom + 1.0;
		BView *backView=new BView(background,"hintergrund",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		AddChild(backView);
		backView->SetViewColor(216,216,216);	
		//---BackView---
		
		//+++PluginListe+++
		BRect pluginListFrame = background;
		pluginListFrame.right -= B_V_SCROLL_BAR_WIDTH;
		pluginListFrame.bottom -= 180;
		//**nur notwendig wenn wir unten ein Scrollbar einführen wollen
	//	pluginListFrame.bottom -= B_V_SCROLL_BAR_WIDTH;
		pluginListFrame.InsetBy(2,2);
		listView = new BListView(pluginListFrame, "plugin_view", B_SINGLE_SELECTION_LIST,
				B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		scrollView = new BScrollView("scroll_view", listView, B_FOLLOW_ALL_SIDES,  B_SUBPIXEL_PRECISE, false, true);
		backView->AddChild(scrollView);
		listView->MakeFocus(true);
		listView->SetSelectionMessage(new BMessage(PLUGINLIST_SELECTION_CHANGED));
		//---PluginListe---

		//+++Originalgrößen View+++
		BRect pictureSize = background;
		pictureSize.top=(pluginListFrame.bottom+5);
		pictureSize.bottom -=115;
		BBox *pictureSizeView=new BBox(pictureSize,"pictureView1",B_FOLLOW_BOTTOM|B_FOLLOW_LEFT_RIGHT);
		backView->AddChild(pictureSizeView);
		pictureSizeView->SetLabel(new BStringView(BRect(10,0,50,20),"Label","Originalgröße:"));
		BStringView *label1=new BStringView(BRect(5,20,45,35),"Label1","Width:", B_FOLLOW_BOTTOM|B_FOLLOW_LEFT , B_WILL_DRAW|B_PULSE_NEEDED);
		BStringView *unit1=new BStringView(BRect(pictureSize.Width()-75,20,pictureSize.Width()-60,35),"Unit1","px", B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT , B_WILL_DRAW|B_PULSE_NEEDED);
		inputWidth=new BStringView(BRect(65,20,pictureSize.Width()-80,35),"iWidth","",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);


		BStringView *label2=new BStringView(BRect(5,40,45,55),"Label2","Height:", B_FOLLOW_BOTTOM|B_FOLLOW_LEFT, B_WILL_DRAW|B_PULSE_NEEDED);
		BStringView *unit2=new BStringView(BRect(pictureSize.Width()-75,40,pictureSize.Width()-60,55),"Unit2","px", B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT , B_WILL_DRAW|B_PULSE_NEEDED);
		inputHeight=new BStringView(BRect(65,40,pictureSize.Width()-80,55),"iHeight","",B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		pictureSizeView->AddChild(label1);
		pictureSizeView->AddChild(inputHeight);
		pictureSizeView->AddChild(unit1);
		inputHeight->SetViewColor(200,200,200,255);
		inputHeight->SetDrawingMode(B_OP_OVER);

//		(inputHeight->TextView())->MakeEditable(false);
		pictureSizeView->AddChild(label2);
		pictureSizeView->AddChild(inputWidth);
		pictureSizeView->AddChild(unit2);
		inputWidth->SetViewColor(200,200,200,255);
		inputWidth->SetDrawingMode(B_OP_OVER);

//		(inputWidth->TextView())->MakeEditable(false);
		//---Originalgrößen View---

		//+++Neue Größe View+++
		BRect newPictureSize = background;
		newPictureSize.top=(pictureSize.bottom+3);
		newPictureSize.bottom -=50;
		BBox *newPictureSizeView=new BBox(newPictureSize,"pictureView2",B_FOLLOW_BOTTOM|B_FOLLOW_LEFT_RIGHT);
		newPictureSizeView->SetLabel(new BStringView(BRect(10,0,50,20),"Label","Neue Größe:"));
		outputWidth=new BTextControl(BRect(5,15,newPictureSize.Width()-80,20),"oWidth","Width:","",new BMessage(OUTPUT_WIDTH_CHANGED),B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);
		outputHeight=new BTextControl(BRect(5,35,newPictureSize.Width()-80,20),"oHeight","Height:","",new BMessage(OUTPUT_HEIGHT_CHANGED),B_FOLLOW_ALL_SIDES, B_WILL_DRAW|B_PULSE_NEEDED);


