Example #1
0
/*
 * Function: computerTurn
 * --------------------
 * This is the computer's turn. Find all of the remaining words using the boggles onj.
 * Print this to the console and to the GUI.
 *
 * Preconditions:
 *
 *  @param: word: the word to check
 *  @return: boolean true if valid word
 */
void computerTurn(Boggle& boggles) {
    Set<string> humanWords;
    string userInputW;


    Set<string> computerSearch;
    computerSearch = boggles.computerWordSearch();
    cout << endl;
    cout << "It's my turn!" << endl;

    // Print out computer's words
    cout << "My words (" << computerSearch.size()<<") "<< computerSearch.toString() << endl;
    for(string i:computerSearch)
        BoggleGUI::recordWord(i,BoggleGUI::COMPUTER);

    cout << "My score: " << boggles.getScoreComputer()<<endl;
    BoggleGUI::setScore(boggles.getScoreComputer(),BoggleGUI::COMPUTER);

    if(boggles.getScoreComputer()>boggles.getScoreHuman()){
        string statusMessage = "Ha ha ha, I destroyed you. Better luck next time, puny human!";
        BoggleGUI::setStatusMessage(statusMessage);
        cout << statusMessage << endl;
    } else {
        string statusMessage = "WOW, you defeated me! Congratulations!" ;
        BoggleGUI::setStatusMessage(statusMessage);
        cout << statusMessage << endl;
    }
}
Example #2
0
string compTurn(Boggle& boggleobj, string message) {
    Set<string> compWords = boggleobj.computerWordSearch();
    message = "It's my turn!";
    for (auto i : compWords) {
        BoggleGUI::recordWord(i, BoggleGUI::COMPUTER);
    }
    BoggleGUI::setScore(boggleobj.getScoreComputer(),BoggleGUI::COMPUTER);
    printStatus(message, "My", boggleobj.getScoreComputer(), compWords, boggleobj);
    if (boggleobj.getScoreHuman() >= boggleobj.getScoreComputer()) {
        message = "WOW, you defeated me! Congratulations!";
    } else {
        message = "Ha ha ha, I destroyed you. Better luck next time, puny human!";
    }
    return message;
}