Example #1
0
BaseSprite *AdActor::getTalkStance(const char *stance) {
	// forced stance?
	if (_forcedTalkAnimName && !_forcedTalkAnimUsed) {
		_forcedTalkAnimUsed = true;
		delete _animSprite;
		_animSprite = new BaseSprite(_gameRef, this);
		if (_animSprite) {
			bool res = _animSprite->loadFile(_forcedTalkAnimName);
			if (DID_FAIL(res)) {
				_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
				delete _animSprite;
				_animSprite = nullptr;
			} else {
				return _animSprite;
			}
		}
	}

	// old way
	if (_talkSprites.size() > 0 || _talkSpritesEx.size() > 0) {
		return getTalkStanceOld(stance);
	}

	// new way
	BaseSprite *ret = nullptr;

	// do we have an animation with this name?
	AdSpriteSet *anim = getAnimByName(stance);
	if (anim) {
		ret = anim->getSprite(_dir);
	}

	// not - get a random talk
	if (!ret) {
		BaseArray<AdSpriteSet *> talkAnims;
		for (uint32 i = 0; i < _anims.size(); i++) {
			if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
				talkAnims.add(_anims[i]);
			}
		}

		if (talkAnims.size() > 0) {
			int rnd = BaseEngine::instance().randInt(0, talkAnims.size() - 1);
			ret = talkAnims[rnd]->getSprite(_dir);
		} else {
			if (_standSprite) {
				ret = _standSprite->getSprite(_dir);
			} else {
				anim = getAnimByName(_idleAnimName);
				if (anim) {
					ret = anim->getSprite(_dir);
				}
			}
		}
	}
	return ret;
}
Example #2
0
BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
    BaseArray<UIObject *> objects;
    getObjects(objects, true);

    if (objects.size() == 0) {
        return nullptr;
    } else {
        if (currObject != nullptr) {
            for (int i = objects.size() - 1; i >= 0; i--) {
                if (objects[i] == currObject) {
                    if (i > 0) {
                        return objects[i - 1];
                    } else {
                        break;
                    }
                }
            }
        }
        return objects[objects.size() - 1];
    }
    return nullptr;
}
Example #3
0
BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
    BaseArray<UIObject *> objects;
    getObjects(objects, true);

    if (objects.size() == 0) {
        return nullptr;
    } else {
        if (currObject != nullptr) {
            for (uint32 i = 0; i < objects.size(); i++) {
                if (objects[i] == currObject) {
                    if (i < objects.size() - 1) {
                        return objects[i + 1];
                    } else {
                        break;
                    }
                }
            }
        }
        return objects[0];
    }
    return nullptr;
}