		//Die Maseinheiten auswahl...
		BMenu *messureMenu=new BMenu("px",B_ITEMS_IN_COLUMN);
		messureMenu->SetRadioMode(true);
		messureMenu->SetLabelFromMarked(true);
		messureMenu->AddItem(item=new BMenuItem("px",new BMessage(MESSURE_MENU_PIXEL)));
		item->SetMarked(true);
		messureMenu->AddItem(item=new BMenuItem("%",new BMessage(MESSURE_MENU_PERCENT)));
		BMenuField *messureKind=new BMenuField(BRect(newPictureSize.Width()-40,25,newPictureSize.Width()-5,40),"messureKind",NULL,messureMenu,B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT);
		
		BRect rect=BRect(newPictureSize.Width()-75,20,newPictureSize.Width()-45,50);
		BView *tmpView = new BView(rect, "temp", B_FOLLOW_NONE, B_WILL_DRAW );
 			
		// der Verknüpfungsknop
		AddChild(tmpView);
		//create on picture
		rgb_color back=backView->ViewColor();
		//back.alpha=255;
	   	BPicture *on;
 		tmpView->BeginPicture(new BPicture); 
			tmpView->SetHighColor(back);
 			tmpView->FillRect(tmpView->Bounds());
			tmpView->BeginLineArray(7);
				tmpView->AddLine(BPoint(0,3),BPoint(15,3),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,0),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,6),black);
				tmpView->AddLine(BPoint(15,3),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,24),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,30),black);
			tmpView->EndLineArray();
 			on = tmpView->EndPicture();
   			//create off picture
   			BPicture *off;
   			tmpView->BeginPicture(new BPicture); 
			tmpView->SetHighColor(back);
			tmpView->FillRect(tmpView->Bounds());
			tmpView->BeginLineArray(8);
				tmpView->AddLine(BPoint(0,3),BPoint(15,3),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,0),black);
				tmpView->AddLine(BPoint(0,3),BPoint(5,6),black);
				tmpView->AddLine(BPoint(15,3),BPoint(15,10),black);
				tmpView->AddLine(BPoint(15,20),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(15,27),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,24),black);
				tmpView->AddLine(BPoint(0,27),BPoint(5,30),black);
			tmpView->EndLineArray();
			tmpView->SetPenSize(1.5);
			tmpView->SetHighColor(red);
			tmpView->StrokeArc(BPoint(15,7),4,2,180,180);
			tmpView->StrokeArc(BPoint(15,23),4,2,0,180);
   			off = tmpView->EndPicture();
   			//get rid of tmpView

		RemoveChild(tmpView);
		delete tmpView;
		depent = new BPictureButton(rect,"concate", on, off, NULL,B_TWO_STATE_BUTTON,B_FOLLOW_BOTTOM|B_FOLLOW_RIGHT);
		
		newPictureSizeView->AddChild(outputHeight);
		newPictureSizeView->AddChild(outputWidth);
		newPictureSizeView->AddChild(depent);
		newPictureSizeView->AddChild(messureKind);
		backView->AddChild(newPictureSizeView);
		
//		BButton	*testButton=new BButton(BRect(10,Bounds().Height()-45,70,Bounds().Height()-25),"TestButton","Test",new BMessage(TEST_REQUEST),B_FOLLOW_BOTTOM);
		BButton	*testButton=new BButton(BRect(Bounds().Width()-60,Bounds().Height()-45,Bounds().Width()-7,Bounds().Height()-25),"TestButton","Berechnen",new BMessage(TEST_REQUEST),B_FOLLOW_RIGHT|B_FOLLOW_BOTTOM);
//		BButton	*speichernButton=new BButton(BRect(Bounds().Width()-70,Bounds().Height()-45,Bounds().Width()-10,Bounds().Height()-25),"SaveButton","Save",new BMessage(TEST_REQUEST),B_FOLLOW_RIGHT|B_FOLLOW_BOTTOM);
		backView->AddChild(testButton);
//		backView->AddChild(speichernButton);
		
		//---Neue Größe View---

	pluginWindow=NULL;
	

	LoadPlugins();

}