Exemplo n.º 1
0
int Player_Monster::battle_appear_info(Block_Buffer &buf) {
    // size_t rd_idx = buf.get_read_idx();
    size_t wr_begin_idx = buf.get_write_idx();
    size_t wr_end_idx = 0;
    uint32_t len = 0;

    // fill head
    buf.make_message(ACTIVE_FIGHTER_APPEAR);

    MSG_81000008 msg;
    msg.fighter_info.role_id = role_id();
    msg.fighter_info.role_name = role_name();
    msg.fighter_info.career = career_;
    msg.fighter_info.gender = gender_;
    msg.fighter_info.position.val_1 = mover_detail().battle_position.pos;
    msg.fighter_info.position.val_2 = mover_detail().battle_position.idx;
    msg.fighter_info.hp_curr = blood_current();
    msg.fighter_info.hp_max = blood_max();
    msg.fighter_info.avatar = avatar_vec;
    boost::unordered_set<Property_Type> property_set;
    property_set.insert(PT_MORALE_CAPS);
    property_set.insert(PT_MORALE_CURRENT);

    for (boost::unordered_set<Property_Type>::iterator it = property_set.begin(); it != property_set.end(); ++it) {
        msg.fighter_info.init_props.push_back(Prop_Change(*it));
    }

    for (std::vector<Prop_Change>::iterator pc_it = msg.fighter_info.init_props.begin();
            pc_it != msg.fighter_info.init_props.end(); ++pc_it) {
        (*pc_it).current_val = fighter_detail().fetch_fight_property(Property_Type((*pc_it).prop_type));
    }

    msg.serialize(buf);

    // refill len in head
    wr_end_idx = buf.get_write_idx();
    len = wr_end_idx - wr_begin_idx - sizeof(uint32_t);
    buf.set_write_idx(wr_begin_idx);
    buf.write_uint32(len);
    buf.set_write_idx(wr_end_idx);

    return 0;
}