int Player_Monster::battle_appear_info(Block_Buffer &buf) { // size_t rd_idx = buf.get_read_idx(); size_t wr_begin_idx = buf.get_write_idx(); size_t wr_end_idx = 0; uint32_t len = 0; // fill head buf.make_message(ACTIVE_FIGHTER_APPEAR); MSG_81000008 msg; msg.fighter_info.role_id = role_id(); msg.fighter_info.role_name = role_name(); msg.fighter_info.career = career_; msg.fighter_info.gender = gender_; msg.fighter_info.position.val_1 = mover_detail().battle_position.pos; msg.fighter_info.position.val_2 = mover_detail().battle_position.idx; msg.fighter_info.hp_curr = blood_current(); msg.fighter_info.hp_max = blood_max(); msg.fighter_info.avatar = avatar_vec; boost::unordered_set<Property_Type> property_set; property_set.insert(PT_MORALE_CAPS); property_set.insert(PT_MORALE_CURRENT); for (boost::unordered_set<Property_Type>::iterator it = property_set.begin(); it != property_set.end(); ++it) { msg.fighter_info.init_props.push_back(Prop_Change(*it)); } for (std::vector<Prop_Change>::iterator pc_it = msg.fighter_info.init_props.begin(); pc_it != msg.fighter_info.init_props.end(); ++pc_it) { (*pc_it).current_val = fighter_detail().fetch_fight_property(Property_Type((*pc_it).prop_type)); } msg.serialize(buf); // refill len in head wr_end_idx = buf.get_write_idx(); len = wr_end_idx - wr_begin_idx - sizeof(uint32_t); buf.set_write_idx(wr_begin_idx); buf.write_uint32(len); buf.set_write_idx(wr_end_idx); return 0; }