Example #1
0
    void Reward(Player* player, uint8 killed, uint8 killedType)
    {
        if (!MultiKillEnable)
            return;

        for (uint16 i = 0; i < MultiKillInfo.size(); ++i)
        {
            if (MultiKillInfo[i].Count == killed && MultiKillInfo[i].Type == killedType)
            {
                Battleground* bg = NULL;
                if (player->InBattleground())
                    bg = player->GetBattleground();


                if (MultiKillInfo[i].BuffFirst != 0)
                    player->CastSpell(player, MultiKillInfo[i].BuffFirst, true);

                if (MultiKillInfo[i].BuffSecond != 0)
                    player->CastSpell(player, MultiKillInfo[i].BuffSecond, true);

                if (MultiKillInfo[i].Gold != 0)
                    player->ModifyMoney(MultiKillInfo[i].Gold * GOLD);

                if (MultiKillInfo[i].Sound != 0)
                {
                    if (bg)
                        bg->PlaySoundToAll(MultiKillInfo[i].Sound);
                    else
                    {
                        WorldPacket data(SMSG_PLAY_SOUND, 4);
                        data << uint32(MultiKillInfo[i].Sound) << player->GetGUIDLow();
                        sWorld->SendGlobalMessage(&data);
                    }
                }

                // Reward Honor
                if (MultiKillInfo[i].Honor != 0)
                    player->RewardHonor(NULL, 1, MultiKillInfo[i].Honor);

                // TrinityStringId
                if (MultiKillInfo[i].Text != 0)
                {
                    if (bg)
                        bg->SendWarningToAll(MultiKillInfo[i].Text, player->GetName());
                    else
                        sWorld->SendWorldText(MultiKillInfo[i].Text, player->GetName());
                }

                // KillCredit for quests/achi.
                if (MultiKillInfo[i].KillCredit != 0)
                    player->KilledMonsterCredit(MultiKillInfo[i].KillCredit, 0);

                if (!MultiKillLog)
                    return;

                CharacterDatabase.PExecute(
                    "INSERT INTO `character_multikill` (`guid`, `count`, `type`, `time`) VALUES ('%u', '%u', '%u', CURRENT_TIMESTAMP())",
                        player->GetGUIDLow(), killed, killedType
                );

                return;
            }
        }
    }