Example #1
0
bool GiGraphics::drawRect(const GiContext* ctx, const Box2d& rect, 
                          bool modelUnit)
{
    Point2d points[4] = {
        rect.leftBottom(), rect.rightBottom(), 
        rect.rightTop(), rect.leftTop()
    };
    return drawPolygon(ctx, 4, points, modelUnit);
}
Example #2
0
bool GiGraphics::drawRoundRect(const GiContext* ctx, 
                               const Box2d& rect, float rx, float ry, 
                               bool modelUnit)
{
    if (m_impl->drawRefcnt == 0 || rect.isEmpty())
        return false;
    GiLock lock (&m_impl->drawRefcnt);
    bool ret = false;

    if (ry < _MGZERO)
        ry = rx;

    if (!DRAW_RECT(m_impl, modelUnit).isIntersect(rect))  // 全部在显示区域外
        return false;

    if (rx < _MGZERO)
    {
        Point2d points[4] = {
            rect.leftBottom(), rect.rightBottom(), 
            rect.rightTop(), rect.leftTop()
        };
        return drawPolygon(ctx, 4, points);
    }
    else
    {
        Point2d points[16];

        mgRoundRectToBeziers(points, rect, rx, ry);
        S2D(xf(), modelUnit).TransformPoints(16, points);

        ret = rawBeginPath();
        if (ret)
        {
            ret = rawMoveTo(points[0].x, points[0].y);
            ret = rawBezierTo(&points[1], 3);

            ret = rawLineTo(points[4].x, points[4].y);
            ret = rawBezierTo(&points[5], 3);

            ret = rawLineTo(points[8].x, points[8].y);
            ret = rawBezierTo(&points[9], 3);

            ret = rawLineTo(points[12].x, points[12].y);
            ret = rawBezierTo(&points[13], 3);

            ret = rawClosePath();
            ret = rawEndPath(ctx, true);
        }
    }

    return ret;
}
Example #3
0
bool GiGraphics::drawRect(const GiContext* ctx, const Box2d& rect, 
                          bool modelUnit)
{
    if (rect.isEmpty() && ctx && m_impl->canvas) {
        rawRect(ctx, 0, 0, 0, 0);
        return false;
    }
    Point2d points[4] = {
        rect.leftBottom(), rect.rightBottom(), 
        rect.rightTop(), rect.leftTop()
    };
    return !rect.isEmpty() && drawPolygon(ctx, 4, points, modelUnit);
}
Example #4
0
void MgBaseRect::setRect(const Box2d& rect, float angle)
{
    _points[0] = rect.leftTop();
    _points[1] = rect.rightTop();
    _points[2] = rect.rightBottom();
    _points[3] = rect.leftBottom();

    if (!mgIsZero(angle))
    {
        Matrix2d mat(Matrix2d::rotation(angle, rect.center()));
        for (int i = 0; i < 4; i++)
            _points[i] *= mat;
    }
}
Example #5
0
void mgnear::getRectHandle(const Box2d& rect, int index, Point2d& pt)
{
    switch (index)
    {
    case 0: pt = rect.leftTop(); break;
    case 1: pt = rect.rightTop(); break;
    case 2: pt = rect.rightBottom(); break;
    case 3: pt = rect.leftBottom(); break;
    case 4: pt = Point2d(rect.center().x, rect.ymax); break;
    case 5: pt = Point2d(rect.xmax, rect.center().y); break;
    case 6: pt = Point2d(rect.center().x, rect.ymin); break;
    case 7: pt = Point2d(rect.xmin, rect.center().y); break;
    default: pt = rect.center(); break;
    }
}
Example #6
0
bool GiGraphics::drawRoundRect(const GiContext* ctx, 
                               const Box2d& rect, float rx, float ry, 
                               bool modelUnit)
{
    if (rect.isEmpty() || isStopping())
        return false;
    bool ret = false;

    if (ry < _MGZERO)
        ry = rx;

    if (!DRAW_RECT(m_impl, modelUnit).isIntersect(rect))  // 全部在显示区域外
        return false;

    if (rx < _MGZERO) {
        Point2d points[4] = {
            rect.leftBottom(), rect.rightBottom(), 
            rect.rightTop(), rect.leftTop()
        };
        return drawPolygon(ctx, 4, points);
    } else {
        Point2d pxs[16];

        mgcurv::roundRectToBeziers(pxs, rect, rx, ry);
        S2D(xf(), modelUnit).transformPoints(16, pxs);

        ret = rawBeginPath();
        if (ret) {
            rawMoveTo(pxs[0].x, pxs[0].y);
            rawBezierTo(pxs[1].x, pxs[1].y, pxs[2].x, pxs[2].y, pxs[3].x, pxs[3].y);

            rawLineTo(pxs[4].x, pxs[4].y);
            rawBezierTo(pxs[5].x, pxs[5].y, pxs[6].x, pxs[6].y, pxs[7].x, pxs[7].y);

            rawLineTo(pxs[8].x, pxs[8].y);
            rawBezierTo(pxs[9].x, pxs[9].y, pxs[10].x, pxs[10].y, pxs[11].x, pxs[11].y);

            rawLineTo(pxs[12].x, pxs[12].y);
            rawBezierTo(pxs[13].x, pxs[13].y, pxs[14].x, pxs[14].y, pxs[15].x, pxs[15].y);

            rawClosePath();
            ret = rawEndPath(ctx, true);
        }
    }

    return ret;
}